/*
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * Copyright (C) 2008-2009 Trinity 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Creature.h"
#include "CreatureGroups.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "CreatureAI.h"
#define MAX_DESYNC 5.0f
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
CreatureGroupInfoType   CreatureGroupMap;
void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
{
    Map *map = member->FindMap();
    if(!map)
        return;
    CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
    //Add member to an existing group
    if(itr != map->CreatureGroupHolder.end())
    {
        sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
        itr->second->AddMember(member);
    }
    //Create new group
    else
    {
        sLog.outDebug("Group not found: %u. Creating new group.", groupId);
        CreatureGroup* group = new CreatureGroup(groupId);
        map->CreatureGroupHolder[groupId] = group;
        group->AddMember(member);
    }
}
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
{
    sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
    group->RemoveMember(member);
    if(group->isEmpty())
    {
        Map *map = member->FindMap();
        if(!map)
            return;
        sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
        map->CreatureGroupHolder.erase(group->GetId());
        delete group;
    }
}
void CreatureGroupManager::LoadCreatureFormations()
{
    //Clear existing map
    CreatureGroupMap.clear();
    //Check Integrity of the table
    QueryResult *result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
    if(!result)
    {
        sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n");
        return;
    }
    delete result;
    //Get group data
    result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
    if(!result)
    {
        sLog.outErrorDb("The table creature_formations is empty or corrupted");
        return;
    }
    uint32 total_records = result->GetRowCount();
    barGoLink bar( total_records);
    Field *fields;
    FormationInfo *group_member;
    //Loading data...
    do
    {
        fields = result->Fetch();
        bar.step();
        //Load group member data
        group_member                        = new FormationInfo;
        group_member->leaderGUID            = fields[0].GetUInt32();
        uint32 memberGUID = fields[1].GetUInt32();
        group_member->groupAI                = fields[4].GetUInt8();
        //If creature is group leader we may skip loading of dist/angle
        if(group_member->leaderGUID != memberGUID)
        {
            group_member->follow_dist       = fields[2].GetFloat();
            group_member->follow_angle      = fields[3].GetFloat() * M_PI / 180;
        }
        else
        {
            group_member->follow_dist       = 0;
            group_member->follow_angle      = 0;
        }
        // check data correctness
        {
            QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
            if(!result)
            {
                sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
                continue;
            }
            delete result;
            result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
            if(!result)
            {
                sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
                continue;
            }
            delete result;
        }
        CreatureGroupMap[memberGUID] = group_member;
    }
    while(result->NextRow()) ;
    sLog.outString();
    sLog.outString( ">> Loaded %u creatures in formations", total_records );
    sLog.outString();
    //Free some heap
    delete result;
}
void CreatureGroup::AddMember(Creature *member)
{
    sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
    //Check if it is a leader
    if(member->GetDBTableGUIDLow() == m_groupID)
    {
        sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
        m_leader = member;
    }
    m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
    member->SetFormation(this);
}
void CreatureGroup::RemoveMember(Creature *member)
{
    if(m_leader == member)
        m_leader = NULL;
    m_members.erase(member);
    member->SetFormation(NULL);
}
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
    uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
    if(!groupAI)
        return;
    if(groupAI == 1 && member != m_leader)
        return;
    for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
    {
        sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
        //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
        //Skip one check
        if(itr->first == member)
            continue;
        if(!itr->first->isAlive())
            continue;
        if(itr->first->getVictim())
            continue;
        if(itr->first->canAttack(target))
            itr->first->AI()->AttackStart(target);
    }
}
void CreatureGroup::FormationReset(bool dismiss)
{
    for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
    {
        if(itr->first != m_leader && itr->first->isAlive())
        {
            if(dismiss)
                itr->first->GetMotionMaster()->Initialize();
            else
                itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
            sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
        }
    }
    m_Formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
    if(!m_leader)
        return;
    float pathangle    = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
    for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
    {
        Creature *member = itr->first;
        if(member == m_leader || !member->isAlive() || member->getVictim())
            continue;
        float angle = itr->second->follow_angle;
        float dist = itr->second->follow_dist;
        float dx = x + cos(angle + pathangle) * dist;
        float dy = y + sin(angle + pathangle) * dist;
        float dz = z;
        Trinity::NormalizeMapCoord(dx);
        Trinity::NormalizeMapCoord(dy);
        member->UpdateGroundPositionZ(dx, dy, dz);
        if(member->IsWithinDist(m_leader, dist + MAX_DESYNC))
            member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
        else
            member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
        member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
        member->SetHomePosition(dx, dy, dz, pathangle);
    }
}