/* * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" #include "CreatureEventAI.h" #include "CreatureEventAIMgr.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #include "ObjectDefines.h" INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts() { // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. m_CreatureEventAI_TextMap.clear(); // Load EventAI Text LoadTrinityStrings(WorldDatabase,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE)); // Gather Additional data from EventAI Texts QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); sLog.outString("Loading EventAI Texts additional data..."); if (result) { barGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); StringTextData temp; int32 i = fields[0].GetInt32(); temp.SoundId = fields[1].GetInt32(); temp.Type = fields[2].GetInt32(); temp.Language = fields[3].GetInt32(); temp.Emote = fields[4].GetInt32(); if (i >= 0) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not a negative value.",i); continue; } if (i <= TEXT_SOURCE_RANGE) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i); continue; } if (temp.SoundId) { if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId); } if (!GetLanguageDescByID(temp.Language)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); if (temp.Type > CHAT_TYPE_BOSS_WHISPER) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); m_CreatureEventAI_TextMap[i] = temp; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); }else { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); } } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Summons() { //Drop Existing EventSummon Map m_CreatureEventAI_Summon_Map.clear(); //Gather additional data for EventAI QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); if (result) { barGoLink bar(result->GetRowCount()); uint32 Count = 0; do { bar.step(); Field *fields = result->Fetch(); CreatureEventAI_Summon temp; uint32 i = fields[0].GetUInt32(); temp.position_x = fields[1].GetFloat(); temp.position_y = fields[2].GetFloat(); temp.position_z = fields[3].GetFloat(); temp.orientation = fields[4].GetFloat(); temp.SpawnTimeSecs = fields[5].GetUInt32(); //Add to map m_CreatureEventAI_Summon_Map[i] = temp; ++Count; }while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); }else { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); } } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { //Drop Existing EventAI List m_CreatureEventAI_Event_Map.clear(); //Gather event data QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " "event_param1, event_param2, event_param3, event_param4, " "action1_type, action1_param1, action1_param2, action1_param3, " "action2_type, action2_param1, action2_param2, action2_param3, " "action3_type, action3_param1, action3_param2, action3_param3 " "FROM creature_ai_scripts"); if (result) { barGoLink bar(result->GetRowCount()); uint32 Count = 0; do { bar.step(); Field *fields = result->Fetch(); CreatureEventAI_Event temp; temp.event_id = EventAI_Type(fields[0].GetUInt32()); uint32 i = temp.event_id; temp.creature_id = fields[1].GetUInt32(); uint32 creature_id = temp.creature_id; uint32 e_type = fields[2].GetUInt32(); //Report any errors in event if (e_type >= EVENT_T_END) { sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type); continue; } temp.event_type = EventAI_Type(e_type); temp.event_inverse_phase_mask = fields[3].GetUInt32(); temp.event_chance = fields[4].GetUInt8(); temp.event_flags = fields[5].GetUInt8(); temp.event_param1 = fields[6].GetUInt32(); temp.event_param2 = fields[7].GetUInt32(); temp.event_param3 = fields[8].GetUInt32(); temp.event_param4 = fields[9].GetUInt32(); //Creature does not exist in database if (!sCreatureStorage.LookupEntry(temp.creature_id)) { sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); continue; } //No chance of this event occuring if (temp.event_chance == 0) sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); //Chance above 100, force it to be 100 else if (temp.event_chance > 100) { sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); temp.event_chance = 100; } //Individual event checks switch (temp.event_type) { case EVENT_T_TIMER: case EVENT_T_TIMER_OOC: { if (temp.event_param2 < temp.event_param1) sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); if (temp.event_param4 < temp.event_param3) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_HP: case EVENT_T_MANA: case EVENT_T_TARGET_HP: { if (temp.event_param2 > 100) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); if (temp.event_param1 <= temp.event_param2) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4) { sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; } case EVENT_T_SPELLHIT: { if (temp.event_param1) { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1); if (!pSpell) { sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i); continue; } if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i); } //TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0 //SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit() if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL) sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i); if (temp.event_param4 < temp.event_param3) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_RANGE: case EVENT_T_OOC_LOS: case EVENT_T_FRIENDLY_HP: case EVENT_T_FRIENDLY_IS_CC: case EVENT_T_FRIENDLY_MISSING_BUFF: { //Disabled check for now. Check code related to events and adjust accordingly before enable. //Events should have min/max or alternative set to a static value. /*if (!temp.event_param3 && !temp.event_param4) { sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i); temp.event_param3 = 2500; temp.event_param4 = 2500; }*/ if (temp.event_param4 < temp.event_param3) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_KILL: case EVENT_T_TARGET_CASTING: { if (temp.event_param2 < temp.event_param1) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_AGGRO: case EVENT_T_DEATH: case EVENT_T_EVADE: case EVENT_T_SPAWNED: case EVENT_T_REACHED_HOME: { if (temp.event_flags & EFLAG_REPEATABLE) { sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; } case EVENT_T_RECEIVE_EMOTE: { if (!sEmotesTextStore.LookupEntry(temp.event_param1)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1); continue; } if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2); continue; } if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2); continue; } if (!