#ifndef _MAPDEFINES_H #define _MAPDEFINES_H #include "Define.h" #include "DetourNavMesh.h" const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP' #define MMAP_VERSION 9 struct MmapTileHeader { uint32 mmapMagic; uint32 dtVersion; uint32 mmapVersion; uint32 size; char usesLiquids; char padding[3]; MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION), mmapVersion(MMAP_VERSION), size(0), usesLiquids(true), padding() { } }; // All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files static_assert(sizeof(MmapTileHeader) == 20, "MmapTileHeader size is not correct, adjust the padding field size"); static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) + sizeof(MmapTileHeader::dtVersion) + sizeof(MmapTileHeader::mmapVersion) + sizeof(MmapTileHeader::size) + sizeof(MmapTileHeader::usesLiquids) + sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields"); enum NavArea { NAV_AREA_EMPTY = 0, // areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1) // ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable) NAV_AREA_GROUND = 63, NAV_AREA_WATER = 62, NAV_AREA_MAGMA_SLIME = 61 // don't need to differentiate between them }; enum NavTerrainFlag { NAV_EMPTY = 0x00, NAV_GROUND = 1 << (63 - NAV_AREA_GROUND), NAV_WATER = 1 << (63 - NAV_AREA_WATER), NAV_MAGMA_SLIME = 1 << (63 - NAV_AREA_MAGMA_SLIME) }; #endif /* _MAPDEFINES_H */