/* Copyright (C) 2006 - 2008 TrinityScript
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "Config/Config.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#define _FULLVERSION "TrinityScript"
#ifndef _TRINITY_SCRIPT_CONFIG
# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
#endif _TRINITY_SCRIPT_CONFIG
int num_sc_scripts;
Script *m_scripts[MAX_SCRIPTS];
DatabaseType TScriptDB;
Config TScriptConfig;
// String text additional data, used in TextMap
struct StringTextData
{
uint32 SoundId;
uint8 Type;
uint32 Language;
uint32 Emote;
};
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
// Text Maps
UNORDERED_MAP TextMap;
// Waypoint map (escorts)
UNORDERED_MAP > PointMovementMap;
void FillSpellSummary();
void LoadOverridenSQLData();
void LoadOverridenDBCData();
// -- Scripts to be added --
// -- Areatrigger --
extern void AddSC_areatrigger_scripts();
// -- Boss --
extern void AddSC_boss_emeriss();
extern void AddSC_boss_taerar();
extern void AddSC_boss_ysondre();
// -- Creature --
extern void AddSC_generic_creature();
// -- Custom --
// -- Examples --
extern void AddSC_example_creature();
extern void AddSC_example_escort();
extern void AddSC_example_gossip_codebox();
extern void AddSC_example_misc();
// -- GO --
extern void AddSC_go_scripts();
// -- Guard --
extern void AddSC_guards();
// -- Honor --
// -- Item --
extern void AddSC_item_scripts();
// -- NPC --
extern void AddSC_npc_professions();
extern void AddSC_npcs_special();
// -- Servers --
//--------------------
//------ ZONE --------
//Alterac Mountains
extern void AddSC_alterac_mountains();
//Arathi Highlands
extern void AddSC_arathi_highlands();
//Ashenvale Forest
extern void AddSC_ashenvale();
//Aunchindoun
//--Auchenai Crypts
extern void AddSC_boss_exarch_maladaar();
extern void AddSC_boss_shirrak_the_dead_watcher();
//--Mana Tombs
extern void AddSC_boss_nexusprince_shaffar();
extern void AddSC_boss_pandemonius();
//--Sekketh Halls
extern void AddSC_boss_darkweaver_syth();
extern void AddSC_boss_talon_king_ikiss();
extern void AddSC_instance_sethekk_halls();
//--Shadow Labyrinth
extern void AddSC_boss_ambassador_hellmaw();
extern void AddSC_boss_blackheart_the_inciter();
extern void AddSC_boss_grandmaster_vorpil();
extern void AddSC_boss_murmur();
extern void AddSC_instance_shadow_labyrinth();
//Azshara
extern void AddSC_boss_azuregos();
extern void AddSC_azshara();
//Azuremyst Isle
extern void AddSC_azuremyst_isle();
//Badlands
//Barrens
extern void AddSC_the_barrens();
//Black Temple
extern void AddSC_black_temple();
extern void AddSC_boss_illidan();
extern void AddSC_boss_shade_of_akama();
extern void AddSC_boss_supremus();
extern void AddSC_boss_gurtogg_bloodboil();
extern void AddSC_boss_mother_shahraz();
extern void AddSC_boss_reliquary_of_souls();
extern void AddSC_boss_teron_gorefiend();
extern void AddSC_boss_najentus();
extern void AddSC_boss_illidari_council();
extern void AddSC_instance_black_temple();
//Blackfathom Depths
//Blackrock Depths
extern void AddSC_blackrock_depths();
extern void AddSC_boss_ambassador_flamelash();
extern void AddSC_boss_anubshiah();
extern void AddSC_boss_draganthaurissan();
extern void AddSC_boss_general_angerforge();
extern void AddSC_boss_gorosh_the_dervish();
extern void AddSC_boss_grizzle();
extern void AddSC_boss_high_interrogator_gerstahn();
extern void AddSC_boss_magmus();
extern void AddSC_boss_moira_bronzebeard();
extern void AddSC_boss_tomb_of_seven();
extern void AddSC_instance_blackrock_depths();
//Blackrock Spire
extern void AddSC_boss_drakkisath();
extern void AddSC_boss_halycon();
extern void AddSC_boss_highlordomokk();
extern void AddSC_boss_mothersmolderweb();
extern void AddSC_boss_overlordwyrmthalak();
extern void AddSC_boss_shadowvosh();
extern void AddSC_boss_thebeast();
extern void AddSC_boss_warmastervoone();
extern void AddSC_boss_quatermasterzigris();
extern void AddSC_boss_pyroguard_emberseer();
extern void AddSC_boss_gyth();
extern void AddSC_boss_rend_blackhand();
//Blackwing lair
extern void AddSC_boss_razorgore();
