/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _MODELINSTANCE_H_
#define _MODELINSTANCE_H_
#include "Define.h"
#include
#include
#include
#include
#include
namespace VMAP
{
class WorldModel;
struct AreaInfo;
struct LocationInfo;
enum class ModelIgnoreFlags : uint32;
enum ModelInstanceFlags
{
MOD_HAS_BOUND = 1 << 0,
MOD_PARENT_SPAWN = 1 << 1
};
struct ModelMinimalData
{
//Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi
uint8 flags;
uint8 adtId;
uint32 ID;
G3D::Vector3 iPos;
float iScale;
G3D::AABox iBound;
#ifdef VMAP_DEBUG
std::string name;
#endif
bool operator==(ModelMinimalData const& other) const { return ID == other.ID; }
G3D::AABox const& getBounds() const { return iBound; }
};
struct TC_COMMON_API ModelSpawn : public ModelMinimalData
{
G3D::Vector3 iRot;
#ifndef VMAP_DEBUG
std::string name;
#endif
static bool readFromFile(FILE* rf, ModelSpawn& spawn);
static bool writeToFile(FILE* rw, ModelSpawn const& spawn);
};
class TC_COMMON_API ModelInstance : public ModelMinimalData
{
public:
ModelInstance() : iInvScale(0.0f), iModel(nullptr) { }
ModelInstance(ModelSpawn const& spawn, std::shared_ptr model);
void setUnloaded() { iModel = nullptr; }
bool intersectRay(G3D::Ray const& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
bool GetLocationInfo(G3D::Vector3 const& p, LocationInfo& info) const;
bool GetLiquidLevel(G3D::Vector3 const& p, LocationInfo& info, float& liqHeight) const;
G3D::Matrix3 const& GetInvRot() const { return iInvRot; }
WorldModel const* getWorldModel() const { return iModel.get(); }
protected:
G3D::Matrix3 iInvRot;
float iInvScale;
std::shared_ptr iModel;
};
} // namespace VMAP
#endif // _MODELINSTANCE