/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "VMapManager2.h"
#include "Errors.h"
#include "Log.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include
#include
using G3D::Vector3;
namespace VMAP
{
class ManagedModel
{
public:
explicit ManagedModel(VMapManager2& mgr, std::string const& name) : _mgr(mgr), _name(name) { }
~ManagedModel()
{
_mgr.releaseModelInstance(_name);
}
WorldModel Model;
private:
VMapManager2& _mgr;
std::string const& _name; // valid only while model is held in VMapManager2::iLoadedModelFiles
};
bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len)
{
if (fread(dest, sizeof(char), len, rf) != len) return false;
return memcmp(dest, compare, len) == 0;
}
VMapManager2::VMapManager2()
{
GetLiquidFlagsPtr = &GetLiquidFlagsDummy;
IsVMAPDisabledForPtr = &IsVMAPDisabledForDummy;
thread_safe_environment = true;
}
VMapManager2::~VMapManager2()
{
for (std::pair& iInstanceMapTree : iInstanceMapTrees)
delete iInstanceMapTree.second;
}
InstanceTreeMap::const_iterator VMapManager2::GetMapTree(uint32 mapId) const
{
// return the iterator if found or end() if not found/NULL
auto itr = iInstanceMapTrees.find(mapId);
if (itr != iInstanceMapTrees.cend() && !itr->second)
itr = iInstanceMapTrees.cend();
return itr;
}
void VMapManager2::InitializeThreadUnsafe(std::unordered_map> const& mapData)
{
// the caller must pass the list of all mapIds that will be used in the VMapManager2 lifetime
for (std::pair> const& mapId : mapData)
{
iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId.first, nullptr));
for (uint32 childMapId : mapId.second)
iParentMapData[childMapId] = mapId.first;
}
thread_safe_environment = false;
}
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5f * 64.0f * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int mapId)
{
return Trinity::StringFormat("{:04}/{:04}.vmtree", mapId, mapId);
}
LoadResult VMapManager2::loadMap(char const* basePath, unsigned int mapId, int x, int y)
{
if (!isMapLoadingEnabled())
return LoadResult::DisabledInConfig;
auto instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree == iInstanceMapTrees.end())
{
if (thread_safe_environment)
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, nullptr)).first;
else
ABORT_MSG("Invalid mapId %u tile [%u, %u] passed to VMapManager2 after startup in thread unsafe environment",
mapId, x, y);
}
if (!instanceTree->second)
{
std::string mapFileName = getMapFileName(mapId);
StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
LoadResult treeInitResult = newTree->InitMap(mapFileName);
if (treeInitResult != LoadResult::Success)
{
delete newTree;
return treeInitResult;
}
instanceTree->second = newTree;
}
return instanceTree->second->LoadMapTile(x, y, this);
}
void VMapManager2::unloadMap(unsigned int mapId, int x, int y)
{
auto instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end() && instanceTree->second)
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
instanceTree->second = nullptr;
}
}
}
void VMapManager2::unloadMap(unsigned int mapId)
{
auto instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end() && instanceTree->second)
{
instanceTree->second->UnloadMap();
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
instanceTree->second = nullptr;
}
}
}
bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags)
{
if (!isLineOfSightCalcEnabled() || IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS))
return true;
auto instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
if (pos1 != pos2)
return instanceTree->second->isInLineOfSight(pos1, pos2, ignoreFlags);
}
return true;
}
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist)
{
if (isLineOfSightCalcEnabled() && !IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS))
{
auto instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
Vector3 resultPos;
bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist);
resultPos = convertPositionToInternalRep(resultPos.x, resultPos.y, resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
return result;
}
}
rx = x2;
ry = y2;
rz = z2;
return false;
}
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
{
if (isHeightCalcEnabled() && !IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_HEIGHT))
{
auto instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
float height = instanceTree->second->getHeight(pos, maxSearchDist);
if (!(height < G3D::finf()))
return height = VMAP_INVALID_HEIGHT_VALUE; // No height
return height;
}
}
return VMAP_INVALID_HEIGHT_VALUE;
}
bool VMapManager2::getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, Optional reqLiquidType, AreaAndLiquidData& data) const
{
InstanceTreeMap::const_iterator instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
data.floorZ = info.ground_Z;
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
uint32 liquidType = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
float liquidLevel;
if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & *reqLiquidType))
if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel))
data.liquidInfo.emplace(liquidType, liquidLevel);
}
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
data.areaInfo.emplace(info.hitModel->GetWmoID(), info.hitInstance->adtId, info.rootId, info.hitModel->GetMogpFlags(), info.hitInstance->ID);
return true;
}
}
return false;
}
std::shared_ptr VMapManager2::acquireModelInstance(std::string const& basepath, std::string const& filename)
{
std::shared_ptr worldmodel; // this is intentionally declared before lock so that it is destroyed after it to prevent deadlocks in releaseModelInstance
//! Critical section, thread safe access to iLoadedModelFiles
std::lock_guard lock(LoadedModelFilesLock);
auto& [key, model] = *iLoadedModelFiles.try_emplace(filename).first;
worldmodel = model.lock();
if (worldmodel)
return std::shared_ptr(worldmodel, &worldmodel->Model);
worldmodel = std::make_shared(*this, key);
if (!worldmodel->Model.readFile(basepath + filename + ".vmo"))
{
TC_LOG_ERROR("misc", "VMapManager2: could not load '{}{}.vmo'", basepath, filename);
return nullptr;
}
TC_LOG_DEBUG("maps", "VMapManager2: loading file '{}{}'", basepath, filename);
model = worldmodel;
return std::shared_ptr(worldmodel, &worldmodel->Model);
}
void VMapManager2::releaseModelInstance(std::string const& filename)
{
//! Critical section, thread safe access to iLoadedModelFiles
std::lock_guard lock(LoadedModelFilesLock);
TC_LOG_DEBUG("maps", "VMapManager2: unloading file '{}'", filename);
std::size_t erased = iLoadedModelFiles.erase(filename);
if (!erased)
TC_LOG_ERROR("misc", "VMapManager2: trying to unload non-loaded file '{}'", filename);
}
LoadResult VMapManager2::existsMap(char const* basePath, unsigned int mapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y, this);
}
void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
{
instanceMapTree = iInstanceMapTrees;
}
int32 VMapManager2::getParentMapId(uint32 mapId) const
{
auto itr = iParentMapData.find(mapId);
if (itr != iParentMapData.end())
return int32(itr->second);
return -1;
}
} // namespace VMAP