/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "SystemConfig.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Auth/md5.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseImpl.h" #include "ArenaTeam.h" #include "Chat.h" #include "Group.h" #include "Guild.h" #include "Language.h" #include "Log.h" #include "Opcodes.h" #include "Player.h" #include "PlayerDump.h" #include "SharedDefines.h" #include "SocialMgr.h" #include "UpdateMask.h" #include "Util.h" class LoginQueryHolder : public SqlQueryHolder { private: uint32 m_accountId; uint64 m_guid; public: LoginQueryHolder(uint32 accountId, uint64 guid) : m_accountId(accountId), m_guid(guid) { } uint64 GetGuid() const { return m_guid; } uint32 GetAccountId() const { return m_accountId; } bool Initialize(); }; bool LoginQueryHolder::Initialize() { SetSize(MAX_PLAYER_LOGIN_QUERY); bool res = true; // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. // !!! NOTE: including unused `zone`,`online` res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo,instance_id FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2 ,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid)); if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED)) res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid)); // in other case still be dummy query res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid)); return res; } // don't call WorldSession directly // it may get deleted before the query callbacks get executed // instead pass an account id to this handler class CharacterHandler { public: void HandleCharEnumCallback(QueryResult * result, uint32 account) { WorldSession * session = sWorld.FindSession(account); if(!session) { delete result; return; } session->HandleCharEnum(result); } void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder) { if (!holder) return; WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId()); if(!session) { delete holder; return; } session->HandlePlayerLogin((LoginQueryHolder*)holder); } } chrHandler; void WorldSession::HandleCharEnum(QueryResult * result) { // keys can be non cleared if player open realm list and close it by 'cancel' LoginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId()); WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size uint8 num = 0; data << num; if( result ) { do { uint32 guidlow = (*result)[0].GetUInt32(); sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId()); if(Player::BuildEnumData(result, &data)) ++num; } while( result->NextRow() ); delete result; } data.put(0, num); SendPacket( &data ); } void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) { /// get all the data necessary for loading all characters (along with their pets) on the account CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(), !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? // ------- Query Without Declined Names -------- // 0 1 2 3 4 5 6 7 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " // 8 9 10 11 12 13 14 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " // 15 16 17 18 19 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data " "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " "WHERE characters.account = '%u' ORDER BY characters.guid" : // --------- Query With Declined Names --------- // 0 1 2 3 4 5 6 7 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " // 8 9 10 11 12 13 14 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " // 15 16 17 18 19 20 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive " "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " "WHERE characters.account = '%u' ORDER BY characters.guid", PET_SAVE_AS_CURRENT,GetAccountId()); } void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1); std::string name; uint8 race_,class_; recv_data >> name; // recheck with known string size CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1); recv_data >> race_; recv_data >> class_; WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases if(GetSecurity() == SEC_PLAYER) { if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED)) { bool disabled = false; uint32 team = Player::TeamForRace(race_); switch(team) { case ALLIANCE: disabled = mask & (1<<0); break; case HORDE: disabled = mask & (1<<1); break; } if(disabled) { data << (uint8)CHAR_CREATE_DISABLED; SendPacket( &data ); return; } } } ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_); ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_); if( !classEntry || !raceEntry ) { data << (uint8)CHAR_CREATE_FAILED; SendPacket( &data ); sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_); return; } // prevent character creating Expansion race without Expansion account if (raceEntry->addon > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION; sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_); SendPacket( &data ); return; } // prevent character creating Expansion class without Expansion account if (classEntry->addon > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION_CLASS; sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_); SendPacket( &data ); return; } // prevent character creating with invalid name if(!normalizePlayerName(name)) { data << (uint8)CHAR_NAME_INVALID_CHARACTER; SendPacket( &data ); sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId()); return; } // check name limitations if(!ObjectMgr::IsValidName(name,true)) { data << (uint8)CHAR_NAME_INVALID_CHARACTER; SendPacket( &data ); return; } if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name)) { data << (uint8)CHAR_NAME_RESERVED; SendPacket( &data ); return; } if(objmgr.GetPlayerGUIDByName(name)) { data << (uint8)CHAR_CREATE_NAME_IN_USE; SendPacket( &data ); return; } QueryResult *resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); if ( resultacct ) { Field *fields=resultacct->Fetch(); uint32 acctcharcount = fields[0].GetUInt32(); delete resultacct; if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) { data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT; SendPacket( &data ); return; } } QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId()); uint8 charcount = 0; if ( result ) { Field *fields=result->Fetch(); charcount = fields[0].GetUInt8(); delete result; if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM)) { data << (uint8)CHAR_CREATE_SERVER_LIMIT; SendPacket( &data ); return; } } // speedup check for heroic class disabled case uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); return; } // speedup check for heroic class disabled case uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING); if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; SendPacket( &data ); return; } bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS); bool have_same_race = false; // if 0 then allowed creating without any characters bool have_req_level_for_heroic = (req_level_for_heroic==0); if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) { QueryResult *result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s", GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); if(result2) { uint32 team_= Player::TeamForRace(race_); Field* field = result2->Fetch(); uint8 acc_race = field[1].GetUInt32(); if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { uint8 acc_class = field[2].GetUInt32(); if(acc_class == CLASS_DEATH_KNIGHT) { if(heroic_free_slots > 0) --heroic_free_slots; if(heroic_free_slots==0) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); return; } } if(!have_req_level_for_heroic) { uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } } // need to check team only for first character // TODO: what to if account already has characters of both races? if (!AllowTwoSideAccounts) { uint32 acc_team=0; if(acc_race > 0) acc_team = Player::TeamForRace(acc_race); if(acc_team != team_) { data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; SendPacket( &data ); delete result2; return; } } // search same race for cinematic or same class if need // TODO: check if cinematic already shown? (already logged in?; cinematic field) while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT) { if(!result2->NextRow()) break; field = result2->Fetch(); acc_race = field[1].GetUInt32(); if(!have_same_race) have_same_race = race_ == acc_race; if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { uint8 acc_class = field[2].GetUInt32(); if(acc_class == CLASS_DEATH_KNIGHT) { if(heroic_free_slots > 0) --heroic_free_slots; if(heroic_free_slots==0) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); return; } } if(!have_req_level_for_heroic) { uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } } } delete result2; } } if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic) { data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; SendPacket( &data ); return; } // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; recv_data >> gender >> skin >> face; recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; Player * pNewChar = new Player(this); if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId )) { // Player not create (race/class problem?) delete pNewChar; data << (uint8)CHAR_CREATE_ERROR; SendPacket( &data ); return; } if ((have_same_race && skipCinematics == 1) || skipCinematics == 2) pNewChar->setCinematic(1); // not show intro // Player created, save it now pNewChar->SaveToDB(); charcount+=1; LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); delete pNewChar; // created only to call SaveToDB() data << (uint8)CHAR_CREATE_SUCCESS; SendPacket( &data ); std::string IP_str = GetRemoteAddress(); sLog.outDetail("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); } void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; recv_data >> guid; // can't delete loaded character if(objmgr.GetPlayer(guid)) return; uint32 accountId = 0; std::string name; // is guild leader if(objmgr.GetGuildByLeader(guid)) { WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER; SendPacket( &data ); return; } // is arena team captain if(objmgr.GetArenaTeamByCaptain(guid)) { WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN; SendPacket( &data ); return; } QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid)); if(result) { Field *fields = result->Fetch(); accountId = fields[0].GetUInt32(); name = fields[1].GetCppString(); delete result; } // prevent deleting other players' characters using cheating tools if(accountId != GetAccountId()) return; std::string IP_str = GetRemoteAddress(); sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); if(sLog.IsOutCharDump()) // optimize GetPlayerDump call { std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid)); sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str()); } Player::DeleteFromDB(guid, GetAccountId()); WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_SUCCESS; SendPacket( &data ); } void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); if(PlayerLoading() || GetPlayer() != NULL) { sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId()); return; } m_playerLoading = true; uint64 playerGuid = 0; DEBUG_LOG( "WORLD: Recvd Player Logon Message" ); recv_data >> playerGuid; LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid); if(!holder->Initialize()) { delete holder; // delete all unprocessed queries m_playerLoading = false; return; } CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder); } void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK data << uint32(time(NULL)); // unix time of something data << uint8(1); for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) data << uint32(GetAccountData(i)->Time); // also unix time SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (posGetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<GetName(); data<GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { