/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Database/DatabaseEnv.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
{
if (lang != LANG_ADDON)
{
// strip invisible characters for non-addon messages
if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
&& !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return false;
}
}
return true;
}
void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
uint32 type;
uint32 lang;
recv_data >> type;
recv_data >> lang;
if (type >= MAX_CHAT_MSG_TYPE)
{
sLog.outError("CHAT: Wrong message type received: %u", type);
return;
}
//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang);
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
return;
}
if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
return;
}
}
if (lang == LANG_ADDON)
{
if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
std::string msg = "";
recv_data >> msg;
if (msg.empty())
{
sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName());
return;
}
sLog.outChat("[ADDON] Player %s sends: %s",
GetPlayer()->GetName(), msg.c_str());
}
// Disabled addon channel?
if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
return;
}
// LANG_ADDON should not be changed nor be affected by flood control
else
{
// send in universal language if player in .gmon mode (ignore spell effects)
if (_player->isGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch(type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
GetPlayer()->UpdateSpeakTime();
}
if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
std::string msg="";
recv_data >> msg;
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
return;
}
switch(type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (type == CHAT_MSG_SAY)
GetPlayer()->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
GetPlayer()->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
GetPlayer()->Yell(msg, lang);
} break;
case CHAT_MSG_WHISPER:
{
std::string to, msg;
recv_data >> to;
recv_data >> msg;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player *player = objmgr.GetPlayer(to.c_str());
uint32 tSecurity = GetSecurity();
uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
{
uint32 sidea = GetPlayer()->GetTeam();
uint32 sideb = player->GetTeam();
if (sidea != sideb)
{
SendWrongFactionNotice();
return;
}
}
if (GetPlayer()->HasAura(1852) && !player->isGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
return;
}
GetPlayer()->Whisper(msg, lang, player->GetGUID());
} break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /p
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = _player->GetGroup();
if (!group || group->isBGGroup())
return;
}
if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_GUILD:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
break;
}
case CHAT_MSG_OFFICER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
break;
}
case CHAT_MSG_RAID:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_RAID_LEADER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s tells raid: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_RAID_WARNING:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_CHANNEL:
{
std::string channel, msg;
recv_data >> channel;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (msg.empty())
break;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
if (Channel *chn = cMgr->GetChannel(channel, _player))
{
chn->Say(_player->GetGUID(), msg.c_str(), lang);
if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
chn->HasFlag(CHANNEL_FLAG_LFG)) &&
sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
}
}
} break;
case CHAT_MSG_AFK:
{
std::string msg;
recv_data >> msg;
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
{
if (!_player->isAFK())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
_player->afkMsg = msg;
}
_player->ToggleAFK();
if (_player->isAFK() && _player->isDND())
_player->ToggleDND();
}
} break;
case CHAT_MSG_DND:
{
std::string msg;
recv_data >> msg;
if (msg.empty() || !_player->isDND())
{
if (!_player->isDND())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
_player->dndMsg = msg;
}
_player->ToggleDND();
if (_player->isDND() && _player->isAFK())
_player->ToggleAFK();
}
} break;
default:
sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
{
if (!GetPlayer()->isAlive())
return;
uint32 emote;
recv_data >> emote;
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
uint32 namlen = (nam ? strlen(nam) : 0) + 1;
data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
data << i_player.GetGUID();
data << (uint32)i_text_emote;
data << i_emote_num;
data << (uint32)namlen;
if (namlen > 1)
data.append(nam, namlen);
else
data << (uint8)0x00;
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
{
if (!GetPlayer()->isAlive())
return;
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}
uint32 text_emote, emoteNum;
uint64 guid;
recv_data >> text_emote;
recv_data >> emoteNum;
recv_data >> guid;
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
uint32 emote_anim = em->textid;
switch(emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
default:
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Trinity::LocalizedPacketDo emote_do(emote_builder);
Trinity::PlayerDistWorker > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
{
uint64 iguid;
uint8 unk;
//sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
recv_data >> iguid;
recv_data >> unk; // probably related to spam reporting
Player *player = objmgr.GetPlayer(iguid);
if (!player || !player->GetSession())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendWrongFactionNotice()
{
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
SendPacket(&data);
}
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
SendPacket(&data);
}