/* Copyright (C) 2006 - 2008 ScriptDev2
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "Config/Config.h"
#include "ProgressBar.h"
#include "Database/DBCStores.h"
#include "Database/DatabaseMysql.h"
#include "ObjectMgr.h"
#include "scripts/creature/mob_event_ai.h"
#define _FULLVERSION "TrinityScript"
#ifndef _TSCRIPTCONFVERSION
# define _TSCRIPTCONFVERSION 2008100201
#endif //_TSCRIPTCONFVERSION
#ifndef _TRINITY_SCRIPT_CONFIG
# define _TRINITY_SCRIPT_CONFIG "trinityscript.conf"
#endif //_TRINITY_SCRIPT_CONFIG
//*** Global data ***
int nrscripts;
Script *m_scripts[MAX_SCRIPTS];
// Text Map for Event AI
HM_NAMESPACE::hash_map EventAI_Text_Map;
// Script Text used as says / yells / text emotes / whispers in scripts.
struct ScriptText
{
uint32 SoundId;
uint8 Type;
uint32 Language;
std::string Text;
};
// Enums used by ScriptText::Type
enum ChatType
{
CHAT_TYPE_SAY = 0,
CHAT_TYPE_YELL = 1,
CHAT_TYPE_TEXT_EMOTE = 2,
CHAT_TYPE_BOSS_EMOTE = 3,
CHAT_TYPE_WHISPER = 4,
CHAT_TYPE_BOSS_WHISPER = 5,
};
HM_NAMESPACE::hash_map Script_TextMap;
// Localized Text structure for storing locales (for EAI and SD2 scripts).
struct Localized_Text
{
std::string locale_1;
std::string locale_2;
std::string locale_3;
std::string locale_4;
std::string locale_5;
std::string locale_6;
std::string locale_7;
std::string locale_8;
};
HM_NAMESPACE::hash_map EventAI_LocalizedTextMap;
HM_NAMESPACE::hash_map Script_LocalizedTextMap;
//*** End Global data ***
//*** EventAI data ***
//Event AI structure. Used exclusivly by mob_event_ai.cpp (60 bytes each)
std::list EventAI_Event_List;
//Event AI summon structure. Used exclusivly by mob_event_ai.cpp.
HM_NAMESPACE::hash_map EventAI_Summon_Map;
//Event AI error prevention structure. Used at runtime to prevent error log spam of same creature id.
//HM_NAMESPACE::hash_map EventAI_CreatureErrorPreventionList;
uint32 EAI_ErrorLevel;
//*** End EventAI data ***
DatabaseMysql TScriptDB;
Config TScriptConfig;
uint32 Locale;
void FillSpellSummary();
// -- Scripts to be added --
// -- Areatrigger --
extern void AddSC_areatrigger_scripts();
// -- Boss --
extern void AddSC_boss_emeriss();
extern void AddSC_boss_taerar();
extern void AddSC_boss_ysondre();
// -- Creature --
extern void AddSC_mob_event();
extern void AddSC_generic_creature();
// -- Custom --
extern void AddSC_custom_example();
extern void AddSC_custom_gossip_codebox();
extern void AddSC_test();
// -- GO --
extern void AddSC_go_scripts();
// -- Guard --
extern void AddSC_guards();
// -- Honor --
// -- Item --
extern void AddSC_item_scripts();
extern void AddSC_item_test();
// -- NPC --
extern void AddSC_npc_professions();
extern void AddSC_npcs_special();
// -- Servers --
//--------------------
//------ ZONE --------
//Alterac Mountains
extern void AddSC_alterac_mountains();
//Arathi Highlands
//Ashenvale Forest
//Aunchindoun
//--Auchenai Crypts
extern void AddSC_boss_exarch_maladaar();
//--Mana Tombs
extern void AddSC_boss_nexusprince_shaffar();
extern void AddSC_boss_pandemonius();
//--Sekketh Halls
extern void AddSC_boss_darkweaver_syth();
extern void AddSC_boss_talon_king_ikiss();
extern void AddSC_instance_sethekk_halls();
//--Shadow Labyrinth
extern void AddSC_boss_ambassador_hellmaw();
extern void AddSC_boss_blackheart_the_inciter();
extern void AddSC_boss_grandmaster_vorpil();
extern void AddSC_boss_murmur();
extern void AddSC_instance_shadow_labyrinth();
//Azshara
extern void AddSC_boss_azuregos();
extern void AddSC_azshara();
//Azuremyst Isle
extern void AddSC_azuremyst_isle();
//Badlands
//Barrens
extern void AddSC_the_barrens();
//Black Temple
extern void AddSC_black_temple();
extern void AddSC_boss_illidan();
extern void AddSC_boss_shade_of_akama();
extern void AddSC_boss_supremus();
extern void AddSC_boss_gurtogg_bloodboil();
extern void AddSC_boss_mother_shahraz();
extern void AddSC_boss_reliquary_of_souls();
extern void AddSC_boss_teron_gorefiend();
extern void AddSC_boss_najentus();
extern void AddSC_boss_illidari_council();
extern void AddSC_instance_black_temple();
//Blackfathom Depths
//Blackrock Depths
extern void AddSC_blackrock_depths();
extern void AddSC_boss_ambassador_flamelash();
extern void AddSC_boss_angerrel();
extern void AddSC_boss_anubshiah();
extern void AddSC_boss_doomrel();
extern void AddSC_boss_doperel();
extern void AddSC_boss_draganthaurissan();
