/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "VMapManager2.h" #include "Errors.h" #include "Log.h" #include "MapTree.h" #include "ModelInstance.h" #include "VMapDefinitions.h" #include "WorldModel.h" #include #include using G3D::Vector3; namespace VMAP { class ManagedModel { public: explicit ManagedModel(VMapManager2& mgr, std::string const& name) : _mgr(mgr), _name(name) { } ~ManagedModel() { _mgr.releaseModelInstance(_name); } WorldModel Model; private: VMapManager2& _mgr; std::string const& _name; // valid only while model is held in VMapManager2::iLoadedModelFiles }; bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len) { if (fread(dest, sizeof(char), len, rf) != len) return false; return memcmp(dest, compare, len) == 0; } VMapManager2::VMapManager2() { GetLiquidFlagsPtr = &GetLiquidFlagsDummy; IsVMAPDisabledForPtr = &IsVMAPDisabledForDummy; thread_safe_environment = true; } VMapManager2::~VMapManager2() { for (std::pair& iInstanceMapTree : iInstanceMapTrees) delete iInstanceMapTree.second; } InstanceTreeMap::const_iterator VMapManager2::GetMapTree(uint32 mapId) const { // return the iterator if found or end() if not found/NULL auto itr = iInstanceMapTrees.find(mapId); if (itr != iInstanceMapTrees.cend() && !itr->second) itr = iInstanceMapTrees.cend(); return itr; } void VMapManager2::InitializeThreadUnsafe(std::unordered_map> const& mapData) { // the caller must pass the list of all mapIds that will be used in the VMapManager2 lifetime for (std::pair> const& mapId : mapData) { iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId.first, nullptr)); for (uint32 childMapId : mapId.second) iParentMapData[childMapId] = mapId.first; } thread_safe_environment = false; } Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const { Vector3 pos; const float mid = 0.5f * 64.0f * 533.33333333f; pos.x = mid - x; pos.y = mid - y; pos.z = z; return pos; } // move to MapTree too? std::string VMapManager2::getMapFileName(unsigned int mapId) { return Trinity::StringFormat("{:04}/{:04}.vmtree", mapId, mapId); } LoadResult VMapManager2::loadMap(char const* basePath, unsigned int mapId, int x, int y) { if (!isMapLoadingEnabled()) return LoadResult::DisabledInConfig; auto instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree == iInstanceMapTrees.end()) { if (thread_safe_environment) instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, nullptr)).first; else ABORT_MSG("Invalid mapId %u tile [%u, %u] passed to VMapManager2 after startup in thread unsafe environment", mapId, x, y); } if (!instanceTree->second) { std::string mapFileName = getMapFileName(mapId); StaticMapTree* newTree = new StaticMapTree(mapId, basePath); LoadResult treeInitResult = newTree->InitMap(mapFileName); if (treeInitResult != LoadResult::Success) { delete newTree; return treeInitResult; } instanceTree->second = newTree; } return instanceTree->second->LoadMapTile(x, y, this); } void VMapManager2::unloadMap(unsigned int mapId, int x, int y) { auto instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end() && instanceTree->second) { instanceTree->second->UnloadMapTile(x, y, this); if (instanceTree->second->numLoadedTiles() == 0) { delete instanceTree->second; instanceTree->second = nullptr; } } } void VMapManager2::unloadMap(unsigned int mapId) { auto instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end() && instanceTree->second) { instanceTree->second->UnloadMap(); if (instanceTree->second->numLoadedTiles() == 0) { delete instanceTree->second; instanceTree->second = nullptr; } } } bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) { if (!isLineOfSightCalcEnabled() || IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS)) return true; auto instanceTree = GetMapTree(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1); Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2); if (pos1 != pos2) return instanceTree->second->isInLineOfSight(pos1, pos2, ignoreFlags); } return true; } /** get the hit position and return true if we hit something otherwise the result pos will be the dest pos */ bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist) { if (isLineOfSightCalcEnabled() && !IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS)) { auto instanceTree = GetMapTree(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1); Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2); Vector3 resultPos; bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist); resultPos = convertPositionToInternalRep(resultPos.x, resultPos.y, resultPos.z); rx = resultPos.x; ry = resultPos.y; rz = resultPos.z; return result; } } rx = x2; ry = y2; rz = z2; return false; } /** get height or INVALID_HEIGHT if no height available */ float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) { if (isHeightCalcEnabled() && !IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_HEIGHT)) { auto instanceTree = GetMapTree(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos = convertPositionToInternalRep(x, y, z); float height = instanceTree->second->getHeight(pos, maxSearchDist); if (!(height < G3D::finf())) return height = VMAP_INVALID_HEIGHT_VALUE; // No height return height; } } return VMAP_INVALID_HEIGHT_VALUE; } bool VMapManager2::getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, Optional reqLiquidType, AreaAndLiquidData& data) const { InstanceTreeMap::const_iterator instanceTree = GetMapTree(mapId); if (instanceTree != iInstanceMapTrees.end()) { LocationInfo info; Vector3 pos = convertPositionToInternalRep(x, y, z); if (instanceTree->second->GetLocationInfo(pos, info)) { data.floorZ = info.ground_Z; if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS)) { uint32 liquidType = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc float liquidLevel; if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & *reqLiquidType)) if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel)) data.liquidInfo.emplace(liquidType, liquidLevel); } if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG)) data.areaInfo.emplace(info.hitModel->GetWmoID(), info.hitInstance->adtId, info.rootId, info.hitModel->GetMogpFlags(), info.hitInstance->ID); return true; } } return false; } std::shared_ptr VMapManager2::acquireModelInstance(std::string const& basepath, std::string const& filename) { std::shared_ptr worldmodel; // this is intentionally declared before lock so that it is destroyed after it to prevent deadlocks in releaseModelInstance //! Critical section, thread safe access to iLoadedModelFiles std::lock_guard lock(LoadedModelFilesLock); auto& [key, model] = *iLoadedModelFiles.try_emplace(filename).first; worldmodel = model.lock(); if (worldmodel) return std::shared_ptr(worldmodel, &worldmodel->Model); worldmodel = std::make_shared(*this, key); if (!worldmodel->Model.readFile(basepath + filename + ".vmo")) { TC_LOG_ERROR("misc", "VMapManager2: could not load '{}{}.vmo'", basepath, filename); return nullptr; } TC_LOG_DEBUG("maps", "VMapManager2: loading file '{}{}'", basepath, filename); model = worldmodel; return std::shared_ptr(worldmodel, &worldmodel->Model); } void VMapManager2::releaseModelInstance(std::string const& filename) { //! Critical section, thread safe access to iLoadedModelFiles std::lock_guard lock(LoadedModelFilesLock); TC_LOG_DEBUG("maps", "VMapManager2: unloading file '{}'", filename); std::size_t erased = iLoadedModelFiles.erase(filename); if (!erased) TC_LOG_ERROR("misc", "VMapManager2: trying to unload non-loaded file '{}'", filename); } LoadResult VMapManager2::existsMap(char const* basePath, unsigned int mapId, int x, int y) { return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y, this); } void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree) { instanceMapTree = iInstanceMapTrees; } int32 VMapManager2::getParentMapId(uint32 mapId) const { auto itr = iParentMapData.find(mapId); if (itr != iParentMapData.end()) return int32(itr->second); return -1; } } // namespace VMAP