#include "AuctionHouseBot.h" #include "Bag.h" #include "Config/ConfigEnv.h" #include "Database/DatabaseEnv.h" #include "Item.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "World.h" #include "WorldSession.h" #include "time.h" #include #include using namespace std; static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0); static vector npcItems; static vector lootItems; static vector whiteTradeGoods; static vector greenTradeGoods; static vector blueTradeGoods; static vector purpleTradeGoods; static vector whiteItems; static vector greenItems; static vector blueItems; static vector purpleItems; static bool AHBSeller = 0; static bool AHBBuyer = 0; static bool Vendor_Items = 0; static bool Loot_Items = 0; static bool Other_Items = 0; static bool No_Bind = 0; static bool Bind_When_Picked_Up = 0; static bool Bind_When_Equipped = 0; static bool Bind_When_Use = 0; static bool Bind_Quest_Item = 0; static AHBConfig AllianceConfig = AHBConfig(2); static AHBConfig HordeConfig = AHBConfig(6); static AHBConfig NeutralConfig = AHBConfig(7); time_t _lastrun_a; time_t _lastrun_h; time_t _lastrun_n; /////////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////////// static inline uint32 minValue(uint32 a, uint32 b) { return a <= b ? a : b; } /////////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////////// static void addNewAuctions(Player *AHBplayer, AHBConfig *config) { if (!AHBSeller) return; AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID()); uint32 items = 0; uint32 minItems = config->GetMinItems(); uint32 maxItems = config->GetMaxItems(); uint32 auctions = auctionHouse->Getcount(); if (auctions >= minItems) return; if (auctions <= maxItems) { if ((maxItems - auctions) > ItemsPerCycle) items = ItemsPerCycle; else items = (maxItems - auctions); } uint32 wtgbin = config->GetPercents(AHB_WHITE_TG); uint32 gtgbin = config->GetPercents(AHB_GREEN_TG); uint32 btgbin = config->GetPercents(AHB_BLUE_TG); uint32 ptgbin = config->GetPercents(AHB_PURPLE_TG); uint32 wibin = config->GetPercents(AHB_WHITE_I); uint32 gibin = config->GetPercents(AHB_GREEN_I); uint32 bibin = config->GetPercents(AHB_BLUE_I); uint32 pibin = config->GetPercents(AHB_PURPLE_I); uint32 total = wtgbin + gtgbin + btgbin + ptgbin + wibin + gibin + bibin + pibin; uint32 pItems = 0; uint32 bItems = 0; uint32 gItems = 0; uint32 wItems = 0; uint32 pTGoods = 0; uint32 bTGoods = 0; uint32 gTGoods = 0; uint32 wTGoods = 0; for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr) { AuctionEntry *Aentry = itr->second; Item *item = objmgr.GetAItem(Aentry->item_guidlow); if( item ) { ItemPrototype const *prototype = item->GetProto(); if( prototype ) { switch (prototype->Quality) { case 0: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) wTGoods = wTGoods + 1; else wItems = wItems + 1; break; case 1: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) wTGoods = wTGoods + 1; else wItems = wItems + 1; break; case 2: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) gTGoods = gTGoods + 1; else gItems = gItems + 1; break; case 3: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) bTGoods = bTGoods + 1; else bItems = bItems + 1; break; case 4: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) pTGoods = pTGoods + 1; else pItems = pItems + 1; break; } } } } // only insert a few at a time, so as not to peg the processor for (uint32 cnt = 1;cnt <= items;cnt++) { uint32 itemID = 0; while (itemID == 0) { uint32 choice = urand(1, 8); switch (choice) { case 1: { if ((purpleItems.size() > 0) && (pItems < pibin)) { itemID = purpleItems[urand(0, purpleItems.size() - 1)]; pItems = pItems + 1; break; } } case 2: { if ((blueItems.size() > 0) && (bItems < bibin)) { itemID = blueItems[urand(0, blueItems.size() - 1)]; bItems = bItems + 1; break; } } case 3: { if ((greenItems.size() > 0) && (gItems < gibin)) { itemID = greenItems[urand(0, greenItems.size() - 1)]; gItems = gItems + 1; break; } } case 4: { if ((whiteItems.size() > 0) && (wItems < wibin)) { itemID = whiteItems[urand(0, whiteItems.size() - 1)]; wItems = wItems + 1; break; } } case 5: { if ((purpleTradeGoods.size() > 0) && (pTGoods < ptgbin)) { itemID = purpleTradeGoods[urand(0, purpleTradeGoods.size() - 1)]; pTGoods = pTGoods + 1; break; } } case 6: { if ((blueTradeGoods.size() > 0) && (bTGoods < btgbin)) { itemID = blueTradeGoods[urand(0, blueTradeGoods.size() - 