/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Player.h" #include "BattleGround.h" #include "BattleGroundABG.h" #include "Language.h" BattleGroundABG::BattleGroundABG() { //TODO FIX ME! m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundABG::~BattleGroundABG() { } void BattleGroundABG::Update(uint32 diff) { BattleGround::Update(diff); } void BattleGroundABG::StartingEventCloseDoors() { } void BattleGroundABG::StartingEventOpenDoors() { } void BattleGroundABG::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundABGScore* sc = new BattleGroundABGScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundABG::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) { } void BattleGroundABG::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; } void BattleGroundABG::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) { std::map::iterator itr = m_PlayerScores.find(Source->GetGUID()); if(itr == m_PlayerScores.end()) // player not found... return; BattleGround::UpdatePlayerScore(Source,type,value); }