/* Copyright (C) 2006 - 2008 TrinityScript * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #include "precompiled.h" #include "Config/Config.h" #include "Database/DatabaseEnv.h" #include "DBCStores.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "../system/ScriptLoader.h" #include "../system/system.h" #define _FULLVERSION "TrinityScript" #ifndef _TRINITY_SCRIPT_CONFIG # define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" #endif _TRINITY_SCRIPT_CONFIG int num_sc_scripts; Script *m_scripts[MAX_SCRIPTS]; Config TScriptConfig; void FillSpellSummary(); void LoadOverridenSQLData(); void LoadOverridenDBCData(); void LoadDatabase() { //Get db string from file std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); if (dbstring.empty()) { error_log("TSCR: Missing world database info from configuration file. Load database aborted."); return; } //Initialize connection to DB if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str())) { outstring_log("TSCR: TrinityScript database initialized successfully."); outstring_log(""); pSystemMgr.LoadVersion(); pSystemMgr.LoadScriptTexts(); pSystemMgr.LoadScriptTextsCustom(); pSystemMgr.LoadScriptWaypoints(); } else { error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str()); return; } TScriptDB.HaltDelayThread(); } struct TSpellSummary { uint8 Targets; // set of enum SelectTarget uint8 Effects; // set of enum SelectEffect }extern *SpellSummary; TRINITY_DLL_EXPORT void ScriptsFree() { // Free Spell Summary delete []SpellSummary; // Free resources before library unload for (uint16 i =0; i> Loaded %i C++ Scripts.", num_sc_scripts); outstring_log(">> Load Overriden SQL Data."); LoadOverridenSQLData(); outstring_log(">> Load Overriden DBC Data."); LoadOverridenDBCData(); } //********************************* //*** Functions used globally *** std::string GetConfigValueStr(char const* option) { //Get db string from file std::string dbstring = TScriptConfig.GetStringDefault(option, ""); if (dbstring.empty()) { error_log("TSCR: %s is not a valid option.", option); return "error"; } return dbstring; } int32 GetConfigValueInt32(char const* option) { //Get db int from file int32 dbint = TScriptConfig.GetIntDefault(option, 0); return dbint; } float GetConfigValueFloat(char const* option) { //Get db int from file float dbfloat = TScriptConfig.GetFloatDefault(option, 0); return dbfloat; } void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) { if (!pSource) { error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); return; } if (iTextEntry >= 0) { error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); return; } const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); if (!pData) { error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); return; } debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); if(pData->uiSoundId) { if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) { pSource->SendPlaySound(pData->uiSoundId, false); } else error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); } if(pData->uiEmote) { if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); else error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); } switch(pData->uiType) { case CHAT_TYPE_SAY: pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); break; case CHAT_TYPE_YELL: pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); break; case CHAT_TYPE_TEXT_EMOTE: pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); break; case CHAT_TYPE_BOSS_EMOTE: pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); break; case CHAT_TYPE_WHISPER: { if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); } break; case CHAT_TYPE_BOSS_WHISPER: { if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); } break; case CHAT_TYPE_ZONE_YELL: pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); break; } } //********************************* //*** Functions used internally *** void Script::RegisterSelf() { int id = GetScriptId(Name.c_str()); if(id) { m_scripts[id] = this; ++num_sc_scripts; } else if(Name.find("example") == std::string::npos) { error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); delete this; } } //******************************** //*** Functions to be Exported *** TRINITY_DLL_EXPORT void OnLogin(Player *pPlayer) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnLogin) return; tmpscript->pOnLogin(pPlayer); } TRINITY_DLL_EXPORT void OnLogout(Player *pPlayer) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnLogout) return; tmpscript->pOnLogout(pPlayer); } TRINITY_DLL_EXPORT void OnPVPKill(Player *killer, Player *killed) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnPVPKill) return; tmpscript->pOnPVPKill(killer, killed); } TRINITY_DLL_EXPORT bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnSpellCast) return true; return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); } TRINITY_DLL_EXPORT uint32 OnGetXP(Player *pPlayer, uint32 amount) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnGetXP) return amount; return tmpscript->pOnGetXP(pPlayer,amount); } TRINITY_DLL_EXPORT uint32 OnGetMoney(Player *pPlayer, int32 amount) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnGetMoney) return amount; return tmpscript->pOnGetMoney(pPlayer,amount); } TRINITY_DLL_EXPORT bool OnPlayerChat(Player *pPlayer, const char *text) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnPlayerChat) return true; return tmpscript->pOnPlayerChat(pPlayer,text); } TRINITY_DLL_EXPORT void OnServerStartup() { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnServerStartup) return; tmpscript->pOnServerStartup(); } TRINITY_DLL_EXPORT