/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Creature.h" #include "CreatureGroups.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #define MAX_DESYNC 5.0f INSTANTIATE_SINGLETON_1(CreatureGroupManager); CreatureGroupHolderType CreatureGroupHolder; UNORDERED_MAP CreatureGroupMap; void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member) { std::multimap::iterator cgroup_data = CreatureGroupHolder.find(group_id); if(cgroup_data != CreatureGroupHolder.end()) { typedef std::multimap::iterator multiplegroup; std::pair range = CreatureGroupHolder.equal_range(group_id); for(multiplegroup i = range.first; i != range.second; ++i) { if(i->second->getInstanceID() == member.GetInstanceId()) { sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID()); i->second->AddMember(member); return; } } } sLog.outDebug("Group not found: %u. Creating new group.", group_id); CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId()); cgroup->AddMember(member); CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); } void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid) { if(!formation || !guid) return; sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid); formation->RemoveMember(guid); if(formation->isEmpty()) { uint32 id = formation->GetId(); typedef std::multimap::iterator multiplegroup; std::pair range = CreatureGroupHolder.equal_range(id); for(multiplegroup i = range.first; i != range.second; ++i) { if(i->second == formation) { sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID()); CreatureGroupHolder.erase(i); delete formation; } } } } void CreatureGroupManager::LoadCreatureFormations() { //Clear existing map CreatureGroupMap.clear(); //Check Integrity of the table QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`"); if(!result) { sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; //Get group data result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`"); if(!result) { sLog.outErrorDb("The table `creature_formations` is empty or corrupted"); return; } uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0; barGoLink bar( total_records); Field *fields; FormationMember *group_member; //Loading data... do { fields = result->Fetch(); bar.step(); //Load group member data group_member = new FormationMember; group_member->leaderGUID = fields[0].GetUInt32(); group_member->memberGUID = fields[1].GetUInt32(); group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle if(group_member->leaderGUID != group_member->memberGUID) { group_member->follow_dist = fields[2].GetUInt32(); group_member->follow_angle = fields[3].GetUInt32(); } CreatureGroupMap[group_member->memberGUID] = group_member; if(lastLeaderGUID != group_member->leaderGUID) lastLeaderGUID = group_member->leaderGUID; } while(result->NextRow()) ; sLog.outString(); sLog.outString( ">> Loaded %u creatures in formations", total_records ); sLog.outString(); //Free some heap delete result; } void CreatureGroup::AddMember(Creature &member) { sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow()); uint64 guid = member.GetGUID(); //We first search creature member if exist if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) return; //Check is that shit is a leader if(member.GetDBTableGUIDLow()==m_groupID) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow()); m_leader = &member; } else { sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow()); member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); } //Add to the club CreatureGroupMembers[guid] = &member; member.SetFormation(this); sLog.outDebug("Unit GUID: %u added.", member.GetGUID()); } void CreatureGroup::RemoveMember(uint64 guid) { if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) CreatureGroupMembers.erase(guid); } void CreatureGroup::MemberHasAttacked(Creature &member) { uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI; for(UNORDERED_MAP::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) { sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId()); //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName()); if(itr->second) { //Skip one check if(itr->second == &member) return; switch(groupAI) { case 0: return; case 1: if(&member != m_leader) return; } //Attack if everything is OK if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() && !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim())) itr->second->AI()->AttackStart(member.getVictim()); } } } void CreatureGroup::LeaderMovedInEvade() { for(UNORDERED_MAP::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) { if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) { SetMemberDestination(itr->second); sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow()); } } } void CreatureGroup::FormDismiss(bool dismiss) { for(UNORDERED_MAP::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) { if(itr->second && itr->second != m_leader && itr->second->isAlive()) { dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow()); } } m_Formed = !dismiss; } void CreatureGroup::SetMemberDestination(Creature *member) { if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim()) return; sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); float x,y,z; uint32 lowguid = member->GetDBTableGUIDLow(); UNORDERED_MAP::iterator itr2 = CreatureGroupMap.find(lowguid); if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z)) { float dist, angle, pathangle; angle = itr2->second->follow_angle; dist = itr2->second->follow_dist; pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); x = x+cos(angle+pathangle)*dist; y = y+sin(angle+pathangle)*dist; if(member->GetDistance(m_leader) < dist+MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); member->GetMotionMaster()->Clear(); member->GetMotionMaster()->MovePoint(0, x, y, z); member->SetHomePosition(x, y, z, pathangle); } }