(temp.event_flags & EFLAG_REPEATABLE)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); temp.event_flags |= EFLAG_REPEATABLE; } break; } case EVENT_T_SUMMONED_UNIT: { if (!sCreatureStorage.LookupEntry(temp.event_param1)) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1); if (temp.event_param3 < temp.event_param2) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_QUEST_ACCEPT: case EVENT_T_QUEST_COMPLETE: sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); continue; default: sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); break; } for (uint32 j = 0; j < MAX_ACTIONS; j++) { uint16 action_type = fields[10+(j*4)].GetUInt16(); if (action_type >= ACTION_T_END) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); temp.action[j].type = ACTION_T_NONE; continue; } temp.action[j].type = EventAI_ActionType(action_type); temp.action[j].param1 = fields[11+(j*4)].GetUInt32(); temp.action[j].param2 = fields[12+(j*4)].GetUInt32(); temp.action[j].param3 = fields[13+(j*4)].GetUInt32(); //Report any errors in actions switch (temp.action[j].type) { case ACTION_T_NONE: break; case ACTION_T_TEXT: { if (temp.action[j].param1_s < 0) { if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); } if (temp.action[j].param2_s < 0) { if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); if (!temp.action[j].param1_s) sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); } if (temp.action[j].param3_s < 0) { if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); if (!temp.action[j].param1_s || !temp.action[j].param2_s) sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); } break; } case ACTION_T_SET_FACTION: if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1); temp.action[j].param1 = 0; } break; case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0) { if (temp.action[j].param1 && !sCreatureStorage.LookupEntry(temp.action[j].param1)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1); temp.action[j].param1 = 0; } if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2)) { sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2); temp.action[j].param2 = 0; } } break; case ACTION_T_SOUND: if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); break; case ACTION_T_RANDOM_SOUND: if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2); if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3); break; case ACTION_T_EMOTE: //TODO: load emotes and check it's store for existing /* if (!sEmotesStore.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1); */ break; case ACTION_T_RANDOM_EMOTE: //TODO: load emotes and check it's store for existing /* if (!sEmotesStore.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1); if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2); if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3); */ break; case ACTION_T_CAST: { const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1); if (!spell) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1); else { if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) { //output as debug for now, also because there's no general rule all spells have RecoveryTime if (temp.event_param3 < spell->RecoveryTime) sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3); } } if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_REMOVEAURASFROMSPELL: { if (!sSpellStore.LookupEntry(temp.action[j].param2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); if (temp.action[j].param1 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_QUEST_EVENT: { if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1)) { if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); } else sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_QUEST_EVENT_ALL: { if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1)) { if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); } else sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); break; } case ACTION_T_CASTCREATUREGO: { if (!sCreatureStorage.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (!sSpellStore.LookupEntry(temp.action[j].param2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); if (temp.action[j].param3 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_CASTCREATUREGO_ALL: { if (!objmgr.GetQuestTemplate(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); if (!sSpellStore.LookupEntry(temp.action[j].param2)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); break; } //2nd param target case ACTION_T_SUMMON_ID: { if (!sCreatureStorage.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3); if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_KILLED_MONSTER: { if (!sCreatureStorage.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_SUMMON: { if (!sCreatureStorage.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_THREAT_SINGLE_PCT: case ACTION_T_SET_UNIT_FLAG: case ACTION_T_REMOVE_UNIT_FLAG: if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; //3rd param target case ACTION_T_SET_UNIT_FIELD: if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); if (temp.action[j].param3 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; case ACTION_T_SET_PHASE: if (temp.action[j].param1 > 31) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1); break; case ACTION_T_INC_PHASE: if (!temp.action[j].param1) sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); break; case ACTION_T_SET_INST_DATA: { if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (temp.action[j].param2 > 4/*SPECIAL*/) sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); break; } case ACTION_T_SET_INST_DATA64: { if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (temp.action[j].param2 >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; } case ACTION_T_UPDATE_TEMPLATE: { if (!sCreatureStorage.LookupEntry(temp.action[j].param1)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); break; } case ACTION_T_THREAT_ALL_PCT: if (abs(temp.action[j].param1_s) > 100) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1); break; case ACTION_T_EVADE: //No Params case ACTION_T_FLEE: //No Params case ACTION_T_DIE: //No Params case ACTION_T_ZONE_COMBAT_PULSE: //No Params case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle break; case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3 case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax // check not implemented break; case ACTION_T_RANDOM_SAY: case ACTION_T_RANDOM_YELL: case ACTION_T_RANDOM_TEXTEMOTE: sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); break; default: sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); break; } } //Add to list m_CreatureEventAI_Event_Map[creature_id].push_back(temp); ++Count; if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(temp.creature_id)) { if(!cInfo->AIName || !cInfo->AIName[0]) { //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); size_t len = strlen("EventAI")+1; const_cast(cInfo)->AIName = new char[len]; strncpy(const_cast(cInfo->AIName), "EventAI", len); } if(strcmp(cInfo->AIName, "EventAI")) { //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); } if(cInfo->ScriptID) { //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); }else { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); } }