extern void AddSC_boss_vael();
extern void AddSC_boss_broodlord();
extern void AddSC_boss_firemaw();
extern void AddSC_boss_ebonroc();
extern void AddSC_boss_flamegor();
extern void AddSC_boss_chromaggus();
extern void AddSC_boss_nefarian();
extern void AddSC_boss_victor_nefarius();
//Blade's Edge Mountains
extern void AddSC_blades_edge_mountains();
//Blasted lands
extern void AddSC_boss_kruul();
extern void AddSC_blasted_lands();
//Bloodmyst Isle
extern void AddSC_bloodmyst_isle();
//Borean Tundra
extern void AddSC_borean_tundra();
//Burning steppes
extern void AddSC_burning_steppes();
//Caverns of Time
//--Battle for Mt. Hyjal
extern void AddSC_hyjal();
extern void AddSC_boss_archimonde();
extern void AddSC_instance_mount_hyjal();
extern void AddSC_hyjal_trash();
extern void AddSC_boss_rage_winterchill();
extern void AddSC_boss_anetheron();
extern void AddSC_boss_kazrogal();
extern void AddSC_boss_azgalor();
//--Old Hillsbrad
extern void AddSC_boss_captain_skarloc();
extern void AddSC_boss_epoch_hunter();
extern void AddSC_boss_lieutenant_drake();
extern void AddSC_instance_old_hillsbrad();
extern void AddSC_old_hillsbrad();
//--The Dark Portal
extern void AddSC_boss_aeonus();
extern void AddSC_boss_chrono_lord_deja();
extern void AddSC_boss_temporus();
extern void AddSC_dark_portal();
extern void AddSC_instance_dark_portal();
//Coilfang Resevoir
//--Serpent Shrine Cavern
extern void AddSC_boss_fathomlord_karathress();
extern void AddSC_boss_hydross_the_unstable();
extern void AddSC_boss_lady_vashj();
extern void AddSC_boss_leotheras_the_blind();
extern void AddSC_boss_morogrim_tidewalker();
extern void AddSC_instance_serpentshrine_cavern();
extern void AddSC_boss_the_lurker_below();
//--Slave Pens
//--Steam Vault
extern void AddSC_boss_hydromancer_thespia();
extern void AddSC_boss_mekgineer_steamrigger();
extern void AddSC_boss_warlord_kalithresh();
extern void AddSC_instance_steam_vault();
//--Underbog
extern void AddSC_boss_hungarfen();
extern void AddSC_boss_the_black_stalker();
//Darkshore
//Darnassus
//Deadmines
extern void AddSC_instance_deadmines();
//Deadwind pass
//Desolace
//Dire Maul
//Dun Morogh
extern void AddSC_dun_morogh();
//Durotar
//Duskwood
//Dustwallow marsh
extern void AddSC_dustwallow_marsh();
//Eversong Woods
extern void AddSC_eversong_woods();
//Exodar
//Eastern Plaguelands
extern void AddSC_eastern_plaguelands();
//Elwynn Forest
extern void AddSC_elwynn_forest();
//Felwood
extern void AddSC_felwood();
//Feralas
extern void AddSC_feralas();
//Ghostlands
extern void AddSC_ghostlands();
//Gnomeregan
//Gruul's Lair
extern void AddSC_boss_gruul();
extern void AddSC_boss_high_king_maulgar();
extern void AddSC_instance_gruuls_lair();
//Hellfire Citadel
//--Blood Furnace
extern void AddSC_boss_broggok();
extern void AddSC_boss_kelidan_the_breaker();
extern void AddSC_boss_the_maker();
extern void AddSC_instance_blood_furnace();
//--Magtheridon's Lair
extern void AddSC_boss_magtheridon();
extern void AddSC_instance_magtheridons_lair();
//--Shattered Halls
extern void AddSC_boss_grand_warlock_nethekurse();
extern void AddSC_boss_warbringer_omrogg();
extern void AddSC_boss_warchief_kargath_bladefist();
extern void AddSC_instance_shattered_halls();
//--Ramparts
extern void AddSC_boss_watchkeeper_gargolmar();
extern void AddSC_boss_omor_the_unscarred();
extern void AddSC_boss_vazruden_the_herald();
//Hellfire Peninsula
extern void AddSC_boss_doomlordkazzak();
extern void AddSC_hellfire_peninsula();
//Hillsbrad Foothills
//Hinterlands
//Ironforge
extern void AddSC_ironforge();
//Isle of Quel'Danas
extern void AddSC_isle_of_queldanas();
//Karazhan
extern void AddSC_boss_attumen();
extern void AddSC_boss_curator();
extern void AddSC_boss_maiden_of_virtue();
extern void AddSC_boss_shade_of_aran();
extern void AddSC_boss_malchezaar();
extern void AddSC_boss_terestian_illhoof();
extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
extern void AddSC_boss_nightbane();
//Loch Modan
extern void AddSC_loch_modan();
