/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _DYNTREE_H #define _DYNTREE_H #include "Define.h" namespace G3D { class Ray; class Vector3; } class GameObjectModel; struct DynTreeImpl; class TC_COMMON_API DynamicMapTree { DynTreeImpl *impl; public: DynamicMapTree(); ~DynamicMapTree(); bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, const G3D::Vector3& endPos, float& maxDist) const; bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1, const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; void insert(const GameObjectModel&); void remove(const GameObjectModel&); bool contains(const GameObjectModel&) const; int size() const; void balance(); void update(uint32 diff); }; #endif // _DYNTREE_H