/*
* Copyright (C) 2008-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _EVENT_MAP_H_
#define _EVENT_MAP_H_
#include "Common.h"
#include "Duration.h"
#include "Util.h"
class TC_COMMON_API EventMap
{
/**
* Internal storage type.
* Key: Time as uint32 when the event should occur.
* Value: The event data as uint32.
*
* Structure of event data:
* - Bit 0 - 15: Event Id.
* - Bit 16 - 23: Group
* - Bit 24 - 31: Phase
* - Pattern: 0xPPGGEEEE
*/
typedef std::multimap EventStore;
public:
EventMap() : _time(0), _phase(0), _lastEvent(0) { }
/**
* @name Reset
* @brief Removes all scheduled events and resets time and phase.
*/
void Reset();
/**
* @name Update
* @brief Updates the timer of the event map.
* @param time Value in ms to be added to time.
*/
void Update(uint32 time)
{
_time += time;
}
/**
* @name GetTimer
* @return Current timer in ms value.
*/
uint32 GetTimer() const
{
return _time;
}
/**
* @name GetPhaseMask
* @return Active phases as mask.
*/
uint8 GetPhaseMask() const
{
return _phase;
}
/**
* @name Empty
* @return True, if there are no events scheduled.
*/
bool Empty() const
{
return _eventMap.empty();
}
/**
* @name SetPhase
* @brief Sets the phase of the map (absolute).
* @param phase Phase which should be set. Values: 1 - 8. 0 resets phase.
*/
void SetPhase(uint8 phase);
/**
* @name AddPhase
* @brief Activates the given phase (bitwise).
* @param phase Phase which should be activated. Values: 1 - 8
*/
void AddPhase(uint8 phase)
{
if (phase && phase <= 8)
_phase |= uint8(1 << (phase - 1));
}
/**
* @name RemovePhase
* @brief Deactivates the given phase (bitwise).
* @param phase Phase which should be deactivated. Values: 1 - 8.
*/
void RemovePhase(uint8 phase)
{
if (phase && phase <= 8)
_phase &= uint8(~(1 << (phase - 1)));
}
/**
* @name ScheduleEvent
* @brief Creates new event entry in map.
* @param eventId The id of the new event.
* @param time The time in milliseconds as std::chrono::duration until the event occurs.
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
void ScheduleEvent(uint32 eventId, Milliseconds const& time, uint32 group = 0, uint8 phase = 0)
{
ScheduleEvent(eventId, uint32(time.count()), group, phase);
}
/**
* @name ScheduleEvent
* @brief Creates new event entry in map.
* @param eventId The id of the new event.
* @param time The time in milliseconds until the event occurs.
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0);
/**
* @name RescheduleEvent
* @brief Cancels the given event and reschedules it.
* @param eventId The id of the event.
* @param time The time in milliseconds as std::chrono::duration until the event occurs.
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
void RescheduleEvent(uint32 eventId, Milliseconds const& time, uint32 group = 0, uint8 phase = 0)
{
RescheduleEvent(eventId, uint32(time.count()), group, phase);
}
/**
* @name RescheduleEvent
* @brief Cancels the given event and reschedules it.
* @param eventId The id of the event.
* @param time The time in milliseconds until the event occurs.
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
{
CancelEvent(eventId);
ScheduleEvent(eventId, time, group, phase);
}
/**
* @name RepeatEvent
* @brief Repeats the mostly recently executed event.
* @param time Time until in milliseconds as std::chrono::duration the event occurs.
*/
void Repeat(Milliseconds const& time)
{
Repeat(uint32(time.count()));
}
/**
* @name RepeatEvent
* @brief Repeats the mostly recently executed event.
* @param time Time until the event occurs.
*/
void Repeat(uint32 time)
{
_eventMap.insert(EventStore::value_type(_time + time, _lastEvent));
}
/**
* @name RepeatEvent
* @brief Repeats the mostly recently executed event.
