/* Copyright (C) 2006 - 2008 TrinityScript
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "Config/Config.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "../system/ScriptLoader.h"
#include "../system/system.h"
#define _FULLVERSION "TrinityScript"
#ifndef _TRINITY_SCRIPT_CONFIG
# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
#endif _TRINITY_SCRIPT_CONFIG
int num_sc_scripts;
Script *m_scripts[MAX_SCRIPTS];
Config TScriptConfig;
void FillSpellSummary();
void LoadOverridenSQLData();
void LoadOverridenDBCData();
void LoadDatabase()
{
//Get db string from file
std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty())
{
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
return;
}
//Initialize connection to DB
if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
{
outstring_log("TSCR: TrinityScript database initialized successfully.");
outstring_log("");
pSystemMgr.LoadVersion();
pSystemMgr.LoadScriptTexts();
pSystemMgr.LoadScriptTextsCustom();
pSystemMgr.LoadScriptWaypoints();
}
else
{
error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str());
return;
}
TScriptDB.HaltDelayThread();
}
struct TSpellSummary {
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
}extern *SpellSummary;
TRINITY_DLL_EXPORT
void ScriptsFree()
{
// Free Spell Summary
delete []SpellSummary;
// Free resources before library unload
for (uint16 i =0; i> Loaded %i C++ Scripts.", num_sc_scripts);
outstring_log(">> Load Overriden SQL Data.");
LoadOverridenSQLData();
outstring_log(">> Load Overriden DBC Data.");
LoadOverridenDBCData();
}
//*********************************
//*** Functions used globally ***
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
{
if (!pSource)
{
error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
return;
}
if (iTextEntry >= 0)
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
return;
}
const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
if (!pData)
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
return;
}
debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
if(pData->uiSoundId)
{
if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
{
pSource->SendPlaySound(pData->uiSoundId, false);
}
else
error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
}
if(pData->uiEmote)
{
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
else
error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
}
switch(pData->uiType)
{
case CHAT_TYPE_SAY:
pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
break;
case CHAT_TYPE_YELL:
pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
break;
case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
break;
case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
break;
case CHAT_TYPE_WHISPER:
{
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
else
error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
}break;
case CHAT_TYPE_BOSS_WHISPER:
{
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
else
error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
}break;
case CHAT_TYPE_ZONE_YELL:
pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
break;
}
}
//*********************************
//*** Functions used internally ***
void Script::RegisterSelf()
{
int id = GetScriptId(Name.c_str());
if(id)
{
m_scripts[id] = this;
++num_sc_scripts;
}
else if(Name.find("example") == std::string::npos)
{
error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
delete this;
}
}
//********************************
//*** Functions to be Exported ***
TRINITY_DLL_EXPORT
void OnLogin(Player *pPlayer)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnLogin) return;
tmpscript->pOnLogin(pPlayer);
}
TRINITY_DLL_EXPORT
void OnLogout(Player *pPlayer)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnLogout) return;
tmpscript->pOnLogout(pPlayer);
}
TRINITY_DLL_EXPORT
void OnPVPKill(Player *killer, Player *killed)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnPVPKill) return;
tmpscript->pOnPVPKill(killer, killed);
}
TRINITY_DLL_EXPORT
bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnSpellCast) return true;
return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
}
TRINITY_DLL_EXPORT
uint32 OnGetXP(Player *pPlayer, uint32 amount)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnGetXP) return amount;
return tmpscript->pOnGetXP(pPlayer,amount);
}
TRINITY_DLL_EXPORT
uint32 OnGetMoney(Player *pPlayer, int32 amount)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
return tmpscript->pOnGetMoney(pPlayer,amount);
}
TRINITY_DLL_EXPORT
bool OnPlayerChat(Player *pPlayer, const char *text)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
return tmpscript->pOnPlayerChat(pPlayer,text);
}
TRINITY_DLL_EXPORT
void OnServerStartup()
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnServerStartup) return;
tmpscript->pOnServerStartup();
}
TRINITY_DLL_EXPORT
void OnServerShutdown()
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnServerShutdown) return;
tmpscript->pOnServerShutdown();
}
TRINITY_DLL_EXPORT
void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnAreaChange) return;
tmpscript->pOnAreaChange(pPlayer, pArea);
}
TRINITY_DLL_EXPORT
bool OnItemClick (Player *pPlayer, Item *pItem)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnItemClick) return true;
return tmpscript->pOnItemClick(pPlayer,pItem);
}
TRINITY_DLL_EXPORT
bool OnItemOpen (Player *pPlayer, Item *pItem)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnItemOpen) return true;
return tmpscript->pOnItemOpen(pPlayer,pItem);
}
TRINITY_DLL_EXPORT
bool OnGoClick (Player *pPlayer, GameObject *pGameObject)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnGoClick) return true;
return tmpscript->pOnGoClick(pPlayer,pGameObject);
}
TRINITY_DLL_EXPORT
void OnCreatureKill (Player *pPlayer, Creature *pCreature)
{
Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
if (!tmpscript || !tmpscript->pOnCreatureKill) return;
tmpscript->pOnCreatureKill(pPlayer,pCreature);
}
TRINITY_DLL_EXPORT
char const* ScriptsVersion()
{
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
bool GossipHello (Player * pPlayer, Creature* pCreature)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipHello) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
}
TRINITY_DLL_EXPORT
bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
{
if(!pGO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelect) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
{
if(!pGO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
}
TRINITY_DLL_EXPORT
bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestAccept) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestSelect) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestComplete) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pChooseReward) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
}
TRINITY_DLL_EXPORT
uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
{
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
bool GOHello(Player* pPlayer, GameObject* pGO)
{
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
{
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
}
TRINITY_DLL_EXPORT
bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
{
Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
pPlayer->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
}
TRINITY_DLL_EXPORT
bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
{
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(pPlayer, atEntry);
}
TRINITY_DLL_EXPORT
CreatureAI* GetAI(Creature* pCreature)
{
Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->GetAI) return NULL;
return tmpscript->GetAI(pCreature);
}
TRINITY_DLL_EXPORT
bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(pPlayer, pItem, targets);
}
TRINITY_DLL_EXPORT
bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
{
Script *tmpscript = m_scripts[pItemProto->ScriptId];
if (!tmpscript || !tmpscript->pItemExpire) return true;
return tmpscript->pItemExpire(pPlayer, pItemProto);
}
TRINITY_DLL_EXPORT
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
{
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
{
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
}
TRINITY_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if (!map->IsDungeon()) return NULL;
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
return tmpscript->GetInstanceData(map);
}