/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Creature.h" #include "CreatureGroups.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #define MAX_DESYNC 5.0f //TODO: Create group manager for each map INSTANTIATE_SINGLETON_1(CreatureGroupManager); UNORDERED_MAP CreatureGroupHolder; UNORDERED_MAP CreatureGroupMap; void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) { if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) { sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); CreatureGroupHolder[group_id]->AddMember(member); } else { sLog.outDebug("Group not found: %u. Creating new group.", group_id); CreatureGroup* formation = new CreatureGroup; CreatureGroupHolder[group_id] = formation; formation->AddMember(member); } } void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) { if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) { sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid); CreatureGroupHolder[group_id]->RemoveMember(guid); if(CreatureGroupHolder[group_id]->isEmpty()) { sLog.outDebug("Deleting group %u", group_id); delete CreatureGroupHolder[group_id]; CreatureGroupHolder.erase(group_id); } } } void CreatureGroupManager::LoadCreatureFormations() { //Clear existing map CreatureGroupMap.clear(); //Check Integrity of the table QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`"); if(!result) { sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; //Get group data result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`"); if(!result) { sLog.outErrorDb("The table `creature_formations` is empty or corrupted"); return; } uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0; barGoLink bar( total_records); Field *fields; FormationMember *group_member; //Loading data... do { fields = result->Fetch(); bar.step(); //Load group member data group_member = new FormationMember; group_member->leaderGUID = fields[0].GetUInt32(); group_member->memberGUID = fields[1].GetUInt32(); group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle if(group_member->leaderGUID != group_member->memberGUID) { group_member->follow_dist = fields[2].GetUInt32(); group_member->follow_angle = fields[3].GetUInt32(); } CreatureGroupMap[group_member->memberGUID] = group_member; if(lastLeaderGUID != group_member->leaderGUID) lastLeaderGUID = group_member->leaderGUID; } while(result->NextRow()) ; sLog.outString(); sLog.outString( ">> Loaded %u creatures in formations", total_records ); sLog.outString(); //Free some heap delete result; } void CreatureGroup::AddMember(Creature *member) { sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); uint64 guid = member->GetGUID(); //We first search creature member if exist if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) return; //Check is that shit is a leader if(member->IsFormationLeader()) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } //Add to the club CreatureGroupMembers[guid] = member; sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); } void CreatureGroup::RemoveMember(uint64 guid) { if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) CreatureGroupMembers.erase(guid); } void CreatureGroup::MemberHasAttacked(Creature *member) { uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; for(UNORDERED_MAP::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) { sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); if(itr->second) { switch(groupAI) { case 0: return; case 1: if(!member->IsFormationLeader()) return; } //Attack if everything is OK itr->second->AI()->AttackStart(member->getVictim()); } } } void CreatureGroup::LeaderMovedInEvade() { for(UNORDERED_MAP::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) { if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) SetMemberDestination(itr->second); } } void CreatureGroup::SetMemberDestination(Creature *member) { if(!member || !m_leader || member->IsFormationLeader()) return; float x,y,z; uint32 lowguid = member->GetGUIDLow(); UNORDERED_MAP::iterator itr2 = CreatureGroupMap.find(lowguid); if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end()) { float dist, angle, pathangle; angle = CreatureGroupMap[lowguid]->follow_angle; dist = CreatureGroupMap[lowguid]->follow_dist; pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); x = x+cos(angle+pathangle)*dist; y = y+sin(angle+pathangle)*dist; member->GetMotionMaster()->Clear(); if(member->GetDistance(m_leader) < dist+MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); member->GetMotionMaster()->MovePoint(0, x, y, z); } }