/* * Copyright (C) 2008-2018 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _DYNTREE_H #define _DYNTREE_H #include "Define.h" namespace G3D { class Ray; class Vector3; } class GameObjectModel; class PhaseShift; struct DynTreeImpl; class TC_COMMON_API DynamicMapTree { DynTreeImpl *impl; public: DynamicMapTree(); ~DynamicMapTree(); bool isInLineOfSight(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, PhaseShift const& phaseShift) const; bool getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const; bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const; float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const; bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; void insert(const GameObjectModel&); void remove(const GameObjectModel&); bool contains(const GameObjectModel&) const; void balance(); void update(uint32 diff); }; #endif // _DYNTREE_H