/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_COMBATAI_H #define TRINITY_COMBATAI_H #include "CreatureAI.h" #include "CreatureAIImpl.h" class Creature; class TRINITY_DLL_DECL AggressorAI : public CreatureAI { public: explicit AggressorAI(Creature *c) : CreatureAI(c) {} void UpdateAI(const uint32); static int Permissible(const Creature *); }; typedef std::vector SpellVct; class TRINITY_DLL_SPEC CombatAI : public CreatureAI { public: explicit CombatAI(Creature *c) : CreatureAI(c) {} void InitializeAI(); void Reset(); void EnterCombat(Unit* who); void JustDied(Unit *killer); void UpdateAI(const uint32 diff); static int Permissible(const Creature *); protected: EventMap events; SpellVct spells; }; class TRINITY_DLL_SPEC CasterAI : public CombatAI { public: explicit CasterAI(Creature *c) : CombatAI(c) { m_attackDist = MELEE_RANGE; } void InitializeAI(); void AttackStart(Unit * victim) { AttackStartCaster(victim, m_attackDist); } void UpdateAI(const uint32 diff); void EnterCombat(Unit *who); private: float m_attackDist; }; struct TRINITY_DLL_SPEC ArchorAI : public CreatureAI { public: explicit ArchorAI(Creature *c); void AttackStart(Unit *who); void UpdateAI(const uint32 diff); static int Permissible(const Creature *); protected: float m_minRange; }; struct TRINITY_DLL_SPEC TurretAI : public CreatureAI { public: explicit TurretAI(Creature *c); bool CanAIAttack(const Unit *who) const; void AttackStart(Unit *who); void UpdateAI(const uint32 diff); static int Permissible(const Creature *); protected: float m_minRange; }; struct TRINITY_DLL_SPEC AOEAI : public CreatureAI { public: explicit AOEAI(Creature *c); bool CanAIAttack(const Unit *who) const; void AttackStart(Unit *who); void UpdateAI(const uint32 diff); static int Permissible(const Creature *); }; #endif