/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_CELL_H #define TRINITY_CELL_H #include #include "GameSystem/TypeContainer.h" #include "GameSystem/TypeContainerVisitor.h" #include "GridDefines.h" class Map; class WorldObject; enum District { UPPER_DISTRICT = 1, LOWER_DISTRICT = 1 << 1, LEFT_DISTRICT = 1 << 2, RIGHT_DISTRICT = 1 << 3, CENTER_DISTRICT = 1 << 4, UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT), UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT), LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT), LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT), ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT) }; struct CellArea { CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {} CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {} bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; } void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const { begin_cell << left_offset; begin_cell -= lower_offset; end_cell >> right_offset; end_cell += upper_offset; } int right_offset; int left_offset; int upper_offset; int lower_offset; }; struct Cell { Cell() { data.All = 0; } Cell(const Cell &cell) { data.All = cell.data.All; } explicit Cell(CellPair const& p); void operator|=(Cell &cell) { data.Part.reserved = 0; cell.data.Part.reserved = 0; uint32 x, y, old_x, old_y; Compute(x, y); cell.Compute(old_x, old_y); if (std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1) { data.Part.reserved = ALL_DISTRICT; cell.data.Part.reserved = ALL_DISTRICT; return; } if (x < old_x) { data.Part.reserved |= LEFT_DISTRICT; cell.data.Part.reserved |= RIGHT_DISTRICT; } else if (old_x < x) { data.Part.reserved |= RIGHT_DISTRICT; cell.data.Part.reserved |= LEFT_DISTRICT; } if (y < old_y) { data.Part.reserved |= UPPER_DISTRICT; cell.data.Part.reserved |= LOWER_DISTRICT; } else if (old_y < y) { data.Part.reserved |= LOWER_DISTRICT; cell.data.Part.reserved |= UPPER_DISTRICT; } } void Compute(uint32 &x, uint32 &y) const { x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x; y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y; } bool DiffCell(const Cell &cell) const { return(data.Part.cell_x != cell.data.Part.cell_x || data.Part.cell_y != cell.data.Part.cell_y); } bool DiffGrid(const Cell &cell) const { return(data.Part.grid_x != cell.data.Part.grid_x || data.Part.grid_y != cell.data.Part.grid_y); } uint32 CellX() const { return data.Part.cell_x; } uint32 CellY() const { return data.Part.cell_y; } uint32 GridX() const { return data.Part.grid_x; } uint32 GridY() const { return data.Part.grid_y; } bool NoCreate() const { return data.Part.nocreate; } void SetNoCreate() { data.Part.nocreate = 1; } CellPair cellPair() const { return CellPair( data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x, data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y); } Cell& operator=(const Cell &cell) { this->data.All = cell.data.All; return *this; } bool operator == (const Cell &cell) const { return (data.All == cell.data.All); } bool operator != (const Cell &cell) const { return !operator == (cell); } union { struct { unsigned grid_x : 6; unsigned grid_y : 6; unsigned cell_x : 6; unsigned cell_y : 6; unsigned nocreate : 1; unsigned reserved : 7; } Part; uint32 All; } data; template void Visit(const CellPair&, TypeContainerVisitor &visitor, Map &) const; template void Visit(const CellPair&, TypeContainerVisitor &visitor, Map &, const WorldObject&, float) const; template void Visit(const CellPair&, TypeContainerVisitor &visitor, Map &, float, float, float) const; static CellArea CalculateCellArea(const WorldObject &obj, float radius); static CellArea CalculateCellArea(float x, float y, float radius); private: template void VisitCircle(TypeContainerVisitor &, Map &, const CellPair&, const CellPair&) const; }; #endif