/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _MMAP_TERRAIN_BUILDER_H #define _MMAP_TERRAIN_BUILDER_H #include "MMapDefines.h" #include "WorldModel.h" #include #include namespace VMAP { class VMapManager; } enum class map_liquidHeaderTypeFlags : uint8; namespace MMAP { enum Spot { TOP = 1, RIGHT = 2, LEFT = 3, BOTTOM = 4, ENTIRE = 5 }; enum Grid { GRID_V8, GRID_V9 }; static const int V9_SIZE = 129; static const int V9_SIZE_SQ = V9_SIZE*V9_SIZE; static const int V8_SIZE = 128; static const int V8_SIZE_SQ = V8_SIZE*V8_SIZE; static const float GRID_SIZE = 533.3333f; static const float GRID_PART_SIZE = GRID_SIZE/V8_SIZE; // see contrib/extractor/system.cpp, CONF_use_minHeight static const float INVALID_MAP_LIQ_HEIGHT = -2000.f; static const float INVALID_MAP_LIQ_HEIGHT_MAX = 5000.0f; // see following files: // contrib/extractor/system.cpp // src/game/Map.cpp struct MeshData { std::vector solidVerts; std::vector solidTris; std::vector liquidVerts; std::vector liquidTris; std::vector liquidType; // offmesh connection data std::vector offMeshConnections; // [p0y,p0z,p0x,p1y,p1z,p1x] - per connection std::vector offMeshConnectionRads; std::vector offMeshConnectionDirs; std::vector offMeshConnectionsAreas; std::vector offMeshConnectionsFlags; }; class TC_MMAPS_COMMON_API TerrainBuilder { public: explicit TerrainBuilder(boost::filesystem::path const& inputDirectory, bool skipLiquid); void loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, VMAP::VMapManager* vmapManager); bool loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, VMAP::VMapManager* vmapManager); void loadVMapModel(VMAP::WorldModel const* worldModel, G3D::Vector3 const& position, G3D::Matrix3 const& rotation, float scale, MeshData& meshData, VMAP::VMapManager* vmapManager); void loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, std::vector const& offMeshConnections); bool usesLiquids() const { return !m_skipLiquid; } // vert and triangle methods static void transformVertices(std::vector const& source, std::vector& dest, float scale, G3D::Matrix3 const& rotation, G3D::Vector3 const& position); static void copyIndices(std::vector const& source, std::vector& dest, int offset, bool flip); static void copyIndices(std::vector const& source, std::vector& dest, int offset); static void cleanVertices(std::vector& verts, std::vector& tris); private: /// Loads a portion of a map's terrain bool loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, VMAP::VMapManager* vmapManager, Spot portion); /// Sets loop variables for selecting only certain parts of a map's terrain static void getLoopVars(Spot portion, int& loopStart, int& loopEnd, int& loopInc); boost::filesystem::path m_inputDirectory; /// Controls whether liquids are loaded bool m_skipLiquid; /// Get the vector coordinate for a specific position static void getHeightCoord(int index, Grid grid, float xOffset, float yOffset, float* coord, float* v); /// Get the triangle's vector indices for a specific position static void getHeightTriangle(int square, Spot triangle, int* indices, int offset, bool liquid = false); /// Determines if the specific position's triangles should be rendered static bool isHole(int square, uint8 const (&holes)[16][16][8]); /// Get the liquid vector coordinate for a specific position static void getLiquidCoord(int index, int index2, float xOffset, float yOffset, float* coord, float* v); /// Get the liquid type for a specific position static map_liquidHeaderTypeFlags getLiquidType(int square, map_liquidHeaderTypeFlags const (&liquid_type)[16][16]); }; TC_MMAPS_COMMON_API extern std::unique_ptr (*CreateVMapManager)(uint32 mapId); } #endif