/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "BattleGround.h" #include "BattleGroundWS.h" #include "Creature.h" #include "GameObject.h" #include "Language.h" #include "Object.h" #include "ObjectMgr.h" #include "BattleGroundMgr.h" #include "Player.h" #include "World.h" #include "WorldPacket.h" // these variables aren't used outside of this file, so declare them only here enum BG_WSG_Rewards { BG_WSG_WIN = 0, BG_WSG_FLAG_CAP, BG_WSG_MAP_COMPLETE, BG_WSG_REWARD_NUM }; uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { {20,40,40}, // normal honor {60,40,80} // holiday }; uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { {0,35,0}, // normal honor {0,45,0} // holiday }; BattleGroundWS::BattleGroundWS() { m_BgObjects.resize(BG_WS_OBJECT_MAX); m_BgCreatures.resize(BG_CREATURES_MAX_WS); m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundWS::~BattleGroundWS() { } void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут { if (GetTeamScore(ALLIANCE) == 0) { if (GetTeamScore(HORDE) == 0) // No one scored - result is tie EndBattleGround(NULL); else // Horde has more points and thus wins EndBattleGround(HORDE); } else if (GetTeamScore(HORDE) == 0) EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag EndBattleGround(m_FirstFlagCaptureTeam); else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score EndBattleGround(HORDE); else EndBattleGround(ALLIANCE); } else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) { ++m_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); m_BothFlagsKept = false; } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); m_BothFlagsKept = false; } } if(m_BothFlagsKept) { m_FlagSpellForceTimer += diff; if(m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes { if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); m_FlagDebuffState = 1; } else if(m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes { if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } m_FlagDebuffState = 2; } } else { m_FlagSpellForceTimer = 0; //reset timer. m_FlagDebuffState = 0; } } } void BattleGroundWS::StartingEventCloseDoors() { for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) { DoorClose(i); SpawnBGObject(i, RESPAWN_IMMEDIATELY); } for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1); UpdateWorldState(BG_WS_STATE_TIMER, 25); } void BattleGroundWS::StartingEventOpenDoors() { for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) DoorOpen(i); for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) DoorOpen(i); SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattleGroundWS::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundWGScore* sc = new BattleGroundWGScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) { if (Team == ALLIANCE) { sLog.outDebug("Respawn Alliance flag"); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; } else { sLog.outDebug("Respawn Horde flag"); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; } if (captured) { //when map_update will be allowed for battlegrounds this code will be useless SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } m_BothFlagsKept = false; } void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) { if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team,false); if (team == ALLIANCE) { SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } else { SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)); if (obj) obj->Delete(); else sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team))); SetDroppedFlagGUID(0,team); m_BothFlagsKept = false; } void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if(m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if(m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!this->IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if(m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if(m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if(!m_FirstFlagCaptureTeam) SetFirstFlagCapture(Source->GetTeam()); if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } } void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!this->IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } bool set = false; if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if(m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if(m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if(m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if(m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); if (Source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; } } void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type; //alliance flag picked up from base if(Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); if(m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); if(m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if(m_FlagDebuffState == 1) Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); if(m_FlagDebuffState == 2) Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if(m_FlagDebuffState == 1) Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); if(m_FlagDebuffState == 2) Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, Source); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); this->SetAllianceFlagPicker(0); this->RespawnFlag(ALLIANCE, false); } else this->EventPlayerDroppedFlag(plr); } if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); this->SetHordeFlagPicker(0); this->RespawnFlag(HORDE, false); } else this->EventPlayerDroppedFlag(plr); } } void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value) { if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); else UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); } void BattleGroundWS::UpdateTeamScore(uint32 team) { if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); } void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1]; break; case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2]; break; case 3706: // Alliance elixir of regeneration spawn //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1]; break; case 3708: // Horde elixir of regeneration spawn //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2]; break; case 3707: // Alliance elixir of berserk spawn //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1]; break; case 3709: // Horde elixir of berserk spawn //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; break; case 3646: // Alliance Flag spawn if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) if (GetHordeFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; case 3647: // Horde Flag spawn if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) if (GetAllianceFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; case 3649: // unk1 case 3688: // unk2 case 4628: // unk3 case 4629: // unk4 break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } bool BattleGroundWS::SetupBattleGround() { // flags if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000) || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000) // buffs || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME) || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME) || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME) || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME) || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME) || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME) // alliance gates || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) // horde gates || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY) || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY) ) { sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!"); return false; } WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) { sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!"); return false; } sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) { sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!"); return false; } sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned"); return true; } void BattleGroundWS::Reset() { //call parent's class reset BattleGround::Reset(); m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; m_FlagKeepers[BG_TEAM_HORDE] = 0; m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID()); m_ReputationCapture = (isBGWeekend) ? 45 : 35; m_HonorWinKills = (isBGWeekend) ? 3 : 1; m_HonorEndKills = (isBGWeekend) ? 4 : 2; // For WorldState m_minutesElapsed = 0; m_FirstFlagCaptureTeam = 0; /* Spirit nodes is static at this BG and then not required deleting at BG reset. if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) DelCreature(WS_SPIRIT_MAIN_ALLIANCE); if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) DelCreature(WS_SPIRIT_MAIN_HORDE); */ } void BattleGroundWS::EndBattleGround(uint32 winner) { //win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); BattleGround::EndBattleGround(winner); } void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; EventPlayerDroppedFlag(player); BattleGround::HandleKillPlayer(player, killer); } void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) { BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); if(itr == m_PlayerScores.end()) // player not found return; switch(type) { case SCORE_FLAG_CAPTURES: // flags captured ((BattleGroundWGScore*)itr->second)->FlagCaptures += value; break; case SCORE_FLAG_RETURNS: // flags returned ((BattleGroundWGScore*)itr->second)->FlagReturns += value; break; default: BattleGround::UpdatePlayerScore(Source, type, value); break; } } WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) { //if status in progress, it returns main graveyards with spiritguides //else it will return the graveyard in the flagroom - this is especially good //if a player dies in preparation phase - then the player can't cheat //and teleport to the graveyard outside the flagroom //and start running around, while the doors are still closed if (player->GetTeam() == ALLIANCE) { if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); } else { if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); } } void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) { data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); if (GetStatus() == STATUS_IN_PROGRESS) { data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed); } else data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); }