//Lower Blackrock Spire
// Magister's Terrace
extern void AddSC_boss_felblood_kaelthas();
extern void AddSC_boss_selin_fireheart();
extern void AddSC_boss_vexallus();
extern void AddSC_boss_priestess_delrissa();
extern void AddSC_instance_magisters_terrace();
//Maraudon
extern void AddSC_boss_celebras_the_cursed();
extern void AddSC_boss_landslide();
extern void AddSC_boss_noxxion();
extern void AddSC_boss_ptheradras();
//Molten core
extern void AddSC_boss_lucifron();
extern void AddSC_boss_magmadar();
extern void AddSC_boss_gehennas();
extern void AddSC_boss_garr();
extern void AddSC_boss_baron_geddon();
extern void AddSC_boss_shazzrah();
extern void AddSC_boss_golemagg();
extern void AddSC_boss_sulfuron();
extern void AddSC_boss_majordomo();
extern void AddSC_boss_ragnaros();
extern void AddSC_instance_molten_core();
extern void AddSC_molten_core();
//Moonglade
extern void AddSC_moonglade();
//Mulgore
extern void AddSC_mulgore();
//Nagrand
extern void AddSC_nagrand();
//Naxxramas
extern void AddSC_boss_anubrekhan();
extern void AddSC_boss_maexxna();
extern void AddSC_boss_patchwerk();
extern void AddSC_boss_razuvious();
extern void AddSC_boss_kelthuzad();
extern void AddSC_boss_loatheb();
extern void AddSC_boss_noth();
extern void AddSC_boss_gluth();
extern void AddSC_boss_sapphiron();
extern void AddSC_boss_four_horsemen();
extern void AddSC_boss_faerlina();
//Netherstorm
extern void AddSC_netherstorm();
//Onyxia's Lair
extern void AddSC_boss_onyxia();
//Orgrimmar
extern void AddSC_orgrimmar();
//Ragefire Chasm
//Razorfen Downs
extern void AddSC_boss_amnennar_the_coldbringer();
extern void AddSC_razorfen_downs();
//Razorfen Kraul
extern void AddSC_razorfen_kraul();
//Redridge Mountains
//Ruins of Ahn'Qiraj
//Scarlet Monastery
extern void AddSC_boss_arcanist_doan();
extern void AddSC_boss_azshir_the_sleepless();
extern void AddSC_boss_bloodmage_thalnos();
extern void AddSC_boss_headless_horseman();
extern void AddSC_boss_herod();
extern void AddSC_boss_high_inquisitor_fairbanks();
extern void AddSC_boss_houndmaster_loksey();
extern void AddSC_boss_interrogator_vishas();
extern void AddSC_boss_scorn();
extern void AddSC_instance_scarlet_monastery();
extern void AddSC_boss_mograine_and_whitemane();
//Scholomance
extern void AddSC_boss_darkmaster_gandling();
extern void AddSC_boss_death_knight_darkreaver();
extern void AddSC_boss_theolenkrastinov();
extern void AddSC_boss_illuciabarov();
extern void AddSC_boss_instructormalicia();
extern void AddSC_boss_jandicebarov();
extern void AddSC_boss_kormok();
extern void AddSC_boss_lordalexeibarov();
extern void AddSC_boss_lorekeeperpolkelt();
extern void AddSC_boss_rasfrost();
extern void AddSC_boss_theravenian();
extern void AddSC_boss_vectus();
extern void AddSC_instance_scholomance();
//Searing gorge
extern void AddSC_searing_gorge();
//Shadowfang keep
extern void AddSC_shadowfang_keep();
extern void AddSC_instance_shadowfang_keep();
//Shadowmoon Valley
extern void AddSC_boss_doomwalker();
extern void AddSC_shadowmoon_valley();
//Shattrath
extern void AddSC_shattrath_city();
//Silithus
extern void AddSC_silithus();
//Silvermoon
extern void AddSC_silvermoon_city();
//Silverpine forest
extern void AddSC_silverpine_forest();
//Stockade
//Stonetalon mountains
extern void AddSC_stonetalon_mountains();
//Stormwind City
extern void AddSC_stormwind_city();
//Stranglethorn Vale
extern void AddSC_stranglethorn_vale();
//Stratholme
extern void AddSC_boss_magistrate_barthilas();
extern void AddSC_boss_maleki_the_pallid();
extern void AddSC_boss_nerubenkan();
extern void AddSC_boss_cannon_master_willey();
extern void AddSC_boss_baroness_anastari();
extern void AddSC_boss_ramstein_the_gorger();
extern void AddSC_boss_timmy_the_cruel();
extern void AddSC_boss_postmaster_malown();
extern void AddSC_boss_baron_rivendare();
extern void AddSC_boss_dathrohan_balnazzar();
extern void AddSC_boss_order_of_silver_hand();
extern void AddSC_instance_stratholme();
extern void AddSC_stratholme();
//Sunken Temple
