/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Creature.h" #include "CreatureAISelector.h" #include "PassiveAI.h" #include "Policies/SingletonImp.h" #include "MovementGenerator.h" #include "Pet.h" #include "TemporarySummon.h" #include "CreatureAIFactory.h" #include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(CreatureAIRegistry); INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); namespace FactorySelector { CreatureAI* selectAI(Creature *creature) { const CreatureAICreator *ai_factory = NULL; CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance()); if (creature->isPet()) ai_factory = ai_registry.GetRegistryItem("PetAI"); //scriptname in db if (!ai_factory) if (CreatureAI* scriptedAI = sScriptMgr.GetAI(creature)) return scriptedAI; // AIname in db std::string ainame=creature->GetAIName(); if (!ai_factory && !ainame.empty()) ai_factory = ai_registry.GetRegistryItem(ainame.c_str()); // select by NPC flags if (!ai_factory) { if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) ai_factory = ai_registry.GetRegistryItem("PetAI"); else if (creature->IsVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if (creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) ai_factory = ai_registry.GetRegistryItem("PetAI"); else if (creature->isTotem()) ai_factory = ai_registry.GetRegistryItem("TotemAI"); else if (creature->isTrigger()) { if (creature->m_spells[0]) ai_factory = ai_registry.GetRegistryItem("TriggerAI"); else ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); } else if (creature->GetCreatureType() == CREATURE_TYPE_CRITTER && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) ai_factory = ai_registry.GetRegistryItem("CritterAI"); } // select by permit check if (!ai_factory) { int best_val = -1; typedef CreatureAIRegistry::RegistryMapType RMT; RMT const &l = ai_registry.GetRegisteredItems(); for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) { const CreatureAICreator *factory = iter->second; const SelectableAI *p = dynamic_cast(factory); assert(p != NULL); int val = p->Permit(creature); if (val > best_val) { best_val = val; ai_factory = p; } } } // select NullCreatureAI if not another cases ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature)); } MovementGenerator* selectMovementGenerator(Creature *creature) { MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); assert(creature->GetCreatureInfo() != NULL); const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType()); /* if (mv_factory == NULL) { int best_val = -1; std::vector l; mv_registry.GetRegisteredItems(l); for (std::vector::iterator iter = l.begin(); iter != l.end(); ++iter) { const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); const SelectableMovement *p = dynamic_cast(factory); assert(p != NULL); int val = p->Permit(creature); if (val > best_val) { best_val = val; mv_factory = p; } } }*/ return (mv_factory == NULL ? NULL : mv_factory->Create(creature)); } }