extern void AddSC_boss_general_angerforge();
extern void AddSC_boss_gloomrel();
extern void AddSC_boss_gorosh_the_dervish();
extern void AddSC_boss_grizzle();
extern void AddSC_boss_haterel();
extern void AddSC_boss_high_interrogator_gerstahn();
extern void AddSC_boss_magmus();
extern void AddSC_boss_moira_bronzebeard();
extern void AddSC_boss_seethrel();
extern void AddSC_boss_vilerel();
//Blackrock Spire
extern void AddSC_boss_drakkisath();
extern void AddSC_boss_halycon();
extern void AddSC_boss_highlordomokk();
extern void AddSC_boss_mothersmolderweb();
extern void AddSC_boss_overlordwyrmthalak();
extern void AddSC_boss_shadowvosh();
extern void AddSC_boss_thebeast();
extern void AddSC_boss_warmastervoone();
extern void AddSC_boss_quatermasterzigris();
extern void AddSC_boss_pyroguard_emberseer();
extern void AddSC_boss_gyth();
extern void AddSC_boss_rend_blackhand();
//Blackwing lair
extern void AddSC_boss_razorgore();
extern void AddSC_boss_vael();
extern void AddSC_boss_broodlord();
extern void AddSC_boss_firemaw();
extern void AddSC_boss_ebonroc();
extern void AddSC_boss_flamegor();
extern void AddSC_boss_chromaggus();
extern void AddSC_boss_nefarian();
extern void AddSC_boss_victor_nefarius();
//Blade's Edge Mountains
extern void AddSC_blades_edge_mountains();
//Blasted lands
extern void AddSC_boss_kruul();
extern void AddSC_blasted_lands();
//Bloodmyst Isle
extern void AddSC_bloodmyst_isle();
//Burning steppes
extern void AddSC_burning_steppes();
//Caverns of Time
//--Battle for Mt. Hyjal
extern void AddSC_hyjal();
extern void AddSC_boss_archimonde();
extern void AddSC_instance_mount_hyjal();
//--Old Hillsbrad
extern void AddSC_boss_captain_skarloc();
extern void AddSC_boss_epoch_hunter();
extern void AddSC_boss_lieutenant_drake();
extern void AddSC_instance_old_hillsbrad();
extern void AddSC_old_hillsbrad();
//--The Dark Portal
extern void AddSC_boss_aeonus();
extern void AddSC_boss_chrono_lord_deja();
extern void AddSC_boss_temporus();
//Coilfang Resevoir
//--Serpent Shrine Cavern
extern void AddSC_boss_fathomlord_karathress();
extern void AddSC_boss_hydross_the_unstable();
extern void AddSC_boss_lady_vashj();
extern void AddSC_boss_leotheras_the_blind();
extern void AddSC_boss_morogrim_tidewalker();
extern void AddSC_instance_serpentshrine_cavern();
//--Slave Pens
//--Steam Vault
extern void AddSC_boss_hydromancer_thespia();
extern void AddSC_boss_mekgineer_steamrigger();
extern void AddSC_boss_warlord_kalithresh();
extern void AddSC_instance_steam_vault();
//--Underbog
extern void AddSC_boss_hungarfen();
//Darkshore
//Darnassus
//Deadmines
//Deadwind pass
//Desolace
//Dire Maul
//Dun Morogh
extern void AddSC_dun_morogh();
//Durotar
//Duskwood
//Dustwallow marsh
extern void AddSC_dustwallow_marsh();
//Eversong Woods
extern void AddSC_eversong_woods();
//Exodar
//Eastern Plaguelands
extern void AddSC_eastern_plaguelands();
//Elwynn Forest
extern void AddSC_elwynn_forest();
//Felwood
extern void AddSC_felwood();
//Feralas
extern void AddSC_feralas();
//Ghostlands
extern void AddSC_ghostlands();
//Gnomeregan
//Gruul's Lair
extern void AddSC_boss_gruul();
extern void AddSC_boss_high_king_maulgar();
extern void AddSC_instance_gruuls_lair();
//Hellfire Citadel
//--Blood Furnace
extern void AddSC_boss_broggok();
extern void AddSC_boss_kelidan_the_breaker();
extern void AddSC_boss_the_maker();
//--Magtheridon's Lair
extern void AddSC_boss_magtheridon();
extern void AddSC_instance_magtheridons_lair();
//--Shattered Halls
extern void AddSC_boss_grand_warlock_nethekurse();
extern void AddSC_boss_warbringer_omrogg();
extern void AddSC_instance_shattered_halls();
//--Ramparts
extern void AddSC_boss_watchkeeper_gargolmar();
extern void AddSC_boss_omor_the_unscarred();
//Hellfire Peninsula
extern void AddSC_boss_doomlordkazzak();
extern void AddSC_hellfire_peninsula();
//Hillsbrad Foothills
//Hinterlands
//Ironforge
extern void AddSC_ironforge();
//Isle of Quel'Danas
extern void AddSC_isle_of_queldanas();
//Karazhan
extern void AddSC_boss_attumen();
extern void AddSC_boss_curator();
extern void AddSC_boss_maiden_of_virtue();
extern void AddSC_boss_shade_of_aran();
extern void AddSC_boss_malchezaar();
extern void AddSC_boss_terestian_illhoof();
extern void AddSC_netherspite_infernal();
extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
