/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_DBCSFRM_H #define MANGOS_DBCSFRM_H const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaGroupEntryfmt[]="niiiiiii"; const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; const char AreaTriggerEntryfmt[]="niffffffff"; const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; const char BankBagSlotPricesEntryfmt[]="ni"; const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxxx"; const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store) const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char CinematicSequencesEntryfmt[]="nxxxxxxxxx"; const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; const char CreatureSpellDatafmt[]="niiiixxxx"; const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx"; const char CurrencyTypesfmt[]="xnxi"; const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char DurabilityQualityfmt[]="nf"; const char EmotesEntryfmt[]="nxxiiix"; const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx"; const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffx"; const char GemPropertiesEntryfmt[]="nixxi"; const char GlyphPropertiesfmt[]="niii"; const char GlyphSlotfmt[]="nii"; const char GtBarberShopCostBasefmt[]="f"; const char GtCombatRatingsfmt[]="f"; const char GtChanceToMeleeCritBasefmt[]="f"; const char GtChanceToMeleeCritfmt[]="f"; const char GtChanceToSpellCritBasefmt[]="f"; const char GtChanceToSpellCritfmt[]="f"; const char GtOCTRegenHPfmt[]="f"; //const char GtOCTRegenMPfmt[]="f"; const char GtRegenHPPerSptfmt[]="f"; const char GtRegenMPPerSptfmt[]="f"; const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char Itemfmt[]="niiiiiii"; const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix"; const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix"; const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx"; const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii"; const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; const char MovieEntryfmt[]="nxx"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii"; const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellCastTimefmt[]="nixx"; const char SpellDurationfmt[]="niii"; const char SpellEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixx"; const std::string CustomSpellEntryfmt="pappppppppaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaa"; const std::string CustomSpellEntryIndex = "Id"; const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixxx"; const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; const char SpellRadiusfmt[]="nfxf"; const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellRuneCostfmt[]="niiii"; const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii"; const char StableSlotPricesfmt[] = "ni"; const char SummonPropertiesfmt[] = "niiiii"; const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix"; const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii"; const char TaxiPathEntryfmt[]="niii"; const char TaxiPathNodeEntryfmt[]="diiifffiixx"; const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx"; const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; const char WorldMapAreaEntryfmt[]="xinxffffix"; const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx"; const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; #endif