/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "Vehicle.h" #include "Player.h" #include "Opcodes.h" #include "Chat.h" #include "Log.h" #include "Unit.h" #include "GossipDef.h" #include "Language.h" #include "BattleGroundMgr.h" #include #include "ObjectMgr.h" #include "Cell.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "SpellMgr.h" #include "ScriptCalls.h" bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args) { if (!*args) return false; char* px = strtok((char*)args, " "); if (!px) return false; uint8 failnum = (uint8)atoi(px); if (failnum==0 && *px!='0') return false; char* p1 = strtok(NULL, " "); uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0; char* p2 = strtok(NULL, " "); uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0; WorldPacket data(SMSG_CAST_FAILED, 5); data << uint8(0); data << uint32(133); data << uint8(failnum); if (p1 || p2) data << uint32(failarg1); if (p2) data << uint32(failarg2); m_session->SendPacket(&data); return true; } bool ChatHandler::HandleDebugSendPoiCommand(const char* args) { if (!*args) return false; Player *pPlayer = m_session->GetPlayer(); Unit* target = getSelectedUnit(); if (!target) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; } char* icon_text = strtok((char*)args, " "); char* flags_text = strtok(NULL, " "); if (!icon_text || !flags_text) return false; uint32 icon = atol(icon_text); uint32 flags = atol(flags_text); sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags); pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI"); return true; } bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args) { if (!*args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendEquipError(msg, 0, 0); return true; } bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args) { if (!*args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendSellError(msg, 0, 0, 0); return true; } bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args) { if (!*args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0); return true; } bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/) { Unit *unit = getSelectedUnit(); Player *player = NULL; if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) player = m_session->GetPlayer(); else player = (Player*)unit; if(!unit) unit = player; std::ifstream ifs("opcode.txt"); if (ifs.bad()) return false; uint32 opcode; ifs >> opcode; WorldPacket data(opcode, 0); while(!ifs.eof()) { std::string type; ifs >> type; if(type == "") break; if(type == "uint8") { uint16 val1; ifs >> val1; data << uint8(val1); } else if(type == "uint16") { uint16 val2; ifs >> val2; data << val2; } else if(type == "uint32") { uint32 val3; ifs >> val3; data << val3; } else if(type == "uint64") { uint64 val4; ifs >> val4; data << val4; } else if(type == "float") { float val5; ifs >> val5; data << val5; } else if(type == "string") { std::string val6; ifs >> val6; data << val6; } else if(type == "appitsguid") { data.append(unit->GetPackGUID()); } else if(type == "appmyguid") { data.append(player->GetPackGUID()); } else if(type == "appgoguid") { GameObject *obj = GetNearbyGameObject(); if(!obj) { PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); SetSentErrorMessage(true); ifs.close(); return false; } data.append(obj->GetPackGUID()); } else if(type == "goguid") { GameObject *obj = GetNearbyGameObject(); if(!obj) { PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); SetSentErrorMessage(true); ifs.close(); return false; } data << uint64(obj->GetGUID()); } else if(type == "myguid") { data << uint64(player->GetGUID()); } else if(type == "itsguid") { data << uint64(unit->GetGUID()); } else if(type == "pos") { data << unit->GetPositionX(); data << unit->GetPositionY(); data << unit->GetPositionZ(); } else if(type == "mypos") { data << player->GetPositionX(); data << player->GetPositionY(); data << player->GetPositionZ(); } else { sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str()); break; } } ifs.close(); sLog.outDebug("Sending opcode %u", data.GetOpcode()); data.hexlike(); player->GetSession()->SendPacket(&data); PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName()); return true; } bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args) { char* w = strtok((char*)args, " "); char* s = strtok(NULL, " "); if (!w || !s) return false; uint32 world = (uint32)atoi(w); uint32 state = (uint32)atoi(s); m_session->GetPlayer()->SendUpdateWorldState(world, state); return true; } bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args) { // USAGE: .debug play cinematic #cinematicid // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column) if (!*args) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } uint32 dwId = atoi((char*)args); if (!sCinematicSequencesStore.LookupEntry(dwId)) { PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId); SetSentErrorMessage(true); return false; } m_session->GetPlayer()->SendCinematicStart(dwId); return true; } bool ChatHandler::HandleDebugPlayMovieCommand(const char* args) { // USAGE: .debug play movie #movieid // #movieid - ID decimal number from Movie.dbc (1st column) if (!*args) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } uint32 dwId = atoi((char*)args); if (!sMovieStore.LookupEntry(dwId)) { PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId); SetSentErrorMessage(true); return false; } m_session->GetPlayer()->SendMovieStart(dwId); return true; } //Play sound bool ChatHandler::HandleDebugPlaySoundCommand(const char* args) { // USAGE: .debug playsound #soundid // #soundid - ID decimal number from SoundEntries.dbc (1st column) if (!*args) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } uint32 dwSoundId = atoi((char*)args); if (!sSoundEntriesStore.LookupEntry(dwSoundId)) { PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId); SetSentErrorMessage(true); return false; } Unit* unit = getSelectedUnit(); if (!unit) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } if (m_session->GetPlayer()->GetSelection()) unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer()); else unit->PlayDirectSound(dwSoundId,m_session->GetPlayer()); PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId); return true; } //Send notification in channel bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args) { if (!