1)]; bTGoods = bTGoods + 1; break; } } case 7: { if ((greenTradeGoods.size() > 0) && (gTGoods < gtgbin)) { itemID = greenTradeGoods[urand(0, greenTradeGoods.size() - 1)]; gTGoods = gTGoods + 1; break; } } case 8: { if ((whiteTradeGoods.size() > 0) && (wTGoods < wtgbin)) { itemID = whiteTradeGoods[urand(0, whiteTradeGoods.size() - 1)]; wTGoods = wTGoods + 1; break; } } default: { break; } } } ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID); if (prototype == NULL) { sLog.outString("AuctionHouseBot: Huh?!?! prototype == NULL"); continue; } Item* item = Item::CreateItem(itemID, 1, AHBplayer); item->AddToUpdateQueueOf(AHBplayer); if (item == NULL) { sLog.outString("AuctionHouseBot: Item::CreateItem() returned NULL"); break; } uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID); if (randomPropertyId != 0) item->SetItemRandomProperties(randomPropertyId); uint32 buyoutPrice; uint32 bidPrice = 0; uint32 stackCount = urand(1, item->GetMaxStackCount()); switch (SellMethod) { case 0: buyoutPrice = prototype->SellPrice * item->GetCount(); break; case 1: buyoutPrice = prototype->BuyPrice * item->GetCount(); break; default: buyoutPrice = 0; break; } switch (prototype->Quality) { case 1: if (config->GetMaxStack(AHB_WHITE) != 0) { stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_WHITE))); } buyoutPrice *= urand(config->GetMinPrice(AHB_WHITE), config->GetMaxPrice(AHB_WHITE)) * stackCount; buyoutPrice /= 100; bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_WHITE), config->GetMaxBidPrice(AHB_WHITE)); bidPrice /= 100; break; case 2: if (config->GetMaxStack(AHB_GREEN) != 0) { stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_GREEN))); } buyoutPrice *= urand(config->GetMinPrice(AHB_GREEN), config->GetMaxPrice(AHB_GREEN)) * stackCount; buyoutPrice /= 100; bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_GREEN), config->GetMaxBidPrice(AHB_GREEN)); bidPrice /= 100; break; case 3: if (config->GetMaxStack(AHB_BLUE) != 0) { stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_BLUE))); } buyoutPrice *= urand(config->GetMinPrice(AHB_BLUE), config->GetMaxPrice(AHB_BLUE)) * stackCount; buyoutPrice /= 100; bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_BLUE), config->GetMaxBidPrice(AHB_BLUE)); bidPrice /= 100; break; case 4: if (config->GetMaxStack(AHB_PURPLE) != 0) { stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_PURPLE))); } buyoutPrice *= urand(config->GetMinPrice(AHB_PURPLE), config->GetMaxPrice(AHB_PURPLE)) * stackCount; buyoutPrice /= 100; bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_PURPLE), config->GetMaxBidPrice(AHB_PURPLE)); bidPrice /= 100; break; } item->SetCount(stackCount); AuctionEntry* auctionEntry = new AuctionEntry; auctionEntry->Id = objmgr.GenerateAuctionID(); auctionEntry->auctioneer = 0; auctionEntry->item_guidlow = item->GetGUIDLow(); auctionEntry->item_template = item->GetEntry(); auctionEntry->owner = AHBplayer->GetGUIDLow(); auctionEntry->startbid = bidPrice; auctionEntry->buyout = buyoutPrice; auctionEntry->bidder = 0; auctionEntry->bid = 0; auctionEntry->deposit = 0; auctionEntry->location = config->GetAHID(); auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL)); item->SaveToDB(); item->RemoveFromUpdateQueueOf(AHBplayer); objmgr.AddAItem(item); auctionHouse->AddAuction(auctionEntry); CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`," "`auctioneerguid`,`itemguid`,`item_template`," "`itemowner`,`buyoutprice`,`time`,`buyguid`," "`lastbid`,`startbid`,`deposit`,`location`) " "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', " "'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')", auctionEntry->Id, auctionEntry->auctioneer, auctionEntry->item_guidlow, auctionEntry->item_template, auctionEntry->owner, auctionEntry->buyout, (uint64) auctionEntry->time, auctionEntry->bidder, auctionEntry->bid, auctionEntry->startbid, auctionEntry->deposit, auctionEntry->location); } } static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session) { if (!AHBBuyer) return; // Fetches content of selected AH AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID()); AuctionHouseObject::AuctionEntryMap::iterator itr; itr = auctionHouse->GetAuctionsBegin(); vector possibleBids; while (itr != auctionHouse->GetAuctionsEnd()) { AuctionHouseObject::AuctionEntryMap::iterator tmp = itr; ++itr; // Check if the auction is ours // if it is, we skip this iteration. if(tmp->second->owner == AHBplayerGUID) { continue; } // Check that we haven't bidded in this auction already. if(tmp->second->bidder != AHBplayerGUID) { uint32 tmpdata = tmp->second->Id; possibleBids.push_back(tmpdata); } } // Do we have anything to bid? If not, stop here. if(possibleBids.empty()) { return; } // Choose random auction from possible auctions uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)]; // from auctionhouse.cpp, creates auction pointer & player pointer AuctionEntry* auction = auctionHouse->GetAuction(auctionID); // get exact item information Item *pItem = objmgr.GetAItem(auction->item_guidlow); if (!pItem) { sLog.outError("Item doesn't exists, perhaps bought already?"); return; } // get item prototype ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template); // check which price we have to use, startbid or if it is bidded already if(debug_Out) {sLog.outError("Auction Number: %u", auction->Id);} if(debug_Out) {sLog.outError("Item Template: %u", auction->item_template);} if(debug_Out) {sLog.outError("Buy Price: %u", prototype->BuyPrice);} if(debug_Out) {sLog.outError("Sell Price: %u", prototype->SellPrice);} if(debug_Out) {sLog.outError("Quality: %u", prototype->Quality);} uint32 currentprice; if(auction->bid) { currentprice = auction->bid; if(debug_Out) {sLog.outError("Current Price: %u", auction->bid);} } else { currentprice = auction->startbid; if(debug_Out) {sLog.outError("Current Price: %u", auction->startbid);} } uint32 bidprice; // Prepare portion from maximum bid uint32 tmprate2 = urand(0, 100); double tmprate = static_cast(tmprate2); if(debug_Out) {sLog.outError("tmprate: %f", tmprate);} double bidrate = tmprate / 100; if(debug_Out) {sLog.outError("bidrate: %f", bidrate);} long double bidMax = 0; // check that bid has acceptable value and take bid based on vendorprice, stacksize and quality switch (BuyMethod) { case 0: switch (prototype->Quality) { case 0: if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY)) { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY); } break; case 1: if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE)) { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE); } break; case 2: if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN)) { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN); } break; case 3: if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE)) { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE); } break; case 4: if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE)) { bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE); } break; default: // quality is something it shouldn't be, let's get out of here if(debug_Out) {sLog.outError("bidMax(fail): %f", bidMax);} return; break; } break; case 1: switch (prototype->Quality) { case 0: if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY)) { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY); } break; case 1: if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE)) { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE); } break; case 2: if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN)) { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN); } break; case 3: if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE)) { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE); } break; case 4: if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE)) { bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE); } break; default: // quality is something it shouldn't be, let's get out of here if(debug_Out) {sLog.outError("bidMax(fail): %f", bidMax);} return; break; } break; default: bidMax = 0; break; } if(debug_Out) {sLog.outError("bidMax(succeed): %f", bidMax);} // check some special items, and do recalculating to their prices switch (prototype->Class) { // ammo case 6: bidMax = 0; break; default: break; } if(bidMax == 0) { // quality check failed to get bidmax, let's get out of here return; } // Calculate our bid long double bidvalue = currentprice + ( (bidMax - currentprice) * bidrate); if(debug_Out) {sLog.outError("bidvalue: %f", bidvalue);} // Convert to uint32 bidprice = static_cast(bidvalue); if(debug_Out) {sLog.outError("bidprice: %u", bidprice);} // Check our bid is high enough to be valid. If not, correct it