/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef MMapDefines_h__ #define MMapDefines_h__ #include "Define.h" #include inline uint32 constexpr MMAP_MAGIC = 0x4d4d4150; // 'MMAP' inline uint32 constexpr MMAP_VERSION = 16; struct MmapNavMeshHeader { uint32 mmapMagic = MMAP_MAGIC; uint32 mmapVersion = MMAP_VERSION; dtNavMeshParams params = { }; uint32 offmeshConnectionCount = 0; }; static_assert(sizeof(MmapNavMeshHeader) == 40); struct MmapTileHeader { uint32 mmapMagic = MMAP_MAGIC; uint32 dtVersion = DT_NAVMESH_VERSION; uint32 mmapVersion = MMAP_VERSION; uint32 size = 0; char usesLiquids = true; char padding[3] = { }; }; // All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files static_assert(sizeof(MmapTileHeader) == 20, "MmapTileHeader size is not correct, adjust the padding field size"); static_assert(sizeof(MmapTileHeader) == sizeof(MmapTileHeader::mmapMagic) + sizeof(MmapTileHeader::dtVersion) + sizeof(MmapTileHeader::mmapVersion) + sizeof(MmapTileHeader::size) + sizeof(MmapTileHeader::usesLiquids) + sizeof(MmapTileHeader::padding), "MmapTileHeader has uninitialized padding fields"); enum NavArea { NAV_AREA_EMPTY = 0, // areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1) // ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable) NAV_AREA_GROUND = 11, NAV_AREA_GROUND_STEEP = 10, NAV_AREA_WATER = 9, NAV_AREA_MAGMA_SLIME = 8, // don't need to differentiate between them NAV_AREA_MAX_VALUE = NAV_AREA_GROUND, NAV_AREA_MIN_VALUE = NAV_AREA_MAGMA_SLIME, NAV_AREA_ALL_MASK = 0x3F // max allowed value }; enum NavTerrainFlag : uint16 { NAV_EMPTY = 0x00, NAV_GROUND = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND), NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP), NAV_WATER = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_WATER), NAV_MAGMA_SLIME = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_MAGMA_SLIME) }; enum OffMeshConnectionFlag : uint8 { OFFMESH_CONNECTION_FLAG_BIDIRECTIONAL = 0x01 }; struct OffMeshData { uint32 MapId; uint32 TileX; uint32 TileY; float From[3]; float To[3]; float Radius; OffMeshConnectionFlag ConnectionFlags; uint8 AreaId; NavTerrainFlag Flags; }; #endif // MMapDefines_h__