/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_ARENATEAM_H #define TRINITYCORE_ARENATEAM_H enum ArenaTeamCommandTypes { ERR_ARENA_TEAM_CREATE_S = 0x00, ERR_ARENA_TEAM_INVITE_SS = 0x01, //ERR_ARENA_TEAM_QUIT_S = 0x02, ERR_ARENA_TEAM_QUIT_S = 0x03, ERR_ARENA_TEAM_FOUNDER_S = 0x0C // need check, probably wrong... }; enum ArenaTeamCommandErrors { //ARENA_TEAM_PLAYER_NO_MORE_IN_ARENA_TEAM = 0x00, ERR_ARENA_TEAM_INTERNAL = 0x01, ERR_ALREADY_IN_ARENA_TEAM = 0x02, ERR_ALREADY_IN_ARENA_TEAM_S = 0x03, ERR_INVITED_TO_ARENA_TEAM = 0x04, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S = 0x05, ERR_ARENA_TEAM_NAME_INVALID = 0x06, ERR_ARENA_TEAM_NAME_EXISTS_S = 0x07, ERR_ARENA_TEAM_LEADER_LEAVE_S = 0x08, ERR_ARENA_TEAM_PERMISSIONS = 0x08, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM = 0x09, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS = 0x0A, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S = 0x0B, ERR_ARENA_TEAM_NOT_ALLIED = 0x0C, ERR_ARENA_TEAM_PLAYER_TO_LOW = 0x15, ERR_ARENA_TEAM_FULL = 0x16 }; enum ArenaTeamEvents { ERR_ARENA_TEAM_JOIN_SS = 3, // player name + arena team name ERR_ARENA_TEAM_LEAVE_SS = 4, // player name + arena team name ERR_ARENA_TEAM_REMOVE_SSS = 5, // player name + arena team name + captain name ERR_ARENA_TEAM_LEADER_IS_SS = 6, // player name + arena team name ERR_ARENA_TEAM_LEADER_CHANGED_SSS = 7, // old captain + new captain + arena team name ERR_ARENA_TEAM_DISBANDED_S = 8 // captain name + arena team name }; /* need info how to send these ones: ERR_ARENA_TEAM_YOU_JOIN_S - client show it automatically when accept invite ERR_ARENA_TEAM_TARGET_TOO_LOW_S ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S ERR_ARENA_TEAM_LEVEL_TOO_LOW_I */ enum ArenaTeamStatTypes { STAT_TYPE_RATING = 0, STAT_TYPE_GAMES_WEEK = 1, STAT_TYPE_WINS_WEEK = 2, STAT_TYPE_GAMES_SEASON = 3, STAT_TYPE_WINS_SEASON = 4, STAT_TYPE_RANK = 5 }; enum ArenaTeamTypes { ARENA_TEAM_2v2 = 2, ARENA_TEAM_3v3 = 3, ARENA_TEAM_5v5 = 5 }; struct ArenaTeamMember { uint64 guid; std::string name; uint8 Class; uint32 games_week; uint32 wins_week; uint32 games_season; uint32 wins_season; uint32 personal_rating; void ModifyPersonalRating(Player* plr, int32 mod, uint32 slot) { if (personal_rating + mod < 0) personal_rating = 0; else personal_rating += mod; if(plr) plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot*6) + 5, personal_rating); } }; struct ArenaTeamStats { uint32 rating; uint32 games_week; uint32 wins_week; uint32 games_season; uint32 wins_season; uint32 rank; }; #define MAX_ARENA_SLOT 3 // 0..2 slots class ArenaTeam { public: ArenaTeam(); ~ArenaTeam(); bool Create(uint64 CaptainGuid, uint32 type, std::string ArenaTeamName); void Disband(WorldSession *session); typedef std::list MemberList; uint32 GetId() const { return Id; } uint32 GetType() const { return Type; } uint8 GetSlot() const { return GetSlotByType(GetType()); } static uint8 GetSlotByType(uint32 type); const uint64& GetCaptain() const { return CaptainGuid; } std::string GetName() const { return Name; } const ArenaTeamStats& GetStats() const { return stats; } void SetStats(uint32 stat_type, uint32 value); uint32 GetRating() const { return stats.rating; } uint32 GetEmblemStyle() const { return EmblemStyle; } uint32 GetEmblemColor() const { return EmblemColor; } uint32 GetBorderStyle() const { return BorderStyle; } uint32 GetBorderColor() const { return BorderColor; } uint32 GetBackgroundColor() const { return BackgroundColor; } void SetCaptain(const uint64& guid); bool AddMember(const uint64& PlayerGuid); // Shouldn't be const uint64& ed, because than can reference guid from members on Disband // and this method removes given record from list. So invalid reference can happen. void DelMember(uint64 guid); void SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor); size_t GetMembersSize() const { return members.size(); } bool Empty() const { return members.empty(); } MemberList::iterator membersBegin() { return members.begin(); } MemberList::iterator membersEnd() { return members.end(); } bool HaveMember(const uint64& guid) const; ArenaTeamMember* GetMember(const uint64& guid) { for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) if(itr->guid == guid) return &(*itr); return NULL; } ArenaTeamMember* GetMember(const std::string& name) { for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) if(itr->name == name) return &(*itr); return NULL; } bool IsFighting() const { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { if (Player *p = objmgr.GetPlayer(itr->guid)) { if (p->GetMap()->IsBattleArena()) return true; } } return false; } bool LoadArenaTeamFromDB(uint32 ArenaTeamId); void LoadMembersFromDB(uint32 ArenaTeamId); void LoadStatsFromDB(uint32 ArenaTeamId); void SaveToDB(); void BroadcastPacket(WorldPacket *packet); void Roster(WorldSession *session); void Query(WorldSession *session); void Stats(WorldSession *session); void InspectStats(WorldSession *session, uint64 guid); uint32 GetPoints(uint32 MemberRating); float GetChanceAgainst(uint32 own_rating, uint32 enemy_rating); int32 WonAgainst(uint32 againstRating); void MemberWon(Player * plr, uint32 againstRating); int32 LostAgainst(uint32 againstRating); void MemberLost(Player * plr, uint32 againstRating); void UpdateArenaPointsHelper(std::map & PlayerPoints); void NotifyStatsChanged(); void FinishWeek(); protected: uint32 Id; uint32 Type; std::string Name; uint64 CaptainGuid; uint32 BackgroundColor; // ARGB format uint32 EmblemStyle; // icon id uint32 EmblemColor; // ARGB format uint32 BorderStyle; // border image id uint32 BorderColor; // ARGB format MemberList members; ArenaTeamStats stats; }; #endif