//Sunwell Plateau
extern void AddSC_instance_sunwell_plateau();
extern void AddSC_boss_kalecgos();
extern void AddSC_boss_brutallus();
extern void AddSC_boss_felmyst();
extern void AddSC_boss_eredar_twins();
//Tanaris
extern void AddSC_tanaris();
//Teldrassil
//Tempest Keep
//--Arcatraz
extern void AddSC_arcatraz();
extern void AddSC_boss_harbinger_skyriss();
extern void AddSC_instance_arcatraz();
//--Botanica
extern void AddSC_boss_high_botanist_freywinn();
extern void AddSC_boss_laj();
extern void AddSC_boss_warp_splinter();
//--The Eye
extern void AddSC_boss_alar();
extern void AddSC_boss_kaelthas();
extern void AddSC_boss_void_reaver();
extern void AddSC_boss_high_astromancer_solarian();
extern void AddSC_instance_the_eye();
extern void AddSC_the_eye();
//--The Mechanar
extern void AddSC_boss_gatewatcher_iron_hand();
extern void AddSC_boss_nethermancer_sepethrea();
extern void AddSC_boss_pathaleon_the_calculator();
extern void AddSC_instance_mechanar();
//Temple of ahn'qiraj
extern void AddSC_boss_cthun();
extern void AddSC_boss_fankriss();
extern void AddSC_boss_huhuran();
extern void AddSC_bug_trio();
extern void AddSC_boss_sartura();
extern void AddSC_boss_skeram();
extern void AddSC_boss_twinemperors();
extern void AddSC_mob_anubisath_sentinel();
extern void AddSC_instance_temple_of_ahnqiraj();
//Terokkar Forest
extern void AddSC_terokkar_forest();
//Thousand Needles
extern void AddSC_thousand_needles();
//Thunder Bluff
extern void AddSC_thunder_bluff();
//Tirisfal Glades
extern void AddSC_tirisfal_glades();
//Uldaman
extern void AddSC_boss_archaedas();
extern void AddSC_boss_ironaya();
extern void AddSC_uldaman();
extern void AddSC_instance_uldaman();
//Undercity
extern void AddSC_undercity();
//Un'Goro Crater
extern void AddSC_ungoro_crater();
//Upper blackrock spire
//Utgarde Keep
extern void AddSC_boss_keleseth();
extern void AddSC_boss_skarvald_dalronn();
extern void AddSC_boss_ingvar_the_plunderer();
extern void AddSC_instance_utgarde_keep();
//Wailing caverns
//Western plaguelands
extern void AddSC_western_plaguelands();
//Westfall
extern void AddSC_westfall();
//Wetlands
//Winterspring
extern void AddSC_winterspring();
//Zangarmarsh
extern void AddSC_zangarmarsh();
//Zul'Farrak
extern void AddSC_zulfarrak();
//Zul'Gurub
extern void AddSC_boss_jeklik();
extern void AddSC_boss_venoxis();
extern void AddSC_boss_marli();
extern void AddSC_boss_mandokir();
extern void AddSC_boss_gahzranka();
extern void AddSC_boss_thekal();
extern void AddSC_boss_arlokk();
extern void AddSC_boss_jindo();
extern void AddSC_boss_hakkar();
extern void AddSC_boss_grilek();
extern void AddSC_boss_hazzarah();
extern void AddSC_boss_renataki();
extern void AddSC_boss_wushoolay();
extern void AddSC_instance_zulgurub();
//Zul'Aman
extern void AddSC_boss_akilzon();
extern void AddSC_boss_halazzi();
extern void AddSC_boss_hex_lord_malacrass();
extern void AddSC_boss_janalai();
extern void AddSC_boss_nalorakk();
extern void AddSC_boss_zuljin();
extern void AddSC_instance_zulaman();
extern void AddSC_zulaman();
// -------------------
void LoadDatabase()
{
//Get db string from file
std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty() )
{
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
return;
}
//Initialize connection to DB
if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()) )
outstring_log("TSCR: TrinityScript database: %s",dbstring.c_str());
else
{
error_log("TSCR: Unable to connect to Database. Load database aborted.");
return;
}
//***Preform all DB queries here***
QueryResult *result;
//Get Version information
result = TScriptDB.PQuery("SELECT script_version FROM version LIMIT 1");
if (result)
{
Field *fields = result->Fetch();
outstring_log("TSCR: Database version is: %s", fields[0].GetString());
outstring_log("");
delete result;
}else
{
error_log("TSCR: Missing `version.script_version` information.");
outstring_log("");
}
// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
TextMap.clear();
// Load EventAI Text