to minimum. if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice) { bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice); if(debug_Out) {sLog.outError("bidprice(>): %u", bidprice);} } // Check wether we do normal bid, or buyout if ((bidprice < auction->buyout) || (auction->buyout == 0)) { if (auction->bidder > 0) { if ( auction->bidder == AHBplayer->GetGUIDLow() ) { //pl->ModifyMoney( -int32(price - auction->bid)); } else { // mail to last bidder and return money session->SendAuctionOutbiddedMail( auction , bidprice ); //pl->ModifyMoney( -int32(price) ); } } auction->bidder = AHBplayer->GetGUIDLow(); auction->bid = bidprice; // Saving auction into database CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); } else { //buyout if (AHBplayer->GetGUIDLow() == auction->bidder ) { //pl->ModifyMoney(-int32(auction->buyout - auction->bid)); } else { //pl->ModifyMoney(-int32(auction->buyout)); if ( auction->bidder ) { session->SendAuctionOutbiddedMail( auction, auction->buyout ); } } auction->bidder = AHBplayer->GetGUIDLow(); auction->bid = auction->buyout; // Send mails to buyer & seller objmgr.SendAuctionSuccessfulMail( auction ); objmgr.SendAuctionWonMail( auction ); // Remove item from auctionhouse objmgr.RemoveAItem(auction->item_guidlow); // Remove auction auctionHouse->RemoveAuction(auction->Id); // Remove from database CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); delete auction; } } /////////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBot() { time_t _newrun = time(NULL); if ((!AHBSeller) && (!AHBBuyer)) return; WorldSession _session(AHBplayerAccount, NULL, 0, true, 0, LOCALE_enUS); Player _AHBplayer(&_session); _AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID); ObjectAccessor::Instance().AddObject(&_AHBplayer); if(sConfig.GetIntDefault("AllowTwoSide.Interaction.Auction",0) == 0) { addNewAuctions(&_AHBplayer, &AllianceConfig); if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0)) { uint32 bids = AllianceConfig.GetBidsPerInterval(); for (uint32 count = 1;count <= bids;count++) { addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session); _lastrun_a = _newrun; } } addNewAuctions(&_AHBplayer, &HordeConfig); if (((_newrun - _lastrun_h) > (HordeConfig.GetBiddingInterval() *60)) && (HordeConfig.GetBidsPerInterval() > 0)) { uint32 bids = HordeConfig.GetBidsPerInterval(); for (uint32 count = 1;count <= bids;count++) { addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session); _lastrun_h = _newrun; } } } addNewAuctions(&_AHBplayer, &NeutralConfig); if (((_newrun - _lastrun_n) > (NeutralConfig.GetBiddingInterval() * 60)) && (NeutralConfig.GetBidsPerInterval() > 0)) { uint32 bids = NeutralConfig.GetBidsPerInterval(); for (uint32 count = 1;count <= bids;count++) { addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session); _lastrun_n = _newrun; } } ObjectAccessor::Instance().RemoveObject(&_AHBplayer); } /////////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBotInit() { AHBSeller = sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", 0); AHBBuyer = sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", 0); No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", 1); Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", 0); Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", 1); Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1); Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0); if(sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",0) == 0) { AuctionHouseBotLoadValues(&AllianceConfig); AuctionHouseBotLoadValues(&HordeConfig); } AuctionHouseBotLoadValues(&NeutralConfig); if (AHBSeller) { Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", 0); Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", 1); Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", 0); QueryResult* results = (QueryResult*) NULL; char npcQuery[] = "SELECT distinct `item` FROM `npc_vendor`"; results = WorldDatabase.PQuery(npcQuery); if (results != NULL) { do { Field* fields = results->Fetch(); npcItems.push_back(fields[0].GetUInt32()); } while (results->NextRow()); delete results; } else { sLog.outString("AuctionHouseBot: \"%s\" failed", npcQuery); } char lootQuery[] = "SELECT `item` FROM `creature_loot_template` UNION " "SELECT `item` FROM `disenchant_loot_template` UNION " "SELECT `item` FROM `fishing_loot_template` UNION " "SELECT `item` FROM `gameobject_loot_template` UNION " "SELECT `item` FROM `item_loot_template` UNION " "SELECT `item` FROM `pickpocketing_loot_template` UNION " "SELECT `item` FROM `prospecting_loot_template` UNION " "SELECT `item` FROM `skinning_loot_template`"; results = WorldDatabase.PQuery(lootQuery); if (results != NULL) { do { Field* fields = results->Fetch(); lootItems.push_back(fields[0].GetUInt32()); } while (results->NextRow()); delete results; } else { sLog.outString("AuctionHouseBot: \"%s\" failed", lootQuery); } for (uint32 itemID = 0; itemID < sItemStorage.MaxEntry; itemID++) { ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID); if (prototype == NULL) continue; switch (prototype->Bonding) { case 0: if (!No_Bind) continue; break; case 1: if (!Bind_When_Picked_Up) continue; break; case 2: if (!Bind_When_Equipped) continue; break; case 3: if (!Bind_When_Use) continue; break; case 4: if (!Bind_Quest_Item) continue; break; default: continue; break; } switch (SellMethod) { case 0: if (prototype->SellPrice == 0) continue; break; case 1: if (prototype->BuyPrice == 0) continue; break; default: continue; break; } if ((prototype->Quality < 1) || (prototype->Quality > 4)) continue; if (Vendor_Items == 0) { bool isVendorItem = false; for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++) { if (itemID == npcItems[i]) isVendorItem = true; } if (isVendorItem) continue; } if (Loot_Items == 0) { bool isLootItem = false; for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++) { if (itemID == lootItems[i]) isLootItem = true; } if (isLootItem) continue; } if (Other_Items == 0) { bool isVendorItem = false; bool isLootItem = false; for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++) { if (itemID == npcItems[i]) isVendorItem = true; } for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++) { if (itemID == lootItems[i]) isLootItem = true; } if ((!isLootItem) && (!isVendorItem)) continue; } switch (prototype->Quality) { case 1: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) whiteTradeGoods.push_back(itemID); else whiteItems.push_back(itemID); break; case 2: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) greenTradeGoods.push_back(itemID); else greenItems.push_back(itemID); break; case 3: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) blueTradeGoods.push_back(itemID); else blueItems.push_back(itemID); break; case 4: if (prototype->Class == ITEM_CLASS_TRADE_GOODS) purpleTradeGoods.push_back(itemID); else purpleItems.push_back(itemID); break; } } if ((whiteTradeGoods.size() == 0) && (greenTradeGoods.size() == 0) && (blueTradeGoods.size() == 0) && (purpleTradeGoods.size() == 0) && (whiteItems.size() == 0) && (greenItems.size() == 0) && (blueItems.size() == 0) && (purpleItems.size() == 0)) { sLog.outString("AuctionHouseBot: No items"); AHBSeller = 0; } sLog.outString("AuctionHouseBot:"); sLog.outString("loaded %d white trade goods", whiteTradeGoods.size()); sLog.outString("loaded %d green trade goods", greenTradeGoods.size()); sLog.outString("loaded %d blue trade goods", blueTradeGoods.size()); sLog.outString("loaded %d purple trade goods", purpleTradeGoods.size()); sLog.outString("loaded %d white items", whiteItems.size()); sLog.outString("loaded %d green items", greenItems.size()); sLog.outString("loaded %d blue items", blueItems.size()); sLog.outString("loaded %d purple items", purpleItems.size()); } sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded."); sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox"); } void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* args) { AHBConfig *config; switch (ahMapID) { case 2: config = &AllianceConfig; break; case 6: config = &HordeConfig; break; case 7: config = &NeutralConfig; break; } std::string color; switch (col) { case AHB_GREY: color = "grey"; break; case AHB_WHITE: color = "white"; break; case AHB_GREEN: color = "green"; break; case AHB_BLUE: color = "blue"; break; case AHB_PURPLE: color = "purple"; break; default: break; } switch (command) { case 0: //ahexpire { AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID); AuctionHouseObject::AuctionEntryMap::iterator itr; itr = auctionHouse->GetAuctionsBegin(); while (itr != auctionHouse->GetAuctionsEnd()) { if (itr->second->owner == AHBplayerGUID) itr->second->time = sWorld.GetGameTime(); ++itr; } }break; case 