/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "BattleGround.h" #include "BattleGroundDS.h" #include "Language.h" #include "Player.h" #include "Object.h" #include "ObjectMgr.h" #include "WorldPacket.h" BattleGroundDS::BattleGroundDS() { m_BgObjects.resize(BG_DS_OBJECT_MAX); m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundDS::~BattleGroundDS() { } void BattleGroundDS::Update(uint32 diff) { BattleGround::Update(diff); if (getWaterFallTimer() < diff) { if (isWaterFallActive()) { setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) SpawnBGObject(i, getWaterFallTimer()); setWaterFallActive(false); } else { setWaterFallTimer(BG_DS_WATERFALL_DURATION); for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); setWaterFallActive(true); } } else setWaterFallTimer(getWaterFallTimer() - diff); } void BattleGroundDS::StartingEventCloseDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattleGroundDS::StartingEventOpenDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); setWaterFallActive(false); for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i) SpawnBGObject(i, getWaterFallTimer()); } void BattleGroundDS::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundDSScore* sc = new BattleGroundDSScore; m_PlayerScores[plr->GetGUID()] = sc; UpdateArenaWorldState(); } void BattleGroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattleGroundDS::HandleKillPlayer(Player* player, Player* killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog.outError("BattleGroundDS: Killer player not found"); return; } BattleGround::HandleKillPlayer(player,killer); UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattleGroundDS::HandleAreaTrigger(Player *Source, uint32 Trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; switch(Trigger) { case 5347: case 5348: break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } } bool BattleGroundDS::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(), 1299.046, 784.825, 9.338, 2.422, false); return true; } void BattleGroundDS::FillInitialWorldStates(WorldPacket &data) { data << uint32(3610) << uint32(1); // 9 show UpdateArenaWorldState(); } void BattleGroundDS::Reset() { //call parent's class reset BattleGround::Reset(); } bool BattleGroundDS::SetupBattleGround() { // gates if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95, 817.2, 20.8096, 3.15, 0, 0, 0.99627, 0.0862864, RESPAWN_IMMEDIATELY) || !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65, 764.913, 20.0729, 6.3, 0, 0, 0.0310211, -0.999519, RESPAWN_IMMEDIATELY) // water || !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56, 790.837, 7.1, 3.14238, 0, 0, 0.694215, -0.719768, 120) || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56, 790.837, 7.1, 3.14238, 0, 0, 0.694215, -0.719768, 120) // buffs || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7, 813.424, 7.11472, 4.64562, 0, 0, 0.730314, -0.683111, 120) || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7, 768.911, 7.11472, 1.55194, 0, 0, 0.700409, 0.713742, 120)) { sLog.outErrorDb("BatteGroundDS: Failed to spawn some object!"); return false; } return true; }