/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Corpse.h"
#include "Player.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "GossipDef.h"
#include "World.h"
Corpse::Corpse(CorpseType type) : WorldObject()
, m_type(type)
{
m_objectType |= TYPEMASK_CORPSE;
m_objectTypeId = TYPEID_CORPSE;
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION);
m_valuesCount = CORPSE_END;
m_time = time(NULL);
lootForBody = false;
if (type != CORPSE_BONES)
m_isWorldObject = true;
}
Corpse::~Corpse()
{
}
void Corpse::AddToWorld()
{
///- Register the corpse for guid lookup
if (!IsInWorld())
ObjectAccessor::Instance().AddObject(this);
Object::AddToWorld();
}
void Corpse::RemoveFromWorld()
{
///- Remove the corpse from the accessor
if (IsInWorld())
ObjectAccessor::Instance().RemoveObject(this);
Object::RemoveFromWorld();
}
bool Corpse::Create( uint32 guidlow, Map *map )
{
SetMap(map);
Object::_Create(guidlow, 0, HIGHGUID_CORPSE);
return true;
}
bool Corpse::Create( uint32 guidlow, Player *owner)
{
ASSERT(owner);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
if (!IsPositionValid())
{
sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
//we need to assign owner's map for corpse
//in other way we will get a crash in Corpse::SaveToDB()
SetMap(owner->GetMap());
WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask());
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() );
m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
return true;
}
void Corpse::SaveToDB()
{
// prevent DB data inconsistence problems and duplicates
CharacterDatabase.BeginTransaction();
DeleteFromDB();
std::ostringstream ss;
ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
<< GetGUIDLow() << ", "
<< GUID_LOPART(GetOwnerGUID()) << ", "
<< GetPositionX() << ", "
<< GetPositionY() << ", "
<< GetPositionZ() << ", "
<< GetOrientation() << ", "
<< GetZoneId() << ", "
<< GetMapId() << ", '";
for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "',"
<< uint64(m_time) <<", "
<< uint32(GetType()) << ", "
<< int(GetInstanceId()) << ", "
<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
CharacterDatabase.Execute( ss.str().c_str() );
CharacterDatabase.CommitTransaction();
}
void Corpse::DeleteBonesFromWorld()
{
assert(GetType() == CORPSE_BONES);
Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
if (!corpse)
{
sLog.outError("Bones %u not found in world.", GetGUIDLow());
return;
}
AddObjectToRemoveList();
}
void Corpse::DeleteFromDB()
{
if (GetType() == CORPSE_BONES)
// only specific bones
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow());
else
// all corpses (not bones)
CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
}
/*
bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
{
bool external = (result != NULL);
if (!external)
// 0 1 2 3 4 5 6 7 8 9
result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
if ( !result )
{
sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
return false;
}
Field *fields = result->Fetch();
if (!LoadFromDB(guid, fields))
{
if (!external)
delete result;
return false;
}
if (!external)
delete result;
return true;
}*/
bool Corpse::LoadFromDB(uint32 guid, Field *fields)
{
float positionX = fields[0].GetFloat();
float positionY = fields[1].GetFloat();
float positionZ = fields[2].GetFloat();
float ort = fields[3].GetFloat();
uint32 mapid = fields[4].GetUInt32();
Object::_Create(guid, 0, HIGHGUID_CORPSE);
if (!LoadValues( fields[5].GetString() ))
{
sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
return false;
}
m_time = time_t(fields[6].GetUInt64());
m_type = CorpseType(fields[7].GetUInt32());
if (m_type >= MAX_CORPSE_TYPE)
{
sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
return false;
}
if (m_type != CORPSE_BONES)
m_isWorldObject = true;
uint32 instanceid = fields[8].GetUInt32();
uint32 phaseMask = fields[9].GetUInt32();
// overwrite possible wrong/corrupted guid
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
// place
SetLocationInstanceId(instanceid);
SetLocationMapId(mapid);
SetPhaseMask(phaseMask, false);
Relocate(positionX, positionY, positionZ, ort);
if (!IsPositionValid())
{
sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY());
return false;
}
m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
return true;
}
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}