/** @file Image4.cpp @maintainer Morgan McGuire, matrix@graphics3d.com @created 2007-01-31 @edited 2008-07-27 */ #include "G3D/Image4.h" #include "G3D/Image4uint8.h" #include "G3D/GImage.h" #include "G3D/Color3.h" #include "G3D/Color3uint8.h" #include "G3D/Color1.h" #include "G3D/Color1uint8.h" #include "G3D/ImageFormat.h" namespace G3D { Image4::Image4(int w, int h, WrapMode wrap) : Map2D(w, h, wrap) { setAll(Color4::zero()); } Image4::Ref Image4::fromGImage(const GImage& im, WrapMode wrap) { switch (im.channels) { case 1: return fromArray(im.pixel1(), im.width, im.height, wrap); case 3: return fromArray(im.pixel3(), im.width, im.height, wrap); case 4: return fromArray(im.pixel4(), im.width, im.height, wrap); default: debugAssertM(false, "Input GImage must have 1, 3, or 4 channels."); return NULL; } } Image4::Ref Image4::fromImage4uint8(const ReferenceCountedPointer& im) { Ref out = createEmpty(static_cast(im->wrapMode())); out->resize(im->width(), im->height()); int N = im->width() * im->height(); const Color4uint8* src = reinterpret_cast(im->getCArray()); for (int i = 0; i < N; ++i) { out->data[i] = Color4(src[i]); } return out; } Image4::Ref Image4::createEmpty(int width, int height, WrapMode wrap) { return new Type(width, height, WrapMode::ERROR); } Image4::Ref Image4::createEmpty(WrapMode wrap) { return createEmpty(0, 0, wrap); } Image4::Ref Image4::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) { Ref out = createEmpty(wrap); out->load(filename); return out; } void Image4::load(const std::string& filename, GImage::Format fmt) { copyGImage(GImage(filename, fmt)); setChanged(true); } Image4::Ref Image4::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image4::Ref Image4::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image4::Ref Image4::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image4::Ref Image4::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image4::Ref Image4::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image4::Ref Image4::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } void Image4::copyGImage(const GImage& im) { switch (im.channels) { case 1: copyArray(im.pixel1(), im.width, im.height); break; case 3: copyArray(im.pixel3(), im.width, im.height); break; case 4: copyArray(im.pixel4(), im.width, im.height); break; } } void Image4::copyArray(const Color4uint8* src, int w, int h) { resize(w, h); int N = w * h; Color4* dst = data.getCArray(); // Convert int8 -> float for (int i = 0; i < N; ++i) { dst[i] = Color4(src[i]); } } void Image4::copyArray(const Color3uint8* src, int w, int h) { resize(w, h); int N = w * h; Color4* dst = data.getCArray(); // Add alpha and convert for (int i = 0; i < N; ++i) { dst[i] = Color4(Color3(src[i]), 1.0f); } } void Image4::copyArray(const Color4* src, int w, int h) { resize(w, h); System::memcpy(getCArray(), src, w * h * sizeof(Color4)); } void Image4::copyArray(const Color3* src, int w, int h) { resize(w, h); int N = w * h; Color4* dst = data.getCArray(); // Add alpha for (int i = 0; i < N; ++i) { dst[i] = Color4(src[i], 1.0f); } } void Image4::copyArray(const Color1uint8* src, int w, int h) { resize(w, h); int N = w * h; Color4* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value; dst[i].a = 1.0f; } } void Image4::copyArray(const Color1* src, int w, int h) { resize(w, h); int N = w * h; Color4* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i].r = dst[i].g = dst[i].b = src[i].value; dst[i].a = 1.0f; } } /** Saves in any of the formats supported by G3D::GImage. */ void Image4::save(const std::string& filename, GImage::Format fmt) { GImage im(width(), height(), 4); int N = im.width * im.height; Color4uint8* dst = im.pixel4(); for (int i = 0; i < N; ++i) { dst[i] = Color4uint8(data[i]); } im.save(filename, fmt); } const ImageFormat* Image4::format() const { return ImageFormat::RGBA32F(); } } // G3D