void OnServerShutdown() { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnServerShutdown) return; tmpscript->pOnServerShutdown(); } TRINITY_DLL_EXPORT void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnAreaChange) return; tmpscript->pOnAreaChange(pPlayer, pArea); } TRINITY_DLL_EXPORT bool OnItemClick (Player *pPlayer, Item *pItem) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnItemClick) return true; return tmpscript->pOnItemClick(pPlayer,pItem); } TRINITY_DLL_EXPORT bool OnItemOpen (Player *pPlayer, Item *pItem) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnItemOpen) return true; return tmpscript->pOnItemOpen(pPlayer,pItem); } TRINITY_DLL_EXPORT bool OnGoClick (Player *pPlayer, GameObject *pGameObject) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnGoClick) return true; return tmpscript->pOnGoClick(pPlayer,pGameObject); } TRINITY_DLL_EXPORT void OnCreatureKill (Player *pPlayer, Creature *pCreature) { Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; if (!tmpscript || !tmpscript->pOnCreatureKill) return; tmpscript->pOnCreatureKill(pPlayer,pCreature); } TRINITY_DLL_EXPORT char const* ScriptsVersion() { return "Default Trinity scripting library"; } TRINITY_DLL_EXPORT bool GossipHello (Player * pPlayer, Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipHello) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipHello(pPlayer, pCreature); } TRINITY_DLL_EXPORT bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipSelect) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); } TRINITY_DLL_EXPORT bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) { debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); } TRINITY_DLL_EXPORT bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) { if(!pGO) return false; debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if(!tmpscript || !tmpscript->pGOSelect) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); } TRINITY_DLL_EXPORT bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) { if(!pGO) return false; debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if(!tmpscript || !tmpscript->pGOSelectWithCode) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); } TRINITY_DLL_EXPORT bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestAccept) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); } TRINITY_DLL_EXPORT bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestSelect) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); } TRINITY_DLL_EXPORT bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestComplete) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); } TRINITY_DLL_EXPORT bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pChooseReward) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); } TRINITY_DLL_EXPORT uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pNPCDialogStatus(pPlayer, pCreature); } TRINITY_DLL_EXPORT uint32 GODialogStatus(Player* pPlayer, GameObject* pGO) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGODialogStatus) return 100; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGODialogStatus(pPlayer, pGO); } TRINITY_DLL_EXPORT bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemHello) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pItemHello(pPlayer, pItem, pQuest); } TRINITY_DLL_EXPORT bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemQuestAccept) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); } TRINITY_DLL_EXPORT bool GOHello(Player* pPlayer, GameObject* pGO) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOHello) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOHello(pPlayer, pGO); } TRINITY_DLL_EXPORT bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOQuestAccept) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); } TRINITY_DLL_EXPORT bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOChooseReward) return false; pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); } TRINITY_DLL_EXPORT bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry) { Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; if (!tmpscript || !tmpscript->pAreaTrigger) return false; return tmpscript->pAreaTrigger(pPlayer, atEntry); } TRINITY_DLL_EXPORT CreatureAI* GetAI(Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->GetAI) return NULL; return tmpscript->GetAI(pCreature); } TRINITY_DLL_EXPORT bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemUse) return false; return tmpscript->pItemUse(pPlayer, pItem, targets); } TRINITY_DLL_EXPORT bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) { Script *tmpscript = m_scripts[pItemProto->ScriptId]; if (!tmpscript || !tmpscript->pItemExpire) return true; return tmpscript->pItemExpire(pPlayer, pItemProto); } TRINITY_DLL_EXPORT bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) { Script *tmpscript = m_scripts[crTarget->GetScriptId()]; if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); } TRINITY_DLL_EXPORT bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) { Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); } TRINITY_DLL_EXPORT bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) { Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pEffectDummyItem) return false; return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); } TRINITY_DLL_EXPORT InstanceData* CreateInstanceData(Map *map) { if (!map->IsDungeon()) return NULL; Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; if (!tmpscript || !tmpscript->GetInstanceData) return NULL; return tmpscript->GetInstanceData(map); }