1: //min items { char * param1 = strtok(args, " "); uint32 minItems = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID); config->SetMinItems(minItems); }break; case 2: //max items { char * param1 = strtok(args, " "); uint32 maxItems = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID); config->SetMaxItems(maxItems); }break; case 3: //min time { char * param1 = strtok(args, " "); uint32 minTime = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET mintime = '%u' WHERE auctionhouse = '%u'", minTime, ahMapID); config->SetMinTime(minTime); }break; case 4: //max time { char * param1 = strtok(args, " "); uint32 maxTime = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxtime = '%u' WHERE auctionhouse = '%u'", maxTime, ahMapID); config->SetMaxTime(maxTime); }break; case 5: //percentages { char * param1 = strtok(args, " "); char * param2 = strtok(NULL, " "); char * param3 = strtok(NULL, " "); char * param4 = strtok(NULL, " "); char * param5 = strtok(NULL, " "); char * param6 = strtok(NULL, " "); char * param7 = strtok(NULL, " "); char * param8 = strtok(NULL, " "); uint32 wtg = (uint32) strtoul(param1, NULL, 0); uint32 gtg = (uint32) strtoul(param2, NULL, 0); uint32 btg = (uint32) strtoul(param3, NULL, 0); uint32 ptg = (uint32) strtoul(param4, NULL, 0); uint32 wi = (uint32) strtoul(param5, NULL, 0); uint32 gi = (uint32) strtoul(param6, NULL, 0); uint32 bi = (uint32) strtoul(param7, NULL, 0); uint32 pi = (uint32) strtoul(param8, NULL, 0); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", wtg, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", gtg, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", btg, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", ptg, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", wi, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", gi, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bi, ahMapID); CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", pi, ahMapID); CharacterDatabase.CommitTransaction(); config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi); }break; case 6: //min prices { char * param1 = strtok(args, " "); uint32 minPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID); config->SetMinPrice(col, minPrice); }break; case 7: //max prices { char * param1 = strtok(args, " "); uint32 maxPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID); config->SetMaxPrice(col, maxPrice); }break; case 8: //min bid price { char * param1 = strtok(args, " "); uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID); config->SetMinBidPrice(col, minBidPrice); }break; case 9: //max bid price { char * param1 = strtok(args, " "); uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxBidPrice, ahMapID); config->SetMaxBidPrice(col, maxBidPrice); }break; case 10: //max stacks { char * param1 = strtok(args, " "); uint32 maxStack = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxstack%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxStack, ahMapID); config->SetMaxStack(col, maxStack); }break; case 11: //buyer bid prices { char * param1 = strtok(args, " "); uint32 buyerPrice = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), buyerPrice, ahMapID); config->SetBuyerPrice(col, buyerPrice); }break; case 12: //buyer bidding interval { char * param1 = strtok(args, " "); uint32 bidInterval = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbiddinginterval = '%u' WHERE auctionhouse = '%u'", bidInterval, ahMapID); config->SetBiddingInterval(bidInterval); }break; case 13: //buyer bids per interval { char * param1 = strtok(args, " "); uint32 bidsPerInterval = (uint32) strtoul(param1, NULL, 0); CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbidsperinterval = '%u' WHERE auctionhouse = '%u'", bidsPerInterval, ahMapID); config->SetBidsPerInterval(bidsPerInterval); }break; default: break; } } void AuctionHouseBotLoadValues(AHBConfig *config) { if (AHBSeller) { //load min and max items config->SetMinItems(CharacterDatabase.PQuery("SELECT minitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxItems(CharacterDatabase.PQuery("SELECT maxitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minItems = %u", config->GetMinItems()); sLog.outError("maxItems = %u", config->GetMaxItems());} //load min and max auction times config->SetMinTime(CharacterDatabase.PQuery("SELECT mintime FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxTime(CharacterDatabase.PQuery("SELECT maxtime FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minTime = %u", config->GetMinTime()); sLog.outError("maxTime = %u", config->GetMaxTime());} //load percentages uint32 wtg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 gtg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 btg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 ptg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 wi = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 gi = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 bi = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); uint32 pi = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32(); config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi); if(debug_Out) {sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG)); sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG)); sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG)); sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG)); sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I)); sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I)); sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I)); sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));} //load min and max prices config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minPriceWhite = %u", config->GetMinPrice(AHB_WHITE)); sLog.outError("maxPriceWhite = %u", config->GetMaxPrice(AHB_WHITE));} config->SetMinPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minPriceGreen = %u", config->GetMinPrice(AHB_GREEN)); sLog.outError("maxPriceGreen = %u", config->GetMaxPrice(AHB_GREEN));} config->SetMinPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minPriceBlue = %u", config->GetMinPrice(AHB_BLUE)); sLog.outError("maxPriceBlue = %u", config->GetMaxPrice(AHB_BLUE));} config->SetMinPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetMaxPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE)); sLog.outError("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));} //load min and max bid prices config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError(",minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));} config->SetMaxBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxBidPriceWhite = %u", config->GetMaxBidPrice(AHB_WHITE));} config->SetMinBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minBidPriceGreen = %u", config->GetMinBidPrice(AHB_GREEN));} config->SetMaxBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxBidPriceGreen = %u", config->GetMaxBidPrice(AHB_GREEN));} config->SetMinBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));} config->SetMaxBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));} config->SetMinBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("minBidPricePurple = %u", config->GetMinBidPrice(AHB_PURPLE));} config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));} //load max stacks config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));} config->SetMaxStack(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxstackgreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackGreen = %u", config->GetMaxStack(AHB_GREEN));} config->SetMaxStack(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxstackblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackBlue = %u", config->GetMaxStack(AHB_BLUE));} config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));} } if (AHBBuyer) { //load buyer bid prices config->SetBuyerPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT buyerpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT buyerpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY)); sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE)); sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN)); sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE)); sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));} //load bidding interval config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("buyerBiddingInterval = %u", config->GetBiddingInterval());} //load bids per interval config->SetBidsPerInterval(CharacterDatabase.PQuery("SELECT buyerbidsperinterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32()); if(debug_Out) {sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());} } }