//Loch Modan
extern void AddSC_loch_modan();
//Lower Blackrock Spire
// Magister's Terrace
extern void AddSC_boss_felblood_kaelthas();
extern void AddSC_boss_selin_fireheart();
extern void AddSC_boss_vexallus();
extern void AddSC_boss_priestess_delrissa();
extern void AddSC_instance_magisters_terrace();
//Maraudon
extern void AddSC_boss_celebras_the_cursed();
extern void AddSC_boss_landslide();
extern void AddSC_boss_noxxion();
extern void AddSC_boss_ptheradras();
//Molten core
extern void AddSC_boss_lucifron();
extern void AddSC_boss_magmadar();
extern void AddSC_boss_gehennas();
extern void AddSC_boss_garr();
extern void AddSC_boss_baron_geddon();
extern void AddSC_boss_shazzrah();
extern void AddSC_boss_golemagg();
extern void AddSC_boss_sulfuron();
extern void AddSC_boss_majordomo();
extern void AddSC_boss_ragnaros();
extern void AddSC_instance_molten_core();
extern void AddSC_molten_core();
//Moonglade
extern void AddSC_moonglade();
//Mulgore
extern void AddSC_mulgore();
//Nagrand
extern void AddSC_nagrand();
//Naxxramas
extern void AddSC_boss_anubrekhan();
extern void AddSC_boss_maexxna();
extern void AddSC_boss_patchwerk();
extern void AddSC_boss_razuvious();
extern void AddSC_boss_highlord_mograine();
extern void AddSC_boss_lady_blaumeux();
extern void AddSC_boss_sir_zeliek();
extern void AddSC_boss_thane_korthazz();
extern void AddSC_boss_kelthuzad();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_loatheb();
extern void AddSC_boss_noth();
extern void AddSC_boss_gluth();
extern void AddSC_boss_sapphiron();
//Netherstorm
extern void AddSC_netherstorm();
//Onyxia's Lair
extern void AddSC_boss_onyxia();
//Orgrimmar
extern void AddSC_orgrimmar();
//Ragefire Chasm
//Razorfen Downs
extern void AddSC_boss_amnennar_the_coldbringer();
//Redridge Mountains
//Ruins of Ahn'Qiraj
//Scarlet Monastery
extern void AddSC_boss_arcanist_doan();
extern void AddSC_boss_azshir_the_sleepless();
extern void AddSC_boss_bloodmage_thalnos();
extern void AddSC_boss_herod();
extern void AddSC_boss_high_inquisitor_fairbanks();
extern void AddSC_boss_high_inquisitor_whitemane();
extern void AddSC_boss_houndmaster_loksey();
extern void AddSC_boss_interrogator_vishas();
extern void AddSC_boss_scarlet_commander_mograine();
extern void AddSC_boss_scorn();
//Scholomance
extern void AddSC_boss_darkmaster_gandling();
extern void AddSC_boss_death_knight_darkreaver();
extern void AddSC_boss_theolenkrastinov();
extern void AddSC_boss_illuciabarov();
extern void AddSC_boss_instructormalicia();
extern void AddSC_boss_jandicebarov();
extern void AddSC_boss_kormok();
extern void AddSC_boss_lordalexeibarov();
extern void AddSC_boss_lorekeeperpolkelt();
extern void AddSC_boss_rasfrost();
extern void AddSC_boss_theravenian();
extern void AddSC_boss_vectus();
extern void AddSC_instance_scholomance();
//Searing gorge
extern void AddSC_searing_gorge();
//Shadowfang keep
extern void AddSC_shadowfang_keep();
extern void AddSC_instance_shadowfang_keep();
//Shadowmoon Valley
extern void AddSC_boss_doomwalker();
extern void AddSC_shadowmoon_valley();
//Shattrath
extern void AddSC_shattrath_city();
//Silithus
extern void AddSC_silithus();
//Silvermoon
extern void AddSC_silvermoon_city();
//Silverpine forest
extern void AddSC_silverpine_forest();
//Stockade
//Stonetalon mountains
extern void AddSC_stonetalon_mountains();
//Stormwind City
extern void AddSC_stormwind_city();
//Stranglethorn Vale
extern void AddSC_stranglethorn_vale();
//Stratholme
extern void AddSC_boss_magistrate_barthilas();
extern void AddSC_boss_maleki_the_pallid();
extern void AddSC_boss_nerubenkan();
extern void AddSC_boss_cannon_master_willey();
extern void AddSC_boss_baroness_anastari();
extern void AddSC_boss_ramstein_the_gorger();
extern void AddSC_boss_timmy_the_cruel();
extern void AddSC_boss_postmaster_malown();
extern void AddSC_boss_baron_rivendare();
extern void AddSC_boss_dathrohan_balnazzar();
extern void AddSC_boss_order_of_silver_hand();
extern void AddSC_instance_stratholme();
extern void AddSC_stratholme();
//Sunken Temple
//Tanaris
extern void AddSC_tanaris();
//Teldrassil
//Tempest Keep
//--Arcatraz
extern void AddSC_arcatraz();
extern void AddSC_boss_harbinger_skyriss();
extern void AddSC_instance_arcatraz();
//--Botanica
extern void AddSC_boss_high_botanist_freywinn();
extern void AddSC_boss_laj();
