/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
#include "Bag.h"
#include "Log.h"
#include "UpdateData.h"
Bag::Bag(): Item()
{
m_objectType |= TYPEMASK_CONTAINER;
m_objectTypeId = TYPEID_CONTAINER;
m_valuesCount = CONTAINER_END;
memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE);
}
Bag::~Bag()
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (Item *item = m_bagslot[i])
{
if (item->IsInWorld())
{
sLog.outCrash("Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(),
GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i);
item->RemoveFromWorld();
}
delete m_bagslot[i];
}
}
void Bag::AddToWorld()
{
Item::AddToWorld();
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
m_bagslot[i]->AddToWorld();
}
void Bag::RemoveFromWorld()
{
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
m_bagslot[i]->RemoveFromWorld();
Item::RemoveFromWorld();
}
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
if (!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
Object::_Create(guidlow, 0, HIGHGUID_CONTAINER);
SetEntry(itemid);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
// Setting the number of Slots the Container has
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// Cleaning 20 slots
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
m_bagslot[i] = NULL;
}
return true;
}
void Bag::SaveToDB()
{
Item::SaveToDB();
}
bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result)
{
if (!Item::LoadFromDB(guid, owner_guid, result))
return false;
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
if (m_bagslot[i])
{
delete m_bagslot[i];
m_bagslot[i] = NULL;
}
}
return true;
}
void Bag::DeleteFromDB()
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (m_bagslot[i])
m_bagslot[i]->DeleteFromDB();
Item::DeleteFromDB();
}
uint32 Bag::GetFreeSlots() const
{
uint32 slots = 0;
for (uint32 i=0; i < GetBagSize(); ++i)
if (!m_bagslot[i])
++slots;
return slots;
}
void Bag::RemoveItem(uint8 slot, bool /*update*/)
{
assert(slot < MAX_BAG_SIZE);
if (m_bagslot[slot])
m_bagslot[slot]->SetContainer(NULL);
m_bagslot[slot] = NULL;
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), 0);
}
void Bag::StoreItem(uint8 slot, Item *pItem, bool /*update*/)
{
assert(slot < MAX_BAG_SIZE);
if (pItem && pItem->GetGUID() != this->GetGUID())
{
m_bagslot[slot] = pItem;
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetOwnerGUID());
pItem->SetContainer(this);
pItem->SetSlot(slot);
}
}
void Bag::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
Item::BuildCreateUpdateBlockForPlayer(data, target);
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
m_bagslot[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
// If the bag is empty returns true
bool Bag::IsEmpty() const
{
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
return false;
return true;
}
uint32 Bag::GetItemCount(uint32 item, Item* eItem) const
{
Item *pItem;
uint32 count = 0;
for (uint32 i=0; i < GetBagSize(); ++i)
{
pItem = m_bagslot[i];
if (pItem && pItem != eItem && pItem->GetEntry() == item)
count += pItem->GetCount();
}
if (eItem && eItem->GetProto()->GemProperties)
{
for (uint32 i=0; i < GetBagSize(); ++i)
{
pItem = m_bagslot[i];
if (pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
}
}
return count;
}
uint8 Bag::GetSlotByItemGUID(uint64 guid) const
{
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != 0)
if (m_bagslot[i]->GetGUID() == guid)
return i;
return NULL_SLOT;
}
Item* Bag::GetItemByPos(uint8 slot) const
{
if (slot < GetBagSize())
return m_bagslot[slot];
return NULL;
}