outstring_log("TSCR: Loading EventAI Texts...");
LoadTrinityStrings(TScriptDB,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE));
// Gather Additional data from EventAI Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
outstring_log("TSCR: Loading EventAI Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
temp.Emote = fields[4].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `creature_ai_texts` is not a negative value.",i);
continue;
}
if (i <= TEXT_SOURCE_RANGE)
{
error_db_log("TSCR: Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> TSCR: Loaded %u additional EventAI Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional EventAI Texts data. DB table `creature_ai_texts` is empty.");
}
// Load Script Text
outstring_log("TSCR: Loading Script Texts...");
LoadTrinityStrings(TScriptDB,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
// Gather Additional data from Script Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM script_texts");
outstring_log("TSCR: Loading Script Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
temp.Emote = fields[4].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `script_texts` is not a negative value.",i);
continue;
}
if (i > TEXT_SOURCE_RANGE || i <= TEXT_SOURCE_RANGE*2)
{
error_db_log("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> TSCR: Loaded %u additional Script Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
}
// Load Custom Text
outstring_log("TSCR: Loading Custom Texts...");
LoadTrinityStrings(TScriptDB,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
// Gather Additional data from Custom Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM custom_texts");
outstring_log("TSCR: Loading Custom Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
temp.Emote = fields[4].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.",i);
continue;
}
if (i > TEXT_SOURCE_RANGE*2 || i <= TEXT_SOURCE_RANGE*3)
{
error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> Loaded %u additional Custom Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
}
// Drop Existing Waypoint list
PointMovementMap.clear();
uint64 uiCreatureCount = 0;
// Load Waypoints
result = TScriptDB.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result)
{
uiCreatureCount = result->GetRowCount();
delete result;
}
outstring_log("SD2: Loading Script Waypoints for %u creature(s)...", uiCreatureCount);
result = TScriptDB.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 uiNodeCount = 0;
do
{
bar.step();
Field* pFields = result->Fetch();
PointMovement pTemp;
pTemp.m_uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiCreatureEntry = pTemp.m_uiCreatureEntry;
pTemp.m_uiPointId = pFields[1].GetUInt32();
pTemp.m_fX = pFields[2].GetFloat();
pTemp.m_fY = pFields[3].GetFloat();
pTemp.m_fZ = pFields[4].GetFloat();
pTemp.m_uiWaitTime = pFields[5].GetUInt32();
CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.m_uiCreatureEntry);
if (!pCInfo)
{
error_db_log("SD2: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.m_uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
error_db_log("SD2: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.m_uiCreatureEntry);
PointMovementMap[uiCreatureEntry].push_back(pTemp);
++uiNodeCount;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> Loaded %u Script Waypoint nodes.", uiNodeCount);
}
else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
}
//Free database thread and resources
TScriptDB.HaltDelayThread();
}
struct TSpellSummary {
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
}extern *SpellSummary;
TRINITY_DLL_EXPORT
void ScriptsFree()
{
// Free Spell Summary
delete []SpellSummary;
// Free resources before library unload
for(int i=0;i> Loaded %i C++ Scripts.", num_sc_scripts);
outstring_log(">> Load Overriden SQL Data.");
LoadOverridenSQLData();
outstring_log(">> Load Overriden DBC Data.");
LoadOverridenDBCData();
}
//*********************************
//*** Functions used globally ***
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
{
if (!pSource)
{
