/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_COMBATAI_H
#define TRINITY_COMBATAI_H
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
class Creature;
class TRINITY_DLL_DECL AggressorAI : public CreatureAI
{
public:
explicit AggressorAI(Creature *c) : CreatureAI(c) {}
void UpdateAI(const uint32);
static int Permissible(const Creature *);
};
typedef std::vector SpellVct;
class TRINITY_DLL_SPEC CombatAI : public CreatureAI
{
public:
explicit CombatAI(Creature *c) : CreatureAI(c) {}
void InitializeAI();
void Reset();
void EnterCombat(Unit* who);
void JustDied(Unit *killer);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
EventMap events;
SpellVct spells;
};
class TRINITY_DLL_SPEC CasterAI : public CombatAI
{
public:
explicit CasterAI(Creature *c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
void InitializeAI();
void AttackStart(Unit * victim) { AttackStartCaster(victim, m_attackDist); }
void UpdateAI(const uint32 diff);
void EnterCombat(Unit *who);
private:
float m_attackDist;
};
struct TRINITY_DLL_SPEC ArchorAI : public CreatureAI
{
public:
explicit ArchorAI(Creature *c);
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_minRange;
};
struct TRINITY_DLL_SPEC TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature *c);
bool CanAIAttack(const Unit *who) const;
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_minRange;
};
struct TRINITY_DLL_SPEC AOEAI : public CreatureAI
{
public:
explicit AOEAI(Creature *c);
bool CanAIAttack(const Unit *who) const;
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
};
#endif