extern void AddSC_boss_warp_splinter();
//--The Eye
extern void AddSC_boss_kaelthas();
extern void AddSC_boss_void_reaver();
extern void AddSC_boss_high_astromancer_solarian();
extern void AddSC_instance_the_eye();
extern void AddSC_the_eye();
//--The Mechanar
extern void AddSC_boss_gatewatcher_iron_hand();
extern void AddSC_boss_nethermancer_sepethrea();
//Temple of ahn'qiraj
extern void AddSC_boss_cthun();
extern void AddSC_boss_fankriss();
extern void AddSC_boss_huhuran();
extern void AddSC_bug_trio();
extern void AddSC_boss_sartura();
extern void AddSC_boss_skeram();
extern void AddSC_boss_twinemperors();
extern void AddSC_mob_anubisath_sentinel();
extern void AddSC_instance_temple_of_ahnqiraj();
//Terokkar Forest
extern void AddSC_terokkar_forest();
//Thousand Needles
//Thunder Bluff
extern void AddSC_thunder_bluff();
//Tirisfal Glades
extern void AddSC_tirisfal_glades();
//Uldaman
extern void AddSC_boss_ironaya();
extern void AddSC_uldaman();
//Undercity
extern void AddSC_undercity();
//Un'Goro Crater
//Upper blackrock spire
//Wailing caverns
//Western plaguelands
extern void AddSC_western_plaguelands();
//Westfall
//Wetlands
//Winterspring
extern void AddSC_winterspring();
//Zangarmarsh
extern void AddSC_zangarmarsh();
//Zul'Farrak
//Zul'Gurub
extern void AddSC_boss_jeklik();
extern void AddSC_boss_venoxis();
extern void AddSC_boss_marli();
extern void AddSC_boss_mandokir();
extern void AddSC_boss_gahzranka();
extern void AddSC_boss_thekal();
extern void AddSC_boss_arlokk();
extern void AddSC_boss_jindo();
extern void AddSC_boss_hakkar();
extern void AddSC_boss_grilek();
extern void AddSC_boss_hazzarah();
extern void AddSC_boss_renataki();
extern void AddSC_boss_wushoolay();
extern void AddSC_instance_zulgurub();
//Zul'Aman
extern void AddSC_boss_janalai();
extern void AddSC_boss_nalorakk();
extern void AddSC_instance_zulaman();
extern void AddSC_zulaman();
// -------------------
void LoadDatabase()
{
//Get db string from file
char const* dbstring = NULL;
if(!TScriptConfig.GetString("TScriptDatabaseInfo", &dbstring))
error_log("TSCR: Missing Trinity Script Database Info in configuration file");
//Initilize connection to DB
if(!dbstring || !TScriptDB.Initialize(dbstring))
error_db_log("TSCR: Unable to connect to Database");
else
{
//***Preform all DB queries here***
QueryResult *result;
//Get Version information
result = TScriptDB.PQuery("SELECT `version`"
"FROM `script_db_version`");
if (result)
{
Field *fields = result->Fetch();
outstring_log(" ");
outstring_log("TSCR: Database version is: %s", fields[0].GetString());
outstring_log(" ");
delete result;
}else error_db_log("TSCR: Missing script_db_version information.");
// Drop existing Event AI Localized Text hash map
EventAI_LocalizedTextMap.clear();
// Gather EventAI Localized Texts
result = TScriptDB.PQuery("SELECT `id`,`locale_1`,`locale_2`,`locale_3`,`locale_4`,`locale_5`,`locale_6`,`locale_7`,`locale_8`"
"FROM `eventai_localized_texts`");
if(result)
{
outstring_log("TSCR: Loading EAI Localized Texts....");
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
Localized_Text temp;
bar.step();
Field *fields = result->Fetch();
uint32 i = fields[0].GetInt32();
temp.locale_1 = fields[1].GetString();
temp.locale_2 = fields[2].GetString();
temp.locale_3 = fields[3].GetString();
temp.locale_4 = fields[4].GetString();
temp.locale_5 = fields[5].GetString();
temp.locale_6 = fields[6].GetString();
temp.locale_7 = fields[7].GetString();
temp.locale_8 = fields[8].GetString();
EventAI_LocalizedTextMap[i] = temp;
++count;
}while(result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: Loaded %u EventAI Localized Texts", count);
}else outstring_log("TSCR: WARNING >> Loaded 0 EventAI Localized Texts. Database table `eventai_localized_texts` is empty");
// Drop Existing Script Localized Text Hash Map
Script_LocalizedTextMap.clear();
// Gather Script Localized Texts
result = TScriptDB.PQuery("SELECT `id`,`locale_1`,`locale_2`,`locale_3`,`locale_4`,`locale_5`,`locale_6`,`locale_7`,`locale_8`"
"FROM `script_localized_texts`");
if(result)
{
outstring_log("TSCR: Loading Script Localized Texts....");
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
Localized_Text temp;
bar.step();
Field *fields = result->Fetch();
uint32 i = fields[0].GetInt32();
temp.locale_1 = fields[1].GetString();