error_log("TSCR: DoScriptText entry %i, invalid Source pointer.",textEntry);
return;
}
if (textEntry >= 0)
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
return;
}
UNORDERED_MAP::iterator i = TextMap.find(textEntry);
if (i == TextMap.end())
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
return;
}
debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
if((*i).second.SoundId)
{
if( GetSoundEntriesStore()->LookupEntry((*i).second.SoundId) )
{
pSource->SendPlaySound((*i).second.SoundId, false);
}
else
error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
}
if((*i).second.Emote)
{
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
{
((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
}
else
error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
}
switch((*i).second.Type)
{
case CHAT_TYPE_SAY:
pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_YELL:
pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
break;
case CHAT_TYPE_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetGUID());
else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
case CHAT_TYPE_BOSS_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
case CHAT_TYPE_ZONE_YELL:
pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
break;
}
}
//*********************************
//*** Functions used internally ***
void Script::RegisterSelf()
{
int id = GetScriptId(Name.c_str());
if (id != 0)
{
m_scripts[id] = this;
++num_sc_scripts;
}
else
{
debug_log("TSCR: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
delete this;
}
}
//********************************
//*** Functions to be Exported ***
TRINITY_DLL_EXPORT
char const* ScriptsVersion()
{
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(player,_Creature);
}
TRINITY_DLL_EXPORT
bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(player,_Creature,sender,action);
}
TRINITY_DLL_EXPORT
bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
{
debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
}
TRINITY_DLL_EXPORT
bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelect(player,_GO,sender,action);
}
TRINITY_DLL_EXPORT
bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
}
TRINITY_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestComplete) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
}
TRINITY_DLL_EXPORT
uint32 NPCDialogStatus( Player *player, Creature *_Creature )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(player,_Creature);
}
TRINITY_DLL_EXPORT
uint32 GODialogStatus( Player *player, GameObject *_GO )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(player,_GO);
}
TRINITY_DLL_EXPORT
bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(player,_Item,_Quest);
}
TRINITY_DLL_EXPORT
bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
}
TRINITY_DLL_EXPORT
bool GOHello( Player *player, GameObject *_GO )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(player,_GO);
}
TRINITY_DLL_EXPORT
bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
}
TRINITY_DLL_EXPORT
bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
}
TRINITY_DLL_EXPORT
bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
{
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(player, atEntry);
}
TRINITY_DLL_EXPORT
CreatureAI* GetAI(Creature *_Creature)
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->GetAI) return NULL;
return tmpscript->GetAI(_Creature);
}
TRINITY_DLL_EXPORT
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(player,_Item,targets);
}
TRINITY_DLL_EXPORT
bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pReceiveEmote) return false;
return tmpscript->pReceiveEmote(player, _Creature, emote);
}
TRINITY_DLL_EXPORT
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
{
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
{
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
}
TRINITY_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if (!map->IsDungeon()) return NULL;
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
return tmpscript->GetInstanceData(map);
}