/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{
m_BgObjects.resize(BG_RL_OBJECT_MAX);
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundRL::~BattleGroundRL()
{
}
void BattleGroundRL::Update(uint32 diff)
{
BattleGround::Update(diff);
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
void BattleGroundRL::StartingEventCloseDoors()
{
for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundRL::StartingEventOpenDoors()
{
for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
void BattleGroundRL::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundRLScore* sc = new BattleGroundRLScore;
m_PlayerScores[plr->GetGUID()] = sc;
UpdateArenaWorldState();
}
void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateArenaWorldState();
CheckArenaWinConditions();
}
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog.outError("Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player,killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
}
bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
return true;
}
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4696: // buff trigger?
case 4697: // buff trigger?
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xbba) << uint32(1); // 9
UpdateArenaWorldState();
}
void BattleGroundRL::Reset()
{
//call parent's reset
BattleGround::Reset();
}
bool BattleGroundRL::SetupBattleGround()
{
// gates
if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|| !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
{
sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
return false;
}
return true;
}
/*
Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
0050: 00 00 00 00 00 00 | ......
*/