/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Player.h" #include "BattleGround.h" #include "BattleGroundIC.h" #include "Language.h" BattleGroundIC::BattleGroundIC() { m_BgCreatures.resize(2); m_BgObjects.resize(5); //TODO FIX ME! m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundIC::~BattleGroundIC() { } void BattleGroundIC::Update(uint32 diff) { BattleGround::Update(diff); } void BattleGroundIC::StartingEventCloseDoors() { } void BattleGroundIC::StartingEventOpenDoors() { } void BattleGroundIC::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundICScore* sc = new BattleGroundICScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundIC::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) { } void BattleGroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; } void BattleGroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) { std::map::iterator itr = m_PlayerScores.find(Source->GetGUID()); if (itr == m_PlayerScores.end()) // player not found... return; BattleGround::UpdatePlayerScore(Source,type,value); } bool BattleGroundIC::SetupBattleGround() { AddObject(0, 195157, 459.72f, -419.93f, 42.55f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE); AddObject(1, 195158, 797.72f, -1009.48f, 138.52f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE); AddObject(2, 195338, 418.98f, -838.33f, 51.09f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE); AddObject(3, 195343, 1267.45f, -390.88f, 24.23f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE); AddObject(4, 195333, 769.27f, -833.53f, 9.57f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE); SpawnLeader(ALLIANCE); SpawnLeader(HORDE); return true; } void BattleGroundIC::SpawnLeader(uint32 teamid) { if (teamid == ALLIANCE) AddCreature(34924, 0, ALLIANCE, 307.03f, -833.04f, 48.91f, 6.23f, 10*MINUTE); else AddCreature(34922, 1, HORDE, 1264.42f, -766.80f, 48.91f, 3.28f, 10*MINUTE); } void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 entry = unit->GetEntry(); if (entry == 34924) { RewardHonorToTeam(500,HORDE); EndBattleGround(HORDE); } else if (entry == 34922) { RewardHonorToTeam(500,ALLIANCE); EndBattleGround(ALLIANCE); } } void BattleGroundIC::EndBattleGround(uint32 winner) { BattleGround::EndBattleGround(winner); } void BattleGroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/) { if (GetStatus() != STATUS_IN_PROGRESS) return; }