/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _VMAPDEFINITIONS_H #define _VMAPDEFINITIONS_H #include #include #define LIQUID_TILE_SIZE (533.333f / 128.f) namespace VMAP { const char VMAP_MAGIC[] = "VMAP_4.8"; const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); } #endif