* @param minTime Minimum time as std::chrono::duration until the event occurs.
* @param maxTime Maximum time as std::chrono::duration until the event occurs.
*/
void Repeat(Milliseconds const& minTime, Milliseconds const& maxTime)
{
Repeat(uint32(minTime.count()), uint32(maxTime.count()));
}
/**
* @name RepeatEvent
* @brief Repeats the mostly recently executed event, Equivalent to Repeat(urand(minTime, maxTime).
* @param minTime Minimum time until the event occurs.
* @param maxTime Maximum time until the event occurs.
*/
void Repeat(uint32 minTime, uint32 maxTime)
{
Repeat(urand(minTime, maxTime));
}
/**
* @name ExecuteEvent
* @brief Returns the next event to execute and removes it from map.
* @return Id of the event to execute.
*/
uint32 ExecuteEvent();
/**
* @name DelayEvents
* @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
* @param delay Amount of delay in ms as std::chrono::duration.
*/
void DelayEvents(Milliseconds const& delay)
{
DelayEvents(uint32(delay.count()));
}
/**
* @name DelayEvents
* @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
* @param delay Amount of delay.
*/
void DelayEvents(uint32 delay)
{
_time = delay < _time ? _time - delay : 0;
}
/**
* @name DelayEvents
* @brief Delay all events of the same group.
* @param delay Amount of delay in ms as std::chrono::duration.
* @param group Group of the events.
*/
void DelayEvents(Milliseconds const& delay, uint32 group)
{
DelayEvents(uint32(delay.count()), group);
}
/**
* @name DelayEvents
* @brief Delay all events of the same group.
* @param delay Amount of delay.
* @param group Group of the events.
*/
void DelayEvents(uint32 delay, uint32 group);
/**
* @name CancelEvent
* @brief Cancels all events of the specified id.
* @param eventId Event id to cancel.
*/
void CancelEvent(uint32 eventId);
/**
* @name CancelEventGroup
* @brief Cancel events belonging to specified group.
* @param group Group to cancel.
*/
void CancelEventGroup(uint32 group);
/**
* @name GetNextEventTime
* @brief Returns closest occurence of specified event.
* @param eventId Wanted event id.
* @return Time of found event.
*/
uint32 GetNextEventTime(uint32 eventId) const;
/**
* @name GetNextEventTime
* @return Time of next event.
*/
uint32 GetNextEventTime() const
{
return Empty() ? 0 : _eventMap.begin()->first;
}
/**
* @name IsInPhase
* @brief Returns whether event map is in specified phase or not.
* @param phase Wanted phase.
* @return True, if phase of event map contains specified phase.
*/
bool IsInPhase(uint8 phase) const
{
return phase <= 8 && (!phase || _phase & (1 << (phase - 1)));
}
/**
* @name GetTimeUntilEvent
* @brief Returns time in milliseconds until next event.
* @param eventId of the event.
* @return Time of next event.
*/
uint32 GetTimeUntilEvent(uint32 eventId) const;
private:
/**
* @name _time
* @brief Internal timer.
*
* This does not represent the real date/time value.
* It's more like a stopwatch: It can run, it can be stopped,
* it can be resetted and so on. Events occur when this timer
* has reached their time value. Its value is changed in the
* Update method.
*/
uint32 _time;
/**
* @name _phase
* @brief Phase mask of the event map.
*
* Contains the phases the event map is in. Multiple
* phases from 1 to 8 can be set with SetPhase or
* AddPhase. RemovePhase deactives a phase.
*/
uint8 _phase;
/**
* @name _eventMap
* @brief Internal event storage map. Contains the scheduled events.
*
* See typedef at the beginning of the class for more
* details.
*/
EventStore _eventMap;
/**
* @name _lastEvent
* @brief Stores information on the most recently executed event
*/
uint32 _lastEvent;
};
#endif // _EVENT_MAP_H_