/*
* Copyright (C) 2008-2018 TrinityCore
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include
#include
#define LIQUID_TILE_SIZE (533.333f / 128.f)
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.8";
const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}
#endif