temp.locale_2 = fields[2].GetString();
temp.locale_3 = fields[3].GetString();
temp.locale_4 = fields[4].GetString();
temp.locale_5 = fields[5].GetString();
temp.locale_6 = fields[6].GetString();
temp.locale_7 = fields[7].GetString();
temp.locale_8 = fields[8].GetString();
Script_LocalizedTextMap[i] = temp;
++count;
}while(result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: Loaded %u Script Localized Texts", count);
}else outstring_log("TSCR: WARNING >> Loaded 0 Script Localized Texts. Database table `script_localized_texts` is empty");
//Drop existing EventAI Text hash map
EventAI_Text_Map.clear();
//Gather EventAI Text Entries
result = TScriptDB.PQuery("SELECT `id`,`text` FROM `eventai_texts`");
if (result)
{
outstring_log( "TSCR: Loading EventAI_Texts...");
barGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
uint32 i = fields[0].GetInt32();
std::string text = fields[1].GetString();
if (!strlen(text.c_str()))
error_db_log("TSCR: EventAI text %u is empty", i);
EventAI_Text_Map[i] = text;
++Count;
}while (result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: >> Loaded %u EventAI_Texts", Count);
}else outstring_log("TSCR: WARNING >> Loaded 0 EventAI_Texts. DB table `EventAI_Texts` is empty.");
//Gather event data
result = TScriptDB.PQuery("SELECT `id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`"
"FROM `eventai_summons`");
//Drop Existing EventSummon Map
EventAI_Summon_Map.clear();
if (result)
{
outstring_log( "TSCR: Loading EventAI_Summons...");
barGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
EventAI_Summon temp;
uint32 i = fields[0].GetUInt32();
temp.position_x = fields[1].GetFloat();
temp.position_y = fields[2].GetFloat();
temp.position_z = fields[3].GetFloat();
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
//Add to map
EventAI_Summon_Map[i] = temp;
++Count;
}while (result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: >> Loaded %u EventAI_Summons", Count);
}else outstring_log("TSCR: WARNING >> Loaded 0 EventAI_Summons. DB table `EventAI_Summons` is empty.");
//Gather event data
result = TScriptDB.PQuery("SELECT `id`,`creature_id`,`event_type`,`event_inverse_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action1_type`,`action1_param1`,`action1_param2`,`action1_param3`,`action2_type`,`action2_param1`,`action2_param2`,`action2_param3`,`action3_type`,`action3_param1`,`action3_param2`,`action3_param3`"
"FROM `eventai_scripts`");
//Drop Existing EventAI List
EventAI_Event_List.clear();
if (result)
{
outstring_log( "TSCR: Loading EventAI_Scripts...");
barGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
EventAI_Event temp;
temp.event_id = fields[0].GetUInt32();
uint32 i = temp.event_id;
temp.creature_id = fields[1].GetUInt32();
temp.event_type = fields[2].GetUInt16();
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
temp.event_flags = fields[5].GetUInt8();
temp.event_param1 = fields[6].GetUInt32();
temp.event_param2 = fields[7].GetUInt32();
temp.event_param3 = fields[8].GetUInt32();
temp.event_param4 = fields[9].GetUInt32();
//Report any errors in event
if (temp.event_type >= EVENT_T_END)
error_db_log("TSCR: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
//No chance of this event occuring
if (temp.event_chance == 0)
error_db_log("TSCR: Event %u has 0 percent chance. Event will never trigger!", i);
//Chance above 100, force it to be 100
if (temp.event_chance > 100)
{
error_db_log("TSCR: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
}
//Individual event checks
switch (temp.event_type)
{
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
{
if (temp.event_param2 > 100)
error_db_log("TSCR: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
if (temp.event_param1 <= temp.event_param2)
error_db_log("TSCR: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4)
{
error_db_log("TSCR: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
}
break;
case EVENT_T_SPELLHIT:
{
if (temp.event_param1)
{
SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
if (!pSpell)
{
error_db_log("TSCR: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
continue;
}
if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask)
error_db_log("TSCR: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i);
}
//TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0
//SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit()
