/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WorldPacket.h" #include "ObjectMgr.h" #include "ArenaTeam.h" ArenaTeam::ArenaTeam() { Id = 0; Type = 0; Name = ""; CaptainGuid = 0; BackgroundColor = 0; // background EmblemStyle = 0; // icon EmblemColor = 0; // icon color BorderStyle = 0; // border BorderColor = 0; // border color stats.games_week = 0; stats.games_season = 0; stats.rank = 0; stats.rating = 1500; stats.wins_week = 0; stats.wins_season = 0; } ArenaTeam::~ArenaTeam() { } bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName) { if(!objmgr.GetPlayer(captainGuid)) // player not exist return false; if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist return false; sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid)); CaptainGuid = captainGuid; Name = ArenaTeamName; Type = type; Id = objmgr.GenerateArenaTeamId(); // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB CharacterDatabase.escape_string(ArenaTeamName); CharacterDatabase.BeginTransaction(); // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id); CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) " "VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')", Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor); CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES " "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id, stats.rating, stats.games_week, stats.wins_week, stats.games_season, stats.wins_season, stats.rank); CharacterDatabase.CommitTransaction(); AddMember(CaptainGuid); return true; } bool ArenaTeam::AddMember(const uint64& PlayerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if(GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(PlayerGuid); if(pl) { if(pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = (uint8)pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if(!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = 1500; members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", Id, GUID_LOPART(newmember.guid), newmember.personal_rating ); if(pl) { pl->SetInArenaTeam(Id, GetSlot()); pl->SetArenaTeamIdInvited(0); pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, newmember.personal_rating ); // hide promote/remove buttons if(CaptainGuid != PlayerGuid) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1); } return true; } bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId) { QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); if(!result) return false; Field *fields = result->Fetch(); Id = fields[0].GetUInt32(); Name = fields[1].GetCppString(); CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); Type = fields[3].GetUInt32(); BackgroundColor = fields[4].GetUInt32(); EmblemStyle = fields[5].GetUInt32(); EmblemColor = fields[6].GetUInt32(); BorderStyle = fields[7].GetUInt32(); BorderColor = fields[8].GetUInt32(); delete result; // only load here, so additional checks can be made LoadStatsFromDB(ArenaTeamId); LoadMembersFromDB(ArenaTeamId); if(Empty()) { // arena team is empty, delete from db CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.CommitTransaction(); return false; } return true; } void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId) { // 0 1 2 3 4 5 QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId); if(!result) return; Field *fields = result->Fetch(); stats.rating = fields[0].GetUInt32(); stats.games_week = fields[1].GetUInt32(); stats.wins_week = fields[2].GetUInt32(); stats.games_season = fields[3].GetUInt32(); stats.wins_season = fields[4].GetUInt32(); stats.rank = fields[5].GetUInt32(); delete result; } void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId) { // 0 1 2 3 4 5 6 7 QueryResult *result = CharacterDatabase.PQuery("SELECT member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class " "FROM arena_team_member member " "INNER JOIN characters chars on member.guid = chars.guid " "WHERE member.arenateamid = '%u'", ArenaTeamId); if(!result) return; do { Field *fields = result->Fetch(); ArenaTeamMember newmember; newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); newmember.games_week = fields[1].GetUInt32(); newmember.wins_week = fields[2].GetUInt32(); newmember.games_season = fields[3].GetUInt32(); newmember.wins_season = fields[4].GetUInt32(); newmember.personal_rating = fields[5].GetUInt32(); newmember.name = fields[6].GetCppString(); newmember.Class = fields[7].GetUInt8(); members.push_back(newmember); }while( result->NextRow() ); delete result; } void ArenaTeam::SetCaptain(const uint64& guid) { // disable remove/promote buttons Player *oldcaptain = objmgr.GetPlayer(GetCaptain()); if(oldcaptain) oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); // set new captain CaptainGuid = guid; // update database CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id); // enable remove/promote buttons Player *newcaptain = objmgr.GetPlayer(guid); if(newcaptain) newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0); } void ArenaTeam::DelMember(uint64 guid) { for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if (itr->guid == guid) { members.erase(itr); break; } } Player *player = objmgr.GetPlayer(guid); if(player) { player->SetInArenaTeam(0, GetSlot()); player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < 6; ++i) { player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0); } } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid)); } void ArenaTeam::Disband(WorldSession *session) { // event WorldPacket data; session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), ""); BroadcastPacket(&data); while (!members.empty()) { // Removing from members is done in DelMember. DelMember(members.front().guid); } CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id); CharacterDatabase.CommitTransaction(); objmgr.RemoveArenaTeam(Id); } void ArenaTeam::Roster(WorldSession *session) { Player *pl = NULL; uint8 unk308 = 0; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // arena team id data << uint8(unk308); // 308 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { pl = objmgr.GetPlayer(itr->guid); data << uint64(itr->guid); // guid data << uint8((pl ? 1 : 0)); // online flag data << itr->name; // member name data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->games_week); // played this week data << uint32(itr->wins_week); // wins this week data << uint32(itr->games_season); // played this season data << uint32(itr->wins_season); // wins this season data << uint32(itr->personal_rating); // personal rating if(unk308) { data << float(0.0); // 308 unk data << float(0.0); // 308 unk } } session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); } void ArenaTeam::Query(WorldSession *session) { WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1); data << uint32(GetId()); // team id data << GetName(); // team name data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5) data << uint32(BackgroundColor); // background color data << uint32(EmblemStyle); // emblem style data << uint32(EmblemColor); // emblem color data << uint32(BorderStyle); // border style data << uint32(BorderColor); // border color session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE"); } void ArenaTeam::Stats(WorldSession *session) { WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7); data << uint32(GetId()); // arena team id data << uint32(stats.rating); // rating data << uint32(stats.games_week); // games this week data << uint32(stats.wins_week); // wins this week data << uint32(stats.games_season); // played this season data << uint32(stats.wins_season); // wins this season data << uint32(stats.rank); // rank session->SendPacket(&data); } void ArenaTeam::NotifyStatsChanged() { // this is called after a rated match ended // updates arena team stats for every member of the team (not only the ones who participated!) for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player * plr = objmgr.GetPlayer(itr->guid); if(plr) Stats(plr->GetSession()); } } void ArenaTeam::InspectStats(WorldSession *session, uint64 guid) { ArenaTeamMember* member = GetMember(guid); if(!member) return; WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6); data << uint64(guid); // player guid data << uint8(GetSlot()); // slot (0...2) data << uint32(GetId()); // arena team id data << uint32(stats.rating); // rating data << uint32(stats.games_season); // season played data << uint32(stats.wins_season); // season wins data << uint32(member->games_season); // played (count of all games, that the inspected member participated...) data << uint32(member->personal_rating); // personal rating session->SendPacket(&data); } void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor) { BackgroundColor = backgroundColor; EmblemStyle = emblemStyle; EmblemColor = emblemColor; BorderStyle = borderStyle; BorderColor = borderColor; CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id); } void ArenaTeam::SetStats(uint32 stat_type, uint32 value) { switch(stat_type) { case STAT_TYPE_RATING: stats.rating = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_GAMES_WEEK: stats.games_week = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_WINS_WEEK: stats.wins_week = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_GAMES_SEASON: stats.games_season = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_WINS_SEASON: stats.wins_season = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_RANK: stats.rank = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId()); break; default: sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type); break; } } void ArenaTeam::BroadcastPacket(WorldPacket *packet) { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = objmgr.GetPlayer(itr->guid); if(player) player->GetSession()->SendPacket(packet); } } uint8 ArenaTeam::GetSlotByType( uint32 type ) { switch(type) { case ARENA_TEAM_2v2: return 0; case ARENA_TEAM_3v3: return 1; case ARENA_TEAM_5v5: return 2; default: break; } sLog.outError("FATAL: Unknown arena team type %u for some arena team", type); return 0xFF; } bool ArenaTeam::HaveMember( const uint64& guid ) const { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) if(itr->guid == guid) return true; return false; } uint32 ArenaTeam::GetPoints(uint32 MemberRating) { // returns how many points would be awarded with this team type with this rating float points; uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating; if(rating<=1500) points = (float)rating * 0.22f + 14.0f; else