/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CreatureAI.h" #include "Creature.h" #include "Pet.h" #include "SpellAuras.h" CreatureAI::~CreatureAI() { } SimpleCharmedAI::SimpleCharmedAI(Unit &u) : me(u) { } void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) { Creature *charmer = (Creature*)me.GetCharmer(); //kill self if charm aura has infinite duration if(charmer->IsInEvadeMode()) { Unit::AuraList const& auras = me.GetAurasByType(SPELL_AURA_MOD_CHARM); for(Unit::AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->IsPermanent()) { charmer->Kill(&me); return; } } if(!charmer->isInCombat()) me.GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); Unit *target = me.getVictim(); if(!target || !charmer->canAttack(target)) { target = charmer->SelectNearestTarget(); if(!target) return; me.GetMotionMaster()->MoveChase(target); me.Attack(target, true); } }