/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __MANGOS_ACHIEVEMENTMGR_H #define __MANGOS_ACHIEVEMENTMGR_H #include "Common.h" #include "Policies/Singleton.h" #include "Database/DBCEnums.h" #include "Database/DBCStores.h" #include "Database/DatabaseEnv.h" #include #include #define CRITERIA_CAST_SPELL_REQ_COUNT 46 #define ACHIEVEMENT_REWARD_COUNT 57 typedef std::list AchievementCriteriaEntryList; struct CriteriaProgress { uint32 counter; time_t date; bool changed; }; struct CriteriaCastSpellRequirement { uint32 achievementCriteriaId; uint32 creatureEntry; uint8 playerClass; uint8 playerRace; }; struct AchievementReward { uint32 titleId[2]; uint32 itemId; uint32 sender; std::string subject; std::string text; }; typedef std::map AchievementRewards; struct AchievementRewardLocale { std::vector subject; std::vector text; }; typedef std::map AchievementRewardLocales; struct CompletedAchievementData { time_t date; bool changed; }; typedef UNORDERED_MAP CriteriaProgressMap; typedef UNORDERED_MAP CompletedAchievementMap; class Unit; class Player; class WorldPacket; enum AchievementCompletionState { ACHIEVEMENT_COMPLETED_NONE, ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED, ACHIEVEMENT_COMPLETED_COMPLETED_STORED, }; class AchievementMgr { public: AchievementMgr(Player* pl); ~AchievementMgr(); void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult); void SaveToDB(); void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); void CheckAllAchievementCriteria(); void SendAllAchievementData(); void SendRespondInspectAchievements(Player* player); Player* GetPlayer() { return m_player;} private: void SendAchievementEarned(AchievementEntry const* achievement); void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress); void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false); void CompletedCriteria(AchievementCriteriaEntry const* entry); void CompletedAchievement(AchievementEntry const* entry); bool IsCompletedCriteria(AchievementCriteriaEntry const* entry); AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry); void BuildAllDataPacket(WorldPacket *data); Player* m_player; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; }; class AchievementGlobalMgr { public: AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type); AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const { AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID); return iter!=m_achievementRewards.end() ? &iter->second : NULL; } AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const { AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID); return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL; } static CriteriaCastSpellRequirement const * GetCriteriaCastSpellRequirement(AchievementCriteriaEntry const *achievementCriteria) { for (uint32 i=0; i < CRITERIA_CAST_SPELL_REQ_COUNT; ++i) if (m_criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID) return &m_criteriaCastSpellRequirements[i]; return NULL; } bool IsRealmCompleted(AchievementEntry const* achievement) const { return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end(); } void SetRealmCompleted(AchievementEntry const* achievement) { m_allCompletedAchievements.insert(achievement->ID); } void LoadAchievementCriteriaList(); void LoadCompletedAchievements(); void LoadRewards(); void LoadRewardLocales(); private: static const CriteriaCastSpellRequirement m_criteriaCastSpellRequirements[]; // store achievement criterias by type to speed up lookup AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; typedef std::set AllCompletedAchievements; AllCompletedAchievements m_allCompletedAchievements; AchievementRewards m_achievementRewards; AchievementRewardLocales m_achievementRewardLocales; }; #define achievementmgr Trinity::Singleton::Instance() #endif