/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "BattleGround.h" #include "BattleGroundRV.h" #include "Language.h" #include "Player.h" BattleGroundRV::BattleGroundRV() { m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundRV::~BattleGroundRV() { } void BattleGroundRV::Update(uint32 diff) { BattleGround::Update(diff); } void BattleGroundRV::StartingEventCloseDoors() { } void BattleGroundRV::StartingEventOpenDoors() { } void BattleGroundRV::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundRVScore* sc = new BattleGroundRVScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) { } void BattleGroundRV::HandleKillPlayer(Player* player, Player* killer) { BattleGround::HandleKillPlayer(player, killer); } void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { } bool BattleGroundRV::SetupBattleGround() { return true; }