points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating)); // type penalties for <5v5 teams if(Type == ARENA_TEAM_2v2) points *= 0.76f; else if(Type == ARENA_TEAM_3v3) points *= 0.88f; return (uint32) points; } float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating) { // returns the chance to win against a team with the given rating, used in the rating adjustment calculation // ELO system return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f)); } int32 ArenaTeam::WonAgainst(uint32 againstRating) { // called when the team has won //'chance' calculation - to beat the opponent float chance = GetChanceAgainst(stats.rating,againstRating); // calculate the rating modification (ELO system with k=32) int32 mod = (int32)floor(32.0f * (1.0f - chance)); // modify the team stats accordingly stats.rating += mod; stats.games_week += 1; stats.wins_week += 1; stats.games_season += 1; stats.wins_season += 1; //update team's rank stats.rank = 1; ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin(); for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i) { if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating) ++stats.rank; } // return the rating change, used to display it on the results screen return mod; } int32 ArenaTeam::LostAgainst(uint32 againstRating) { // called when the team has lost //'chance' calculation - to loose to the opponent float chance = GetChanceAgainst(stats.rating,againstRating); // calculate the rating modification (ELO system with k=32) int32 mod = (int32)ceil(32.0f * (0.0f - chance)); // modify the team stats accordingly stats.rating += mod; stats.games_week += 1; stats.games_season += 1; //update team's rank stats.rank = 1; ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin(); for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i) { if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating) ++stats.rank; } // return the rating change, used to display it on the results screen return mod; } void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // called for each participant of a match after losing for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)ceil(32.0f * (0.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal played stats itr->games_week +=1; itr->games_season +=1; // update the unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season); return; } } } void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating) { // called for offline player after ending rated arena match! for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == guid) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)ceil(32.0f * (0.0f - chance)); if (int32(itr->personal_rating) + mod < 0) itr->personal_rating = 0; else itr->personal_rating += mod; // update personal played stats itr->games_week +=1; itr->games_season +=1; return; } } } void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)floor(32.0f * (1.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season); return; } } } void ArenaTeam::UpdateArenaPointsHelper(std::map& PlayerPoints) { // called after a match has ended and the stats are already modified // helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons) // 10 played games per week is a minimum if (stats.games_week < 10) return; // to get points, a player has to participate in at least 30% of the matches uint32 min_plays = (uint32) ceil(stats.games_week * 0.3); for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { // the player participated in enough games, update his points uint32 points_to_add = 0; if (itr->games_week >= min_plays) points_to_add = GetPoints(itr->personal_rating); // OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid); std::map::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid)); if (plr_itr != PlayerPoints.end()) { //check if there is already more points if (plr_itr->second < points_to_add) PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add; } else PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add; } } void ArenaTeam::SaveToDB() { // save team and member stats to db // called after a match has ended, or when calculating arena_points CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId()); for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, GUID_LOPART(itr->guid)); } CharacterDatabase.CommitTransaction(); } void ArenaTeam::FinishWeek() { stats.games_week = 0; // played this week stats.wins_week = 0; // wins this week for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { itr->games_week = 0; itr->wins_week = 0; } } bool ArenaTeam::IsFighting() const { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { if (Player *p = objmgr.GetPlayer(itr->guid)) { if (p->GetMap()->IsBattleArena()) return true; } } return false; } /* arenateam fields (id from 2.3.3 client): 1414 - arena team id 2v2 1415 - 0=captain, 1=member 1416 - played this week 1417 - played this season 1418 - unk - rank? 1419 - personal arena rating 1420 - arena team id 3v3 1421 - 0=captain, 1=member 1422 - played this week 1423 - played this season 1424 - unk - rank? 1425 - personal arena rating 1426 - arena team id 5v5 1427 - 0=captain, 1=member 1428 - played this week 1429 - played this season 1430 - unk - rank? 1431 - personal arena rating */