if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL)
error_db_log("TSCR: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i);
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_RANGE:
case EVENT_T_OOC_LOS:
case EVENT_T_FRIENDLY_HP:
case EVENT_T_FRIENDLY_IS_CC:
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
{
if (temp.event_param2 < temp.event_param1)
error_db_log("TSCR: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_KILL:
case EVENT_T_TARGET_CASTING:
{
if (temp.event_param2 < temp.event_param1)
error_db_log("TSCR: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
case EVENT_T_EVADE:
case EVENT_T_SPAWNED:
{
if (temp.event_flags & EFLAG_REPEATABLE)
{
error_db_log("TSCR: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
}
break;
};
for (uint32 j = 0; j < MAX_ACTIONS; j++)
{
temp.action[j].type = fields[10+(j*4)].GetUInt16();
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
//Report any errors in actions
switch (temp.action[j].type)
{
case ACTION_T_SAY:
case ACTION_T_YELL:
case ACTION_T_TEXTEMOTE:
if (GetEventAIText(temp.action[j].param1) == DEFAULT_TEXT)
error_db_log("TSCR: Event %u Action %u refrences missing Localized_Text entry", i, j+1);
break;
case ACTION_T_SOUND:
if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
error_db_log("TSCR: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
break;
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
if ((temp.action[j].param1 != 0xffffffff && GetEventAIText(temp.action[j].param1) == DEFAULT_TEXT) ||
(temp.action[j].param2 != 0xffffffff && GetEventAIText(temp.action[j].param2) == DEFAULT_TEXT) ||
(temp.action[j].param3 != 0xffffffff && GetEventAIText(temp.action[j].param3) == DEFAULT_TEXT))
error_db_log("TSCR: Event %u Action %u refrences missing Localized_Text entry", i, j+1);
break;
case ACTION_T_CAST:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param1))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_REMOVEAURASFROMSPELL:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param1 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_CASTCREATUREGO:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
//2nd param target
case ACTION_T_SUMMON_ID:
{
if (EventAI_Summon_Map.find(temp.action[j].param3) == EventAI_Summon_Map.end())
error_db_log("TSCR: Event %u Action %u summons missing EventAI_Summon %u", i, j+1, temp.action[j].param3);
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_SUMMON:
case ACTION_T_THREAT_SINGLE_PCT:
case ACTION_T_QUEST_EVENT:
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
case ACTION_T_SET_INST_DATA64:
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
break;
//3rd param target
case ACTION_T_SET_UNIT_FIELD:
if (temp.action[j].param3 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_PHASE:
if (temp.action[j].param1 > 31)
error_db_log("TSCR: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1);
break;
case ACTION_T_INC_PHASE:
if (!temp.action[j].param1)
error_db_log("TSCR: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
break;
case ACTION_T_KILLED_MONSTER:
if (temp.event_type != EVENT_T_DEATH)
outstring_log("TSCR WARNING: Event %u Action %u calling ACTION_T_KILLED_MONSTER outside of EVENT_T_DEATH", i, j+1);
break;
case ACTION_T_SET_INST_DATA:
if (temp.action[j].param2 > 3)
error_db_log("TSCR: Event %u Action %u attempts to set instance data above encounter state 3. Custom case?", i, j+1);
break;
default:
break;
}
if (temp.action[j].type >= ACTION_T_END)
error_db_log("TSCR: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
}
//Add to list
EventAI_Event_List.push_back(temp);
++Count;
}while (result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: >> Loaded %u EventAI_Events", Count);
}else outstring_log("TSCR: WARNING >> Loaded 0 EventAI_Scripts. DB table `EventAI_Scripts` is empty.");
// Gather Script Text
result = TScriptDB.PQuery("SELECT `id`, `sound`, `type`, `language`, `text`"
"FROM `script_texts`;");
// Drop Existing Script Text Map
Script_TextMap.clear();
if(result)
{
outstring_log("TSCR: Loading Script Text...");
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
ScriptText temp;
uint32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
temp.Text = fields[4].GetString();
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Id %u in table script_texts has soundid %u but sound does not exist.",i,temp.SoundId);