*args) return false; const char *name = "test"; uint8 code = atoi(args); WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); data << code; // notify type data << name; // channel name data << uint32(0); data << uint32(0); m_session->SendPacket(&data); return true; } //Send notification in chat bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args) { if (!*args) return false; const char *msg = "testtest"; uint8 type = atoi(args); WorldPacket data; ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer()); m_session->SendPacket(&data); return true; } bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args) { uint32 msg = atol((char*)args); m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); return true; } bool ChatHandler::HandleDebugGetLootRecipientCommand(const char* /*args*/) { Creature* target = getSelectedCreature(); if (!target) return false; PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient"); return true; } bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args) { uint32 msg = atol((char*)args); m_session->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } bool ChatHandler::HandleDebugGetItemStateCommand(const char* args) { if (!*args) return false; std::string state_str = args; ItemUpdateState state = ITEM_UNCHANGED; bool list_queue = false, check_all = false; if (state_str == "unchanged") state = ITEM_UNCHANGED; else if (state_str == "changed") state = ITEM_CHANGED; else if (state_str == "new") state = ITEM_NEW; else if (state_str == "removed") state = ITEM_REMOVED; else if (state_str == "queue") list_queue = true; else if (state_str == "check_all") check_all = true; else return false; Player* player = getSelectedPlayer(); if (!player) player = m_session->GetPlayer(); if (!list_queue && !check_all) { state_str = "The player has the following " + state_str + " items: "; SendSysMessage(state_str.c_str()); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (!item->IsBag()) { if (item->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } else { Bag *bag = (Bag*)item; for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (item2 && item2->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID())); } } } } if (list_queue) { std::vector &updateQueue = player->GetItemUpdateQueue(); for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if(!item) continue; Bag *container = item->GetContainer(); uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); std::string st; switch(item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); } if (updateQueue.empty()) PSendSysMessage("updatequeue empty"); } if (check_all) { bool error = false; std::vector &updateQueue = player->GetItemUpdateQueue(); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (Bag *container = item->GetContainer()) { PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } if(item->IsBag()) { Bag *bag = (Bag*)item; for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (!item2) continue; if (item2->GetSlot() != j) { PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot()); error = true; continue; } if (item2->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag *container = item2->GetContainer(); if (!container) { PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow()); error = true; continue; } if (container != bag) { PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item2->IsInUpdateQueue()) { uint16 qp = item2->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item2) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item2->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState()); error = true; continue; } } } } for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if(!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (item->GetQueuePos() != i) { PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot()); if (test == NULL) { PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (test != item) { PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); error = true; continue; } } if (!error) SendSysMessage("All OK!"); } return true; } bool ChatHandler::HandleDebugBattlegroundCommand(const char * /*args*/) { sBattleGroundMgr.ToggleTesting(); return true; } bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/) { sBattleGroundMgr.ToggleArenaTesting(); return true; } bool ChatHandler::HandleDebugThreatList(const char * /*args*/) { Creature* target = getSelectedCreature(); if(!target || target->isTotem() || target->isPet()) return false; std::list& tlist = target->getThreatManager().getThreatList(); std::list::iterator itr; uint32 cnt = 0; PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); for (itr = tlist.begin(); itr != tlist.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if(!unit) continue; ++cnt; PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat()); } SendSysMessage("End of threat list."); return true; } bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/) { Unit* target = getSelectedUnit(); if(!target) target = m_session->GetPlayer(); HostilReference* ref = target->getHostilRefManager().getFirst(); uint32 cnt = 0; PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); while(ref) { if(Unit * unit = ref->getSource()->getOwner()) { ++cnt; PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat()); } ref = ref->next(); } SendSysMessage("End of hostil reference list."); return true; } bool ChatHandler::HandleDebugSetVehicleId(const char *args) { Unit* target = getSelectedUnit(); if(!target || target->IsVehicle()) return false; if(!args) return false; char* i = strtok((char*)args, " "); if(!i) return false; uint32 id = (uint32)atoi(i); //target->SetVehicleId(id); target->SendUpdateObjectToAllExcept(NULL); PSendSysMessage("Vehicle id set to %u", id); return true; } bool ChatHandler::HandleDebugEnterVehicle(const char * args) { Unit* target = getSelectedUnit(); if(!target || !target->IsVehicle()) return false; if(!args) return false; char* i = strtok((char*)args, " "); if(!i) return false; char* j = strtok(NULL, " "); uint32 entry = (uint32)atoi(i); int8 seatId = j ? (int8)atoi(j) : -1; if(!entry) m_session->GetPlayer()->EnterVehicle(target, seatId); else { Creature *passenger = NULL; Trinity::AllCreaturesOfEntryInRange check(m_session->GetPlayer(), entry, 20.0f); Trinity::CreatureSearcher searcher(m_session->GetPlayer(), passenger, check); m_session->GetPlayer()->VisitNearbyObject(30.0f, searcher); if(!passenger || passenger == target) return false; passenger->EnterVehicle(target, seatId); } PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId); return true; } bool ChatHandler::HandleDebugSpawnVehicle(const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* i = strtok(NULL, " "); if (!e) return false; uint32 entry = (uint32)atoi(e); float x, y, z, o = m_session->GetPlayer()->GetOrientation(); m_session->GetPlayer()->GetClosePoint(x, y, z, m_session->GetPlayer()->GetObjectSize()); if(!i) return m_session->GetPlayer()->SummonCreature(entry, x, y, z, o); uint32 id = (uint32)atoi(i); CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); if (!ci) return false; VehicleEntry const *ve = sVehicleStore.LookupEntry(id); if (!ve) return false; Creature *v = new Creature; Map *map = m_session->GetPlayer()->GetMap(); if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o)) { delete v; return false; } map->Add((Creature*)v); return true; } bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/) { const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; std::ostringstream ss; while(ss.str().size() < 128000) ss << stuffingString; SendSysMessage(ss.str().c_str()); return true; } bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args) { if (!*args) return false; uint32 PhaseShift = atoi(args); m_session->SendSetPhaseShift(PhaseShift); return true; } bool ChatHandler::HandleDebugGetItemValueCommand(const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); if (!e || !f) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; uint32 value = i->GetUInt32Value(index); PSendSysMessage("Item %u: value at %u is %u", guid, index, value); return true; } bool ChatHandler::HandleDebugSetItemValueCommand(const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); char* g = strtok(NULL, " "); if (!e || !f || !g) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); uint32 value = (uint32)atoi(g); Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; i->SetUInt32Value(index, value); return true; } bool ChatHandler::HandleDebugItemExpireCommand(const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); if (!e) return false; uint32 guid = (uint32)atoi(e); Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; m_session->GetPlayer()->DestroyItem( i->GetBagSlot(),i->GetSlot(), true); Script->ItemExpire(m_session->GetPlayer(),i->GetProto()); return true; } //show animation bool ChatHandler::HandleDebugAnimCommand(const char* args) { if (!*args) return false; uint32 anim_id = atoi((char*)args); m_session->GetPlayer()->HandleEmoteCommand(anim_id); return true; } bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args) { if (!*args) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } Unit* unit = getSelectedUnit(); if (!unit) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } int32 state = atoi((char*)args); if (!state) { // reset all states for (int i = 1; i <= 32; ++i) unit->ModifyAuraState(AuraState(i),false); return true; } unit->ModifyAuraState(AuraState(abs(state)),state > 0); return true; } bool ChatHandler::HandleDebugSetValueCommand(const char* args) { if(!*args) return false; char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); char* pz = strtok(NULL, " "); if (!px || !py) return false; WorldObject* target = getSelectedObject(); if(!target) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 Opcode = (uint32)atoi(px); if(Opcode >= target->GetValuesCount()) { PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } uint32 iValue; float fValue; bool isint32 = true; if(pz) isint32 = (bool)atoi(pz); if(isint32) { iValue = (uint32)atoi(py); sLog.outDebug(GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue); target->SetUInt32Value( Opcode , iValue ); PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue); } else { fValue = (float)atof(py); sLog.outDebug(GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue); target->SetFloatValue( Opcode , fValue ); PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue); } return true; } bool ChatHandler::HandleDebugGetValueCommand(const char* args) { if(!*args) return false; char* px = strtok((char*)args, " "); char* pz = strtok(NULL, " "); if (!px) return false; Unit* target = getSelectedUnit(); if(!target) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 Opcode = (uint32)atoi(px); if(Opcode >= target->GetValuesCount()) { PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } uint32 iValue; float fValue; bool isint32 = true; if(pz) isint32 = (bool)atoi(pz); if(isint32) { iValue = target->GetUInt32Value( Opcode ); sLog.outDebug(GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue); PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue); } else { fValue = target->GetFloatValue( Opcode ); sLog.outDebug(GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue); PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue); } return true; } bool ChatHandler::HandleDebugMod32ValueCommand(const char* args) { if(!*args) return false; char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); if (!px || !py) return false; uint32 Opcode = (uint32)atoi(px); int Value = atoi(py); if(Opcode >= m_session->GetPlayer()->GetValuesCount()) { PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount()); return false; } sLog.outDebug(GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value); int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode ); CurrentValue += Value; m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue ); PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue); return true; } bool ChatHandler::HandleDebugUpdateCommand(const char* args) { if(!*args) return false; uint32 updateIndex; uint32 value; char* pUpdateIndex = strtok((char*)args, " "); Unit* chr = getSelectedUnit(); if (chr == NULL) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } if(!pUpdateIndex) { return true; } updateIndex = atoi(pUpdateIndex); //check updateIndex if(chr->GetTypeId() == TYPEID_PLAYER) { if (updateIndex>=PLAYER_END) return true; } else { if (updateIndex>=UNIT_END) return true; } char* pvalue = strtok(NULL, " "); if (!pvalue) { value=chr->GetUInt32Value(updateIndex); PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value); return true; } value=atoi(pvalue); PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value); chr->SetUInt32Value(updateIndex,value); return true; }