if (cEntry->CinematicSequence) pCurrChar->SendCinematicStart(cEntry->CinematicSequence); else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage(sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, pCurrChar->GetTeam(),true); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for(uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; // skip nodes at another map if(node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if(distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight( mountDisplayId, path, startNode ); } // reset for all pets before pet loading if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) Pet::resetTalentsForAllPetsOf(pCurrChar); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; delete holder; } void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+1); DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" ); uint32 repListID; uint8 flag; recv_data >> repListID; recv_data >> flag; GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag); } //I think this function is never used :/ I dunno, but i guess this opcode not exists void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) { //CHECK_PACKET_SIZE(recv_data,4+4); sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); /* uint32 FactionID; uint32 Standing; recv_data >> FactionID; recv_data >> Standing; std::list::iterator itr; for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr) { if(itr->ReputationListID == FactionID) { itr->Standing += Standing; itr->Flags = (itr->Flags | 1); break; } } */ GetPlayer()->GetReputationMgr().SendStates(); } void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ ) { DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" ); SendLfgUpdate(0, 0, 0); } void WorldSession::HandleTutorialFlag( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4); uint32 iFlag; recv_data >> iFlag; uint32 wInt = (iFlag / 32); if (wInt >= 8) { //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID()); return; } uint32 rInt = (iFlag % 32); uint32 tutflag = GetTutorialInt( wInt ); tutflag |= (1 << rInt); SetTutorialInt( wInt, tutflag ); //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag); } void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ ) { for (int i = 0; i < 8; ++i) SetTutorialInt( i, 0xFFFFFFFF ); } void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ ) { for (int i = 0; i < 8; ++i) SetTutorialInt( i, 0x00000000 ); } void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,4); DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; recv_data >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); } void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,4+1); DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; recv_data >> replistid >> inactive; _player->GetReputationMgr().SetInactive(replistid, inactive); } void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ ) { DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName()); _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); } void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ ) { DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName()); _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); } void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data, 8+1); uint64 guid; std::string newname; recv_data >> guid; recv_data >> newname; // prevent character rename to invalid name if(!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_NO_NAME); SendPacket( &data ); return; } if(!ObjectMgr::IsValidName(newname, true)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_INVALID_CHARACTER); SendPacket( &data ); return; } // check name limitations if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_RESERVED); SendPacket( &data ); return; } std::string escaped_newname = newname; CharacterDatabase.escape_string(escaped_newname); // make sure that the character belongs to the current account, that rename at login is enabled // and that there is no character with the desired new name CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GetAccountId(), newname, "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')", GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str() ); } void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname) { WorldSession * session = sWorld.FindSession(accountId); if(!session) { if(result) delete result; return; } if (!result) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_CREATE_ERROR); session->SendPacket( &data ); return; } uint32 guidLow = result->Fetch()[0].GetUInt32(); uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); std::string oldname = result->Fetch()[1].GetCppString(); delete result; CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow); sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1)); data << uint8(RESPONSE_SUCCESS); data << uint64(guid); data << newname; session->SendPacket(&data); } void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) { uint64 guid; CHECK_PACKET_SIZE(recv_data, 8); recv_data >> guid; // not accept declined names for unsupported languages std::string name; if(!objmgr.GetPlayerNameByGUID(guid, name)) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } std::wstring wname; if(!Utf8toWStr(name, wname)) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } std::string name2; DeclinedName declinedname; CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> name2; if(name2 != name) // character have different name { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> declinedname.name[i]; if(!normalizePlayerName(declinedname.name[i])) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } } if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname)) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(1); data << uint64(guid); SendPacket(&data); return; } for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid)); CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')", GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); CharacterDatabase.CommitTransaction(); WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); data << uint32(0); // OK data << uint64(guid); SendPacket(&data); } void WorldSession::HandleAlterAppearance( WorldPacket & recv_data ) { sLog.outDebug("CMSG_ALTER_APPEARANCE"); CHECK_PACKET_SIZE(recv_data, 4+4+4); uint32 Hair, Color, FacialHair; recv_data >> Hair >> Color >> FacialHair; BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender()) return; BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair); if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender()) return; uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id); // 0 - ok // 1,3 - not enough money // 2 - you have to seat on barber chair if(_player->GetMoney() < Cost) { WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); data << uint32(1); // no money SendPacket(&data); return; } else { WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); data << uint32(0); // ok SendPacket(&data); } _player->ModifyMoney(-int32(Cost)); // it isn't free _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id)); _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); _player->SetStandState(0); // stand up } void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4); uint32 slot; recv_data >> slot; if(slot >= MAX_GLYPH_SLOT_INDEX) { sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); return; } if(uint32 glyph = _player->GetGlyph(slot)) { if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) { _player->RemoveAurasDueToSpell(gp->SpellId); _player->SetGlyph(slot, 0); _player->SendTalentsInfoData(false); } } } void WorldSession::HandleCharCustomize(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data, 8+1); uint64 guid; std::string newname; recv_data >> guid; recv_data >> newname; CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1); uint8 gender, skin, face, hairStyle, hairColor, facialHair; recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); if (!result) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_ERROR); SendPacket( &data ); return; } Field *fields = result->Fetch(); uint32 at_loginFlags = fields[0].GetUInt32(); delete result; if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_ERROR); SendPacket( &data ); return; } // prevent character rename to invalid name if(!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_NO_NAME); SendPacket( &data ); return; } if(!ObjectMgr::IsValidName(newname,true)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_INVALID_CHARACTER); SendPacket( &data ); return; } // check name limitations if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_RESERVED); SendPacket( &data ); return; } // character with this name already exist if(uint64 newguid = objmgr.GetPlayerGUIDByName(newname)) { if(newguid != guid) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_NAME_IN_USE); SendPacket( &data ); return; } } CharacterDatabase.escape_string(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid)); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid)); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str()); WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6); data << uint8(RESPONSE_SUCCESS); data << uint64(guid); data << newname; data << uint8(gender); data << uint8(skin); data << uint8(face); data << uint8(hairStyle); data << uint8(hairColor); data << uint8(facialHair); SendPacket(&data); } void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) { sLog.outDebug("CMSG_EQUIPMENT_SET_SAVE"); uint64 setGuid; if(!recv_data.readPackGUID(setGuid)) return; CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 4); uint32 index; recv_data >> index; if(index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); std::string name; recv_data >> name; CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); std::string iconName; recv_data >> iconName; EquipmentSet eqSet; eqSet.Guid = setGuid; eqSet.Name = name; eqSet.IconName = iconName; eqSet.state = EQUIPMENT_SET_NEW; for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; if(!recv_data.readPackGUID(itemGuid)) return; Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if(!item && itemGuid) // cheating check 1 return; if(item && item->GetGUID() != itemGuid) // cheating check 2 return; eqSet.Items[i] = GUID_LOPART(itemGuid); } _player->SetEquipmentSet(index, eqSet); } void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) { sLog.outDebug("CMSG_EQUIPMENT_SET_DELETE"); uint64 setGuid; if(!recv_data.readPackGUID(setGuid)) return; _player->DeleteEquipmentSet(setGuid); } void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) { sLog.outDebug("CMSG_EQUIPMENT_SET_USE"); recv_data.hexlike(); for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; if(!recv_data.readPackGUID(itemGuid)) return; CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1); uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; sLog.outDebug("Item " I64FMT ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); Item *item = _player->GetItemByGuid(itemGuid); uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8); if(!item) { Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if(!uItem) continue; ItemPosCountVec sDest; uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sDest, uItem, false ); if(msg == EQUIP_ERR_OK) { _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true); _player->StoreItem( sDest, uItem, true ); } else _player->SendEquipError(msg, uItem, NULL); continue; } if(item->GetPos() == dstpos) continue; _player->SwapItem(item->GetPos(), dstpos); } WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1); data << uint8(0); // 4 - equipment swap failed - inventory is full SendPacket(&data); }