}
if(!strlen(temp.Text.c_str()))
error_db_log("TSCR: Id %u in table script_texts has no text.", i);
Script_TextMap[i] = temp;
++count;
}while(result->NextRow());
delete result;
outstring_log("");
outstring_log("TSCR: Loaded %u Script Texts", count);
}else outstring_log("TSCR WARNING >> Loaded 0 Script Texts. Database table `script_texts` is empty.");
//Free database thread and resources
TScriptDB.HaltDelayThread();
//***End DB queries***
}
}
struct TSpellSummary {
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
}extern *SpellSummary;
MANGOS_DLL_EXPORT
void ScriptsFree()
{
// Free Spell Summary
delete []SpellSummary;
// Free resources before library unload
for(int i=0;i 8)
{
Locale = 0;
error_log("TSCR: Locale set to invalid language id. Defaulting to 0.");
}
outstring_log("TSCR: Using locale %u", Locale);
outstring_log("");
EAI_ErrorLevel = TScriptConfig.GetIntDefault("EAIErrorLevel", 1);
switch (EAI_ErrorLevel)
{
case 0:
outstring_log("TSCR: EventAI Error Reporting level set to 0 (Startup Errors only)");
break;
case 1:
outstring_log("TSCR: EventAI Error Reporting level set to 1 (Startup errors and Runtime event errors)");
break;
case 2:
outstring_log("TSCR: EventAI Error Reporting level set to 2 (Startup errors, Runtime event errors, and Creation errors)");
break;
default:
outstring_log("TSCR: Unknown EventAI Error Reporting level. Defaulting to 1 (Startup errors and Runtime event errors)");
EAI_ErrorLevel = 1;
break;
}
outstring_log("");
//Load database (must be called after TScriptConfig.SetSource)
LoadDatabase();
nrscripts = 0;
for(int i=0;i::iterator i = EventAI_LocalizedTextMap.find(entry);
if (i == EventAI_LocalizedTextMap.end())
{
error_log("TSCR: EventAI Localized Text %u not found", entry);
return DEFAULT_TEXT;
}
switch (Locale)
{
case 1:
temp = (*i).second.locale_1.c_str();
break;
case 2:
temp = (*i).second.locale_2.c_str();
break;
case 3:
temp = (*i).second.locale_3.c_str();
break;
case 4:
temp = (*i).second.locale_4.c_str();
break;
case 5:
temp = (*i).second.locale_5.c_str();
break;
case 6:
temp = (*i).second.locale_6.c_str();
break;
case 7:
temp = (*i).second.locale_7.c_str();
break;
case 8:
temp = (*i).second.locale_8.c_str();
break;
};
if (strlen(temp))
return temp;
return DEFAULT_TEXT;
}
const char* GetScriptLocalizedText(uint32 entry)
{
const char* temp = NULL;
HM_NAMESPACE::hash_map::iterator i = Script_LocalizedTextMap.find(entry);
if (i == Script_LocalizedTextMap.end())
{
error_log("TSCR: Script Localized Text %u not found", entry);
return DEFAULT_TEXT;
}
switch (Locale)
{
case 1:
temp = (*i).second.locale_1.c_str();
break;
case 2:
temp = (*i).second.locale_2.c_str();
break;
case 3:
temp = (*i).second.locale_3.c_str();
break;
case 4:
temp = (*i).second.locale_4.c_str();
break;
case 5:
temp = (*i).second.locale_5.c_str();
break;
case 6:
temp = (*i).second.locale_6.c_str();
break;
case 7:
temp = (*i).second.locale_7.c_str();
break;
case 8:
temp = (*i).second.locale_8.c_str();
break;
};
if (strlen(temp))
return temp;
return DEFAULT_TEXT;
}
const char* GetEventAIText(uint32 entry)
{
if(entry == 0xffffffff)
error_log("TSCR: Entry = -1, GetEventAIText should not be called in this case.");
const char* str = NULL;
HM_NAMESPACE::hash_map::iterator itr = EventAI_Text_Map.find(entry);
if(itr == EventAI_Text_Map.end())
{
error_log("TSCR: Unable to find EventAI Text %u", entry);
return DEFAULT_TEXT;
}
str = (*itr).second.c_str();
if(strlen(str))
return str;
if(strlen((*itr).second.c_str()))
return (*itr).second.c_str();
return DEFAULT_TEXT;
}
void ProcessScriptText(uint32 id, WorldObject* pSource, Unit* target)
{
if (!pSource)
{
error_log("TSCR: ProcessScriptText invalid Source pointer.");
return;
}
HM_NAMESPACE::hash_map::iterator i = Script_TextMap.find(id);
if (i == Script_TextMap.end())
{
error_log("TSCR: ProcessScriptText could not find id %u.",id);
return;
}
if((*i).second.SoundId)
{
if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32((*i).second.SoundId);
pSource->SendMessageToSet(&data,false);
}
else
error_log("TSCR: ProcessScriptText id %u tried to process invalid soundid %u.",id,(*i).second.SoundId);
}
switch((*i).second.Type)
{
case CHAT_TYPE_SAY:
pSource->MonsterSay((*i).second.Text.c_str(), (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_YELL:
pSource->MonsterYell((*i).second.Text.c_str(), (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote((*i).second.Text.c_str(), target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote((*i).second.Text.c_str(), target ? target->GetGUID() : 0, true);
break;
case CHAT_TYPE_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper((*i).second.Text.c_str(), target->GetGUID());
else error_log("TSCR: ProcessScriptText id %u cannot whisper without target unit (TYPEID_PLAYER).", id);
}break;
case CHAT_TYPE_BOSS_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper((*i).second.Text.c_str(), target->GetGUID(), true);
else error_log("TSCR: ProcessScriptText id %u cannot whisper without target unit (TYPEID_PLAYER).", id);
}break;
}
}
Script* GetScriptByName(std::string Name)
{
if(Name.empty())
return NULL;
for(int i=0;iName == Name )
return m_scripts[i];
}
return NULL;
}
//********************************
//*** Functions to be Exported ***
MANGOS_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pGossipHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(player,_Creature);
}
MANGOS_DLL_EXPORT
bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pGossipSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(player,_Creature,sender,action);
}
MANGOS_DLL_EXPORT
bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
{
debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
}
MANGOS_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(player,_Creature,_Quest);
}
MANGOS_DLL_EXPORT
bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pQuestSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(player,_Creature,_Quest);
}
MANGOS_DLL_EXPORT
bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pQuestComplete) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(player,_Creature,_Quest);
}
MANGOS_DLL_EXPORT
bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
}
MANGOS_DLL_EXPORT
uint32 NPCDialogStatus( Player *player, Creature *_Creature )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(player,_Creature);
}
MANGOS_DLL_EXPORT
uint32 GODialogStatus( Player *player, GameObject *_GO )
{
Script *tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
if(!tmpscript || !tmpscript->pGODialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(player,_GO);
}
MANGOS_DLL_EXPORT
bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
if(!tmpscript || !tmpscript->pItemHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(player,_Item,_Quest);
}
MANGOS_DLL_EXPORT
bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
if(!tmpscript || !tmpscript->pItemQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
}
MANGOS_DLL_EXPORT
bool GOHello( Player *player, GameObject *_GO )
{
Script *tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
if(!tmpscript || !tmpscript->pGOHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(player,_GO);
}
MANGOS_DLL_EXPORT
bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
{
Script *tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
if(!tmpscript || !tmpscript->pGOQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
}
MANGOS_DLL_EXPORT
bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
if(!tmpscript || !tmpscript->pGOChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
}
MANGOS_DLL_EXPORT
bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(GetAreaTriggerScriptNameById(atEntry->id));
if(!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(player, atEntry);
}
MANGOS_DLL_EXPORT
CreatureAI* GetAI(Creature *_Creature)
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->GetAI) return NULL;
return tmpscript->GetAI(_Creature);
}
MANGOS_DLL_EXPORT
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{
Script *tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
if(!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(player,_Item,targets);
}
MANGOS_DLL_EXPORT
bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
if(!tmpscript || !tmpscript->pReceiveEmote) return false;
return tmpscript->pReceiveEmote(player, _Creature, emote);
}
MANGOS_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
Script *tmpscript = NULL;
if(!map->IsDungeon()) return false;
tmpscript = GetScriptByName(((InstanceMap*)map)->GetScript());
if(!tmpscript || !tmpscript->GetInstanceData) return false;
return tmpscript->GetInstanceData(map);
}