/*
* Copyright (C) 2005-2008 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __MANGOS_ACHIEVEMENTMGR_H
#define __MANGOS_ACHIEVEMENTMGR_H
#include "Common.h"
#include "Database/DBCEnums.h"
#include "Database/DBCStores.h"
#include "Database/DatabaseEnv.h"
#define CRITERIA_CAST_SPELL_REQ_COUNT 46
#define ACHIEVEMENT_REWARD_COUNT 57
struct CriteriaProgress
{
uint32 counter;
time_t date;
bool changed;
};
struct CriteriaCastSpellRequirement
{
uint32 achievementCriteriaId;
uint32 creatureEntry;
uint8 playerClass;
uint8 playerRace;
};
struct AchievementReward
{
uint32 achievementId;
uint32 titleId[2];
uint32 itemId;
};
struct CompletedAchievementData
{
time_t date;
bool changed;
};
typedef UNORDERED_MAP CriteriaProgressMap;
typedef UNORDERED_MAP CompletedAchievementMap;
class Unit;
class Player;
class WorldPacket;
enum AchievementCompletionState
{
ACHIEVEMENT_COMPLETED_NONE,
ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED,
ACHIEVEMENT_COMPLETED_COMPLETED_STORED,
};
class AchievementMgr
{
public:
AchievementMgr(Player* pl);
~AchievementMgr();
void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
void SaveToDB();
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
void CheckAllAchievementCriteria();
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
Player* GetPlayer() { return m_player;}
private:
void SendAchievementEarned(AchievementEntry const* achievement);
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false);
void CompletedCriteria(AchievementCriteriaEntry const* entry);
void CompletedAchievement(AchievementEntry const* entry);
bool IsCompletedCriteria(AchievementCriteriaEntry const* entry);
AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry);
void BuildAllDataPacket(WorldPacket *data);
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
static const CriteriaCastSpellRequirement criteriaCastSpellRequirements[];
static const AchievementReward achievementRewards[];
};
#endif