/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Vehicle.h"
#include "Player.h"
#include "Opcodes.h"
#include "Chat.h"
#include "Log.h"
#include "Unit.h"
#include "GossipDef.h"
#include "Language.h"
#include "BattleGroundMgr.h"
#include
#include "ObjectMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellMgr.h"
#include "ScriptCalls.h"
bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
{
if (!*args)
return false;
char* px = strtok((char*)args, " ");
if (!px)
return false;
uint8 failnum = (uint8)atoi(px);
if (failnum==0 && *px!='0')
return false;
char* p1 = strtok(NULL, " ");
uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;
char* p2 = strtok(NULL, " ");
uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
WorldPacket data(SMSG_CAST_FAILED, 5);
data << uint8(0);
data << uint32(133);
data << uint8(failnum);
if (p1 || p2)
data << uint32(failarg1);
if (p2)
data << uint32(failarg2);
m_session->SendPacket(&data);
return true;
}
bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
{
if (!*args)
return false;
Player *pPlayer = m_session->GetPlayer();
Unit* target = getSelectedUnit();
if (!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
return true;
}
char* icon_text = strtok((char*)args, " ");
char* flags_text = strtok(NULL, " ");
if (!icon_text || !flags_text)
return false;
uint32 icon = atol(icon_text);
uint32 flags = atol(flags_text);
sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
return true;
}
bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
{
if (!*args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendEquipError(msg, 0, 0);
return true;
}
bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
{
if (!*args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
return true;
}
bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
{
if (!*args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
return true;
}
bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
{
Unit *unit = getSelectedUnit();
Player *player = NULL;
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
player = m_session->GetPlayer();
else
player = (Player*)unit;
if(!unit) unit = player;
std::ifstream ifs("opcode.txt");
if (ifs.bad())
return false;
uint32 opcode;
ifs >> opcode;
WorldPacket data(opcode, 0);
while(!ifs.eof())
{
std::string type;
ifs >> type;
if(type == "")
break;
if(type == "uint8")
{
uint16 val1;
ifs >> val1;
data << uint8(val1);
}
else if(type == "uint16")
{
uint16 val2;
ifs >> val2;
data << val2;
}
else if(type == "uint32")
{
uint32 val3;
ifs >> val3;
data << val3;
}
else if(type == "uint64")
{
uint64 val4;
ifs >> val4;
data << val4;
}
else if(type == "float")
{
float val5;
ifs >> val5;
data << val5;
}
else if(type == "string")
{
std::string val6;
ifs >> val6;
data << val6;
}
else if(type == "appitsguid")
{
data.append(unit->GetPackGUID());
}
else if(type == "appmyguid")
{
data.append(player->GetPackGUID());
}
else if(type == "appgoguid")
{
GameObject *obj = GetNearbyGameObject();
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
SetSentErrorMessage(true);
ifs.close();
return false;
}
data.append(obj->GetPackGUID());
}
else if(type == "goguid")
{
GameObject *obj = GetNearbyGameObject();
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
SetSentErrorMessage(true);
ifs.close();
return false;
}
data << uint64(obj->GetGUID());
}
else if(type == "myguid")
{
data << uint64(player->GetGUID());
}
else if(type == "itsguid")
{
data << uint64(unit->GetGUID());
}
else if(type == "pos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
else if(type == "mypos")
{
data << player->GetPositionX();
data << player->GetPositionY();
data << player->GetPositionZ();
}
else
{
sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
break;
}
}
ifs.close();
sLog.outDebug("Sending opcode %u", data.GetOpcode());
data.hexlike();
player->GetSession()->SendPacket(&data);
PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
return true;
}
bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
{
char* w = strtok((char*)args, " ");
char* s = strtok(NULL, " ");
if (!w || !s)
return false;
uint32 world = (uint32)atoi(w);
uint32 state = (uint32)atoi(s);
m_session->GetPlayer()->SendUpdateWorldState(world, state);
return true;
}
bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
{
// USAGE: .debug play cinematic #cinematicid
// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
if (!*args)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if (!sCinematicSequencesStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendCinematicStart(dwId);
return true;
}
bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
{
// USAGE: .debug play movie #movieid
// #movieid - ID decimal number from Movie.dbc (1st column)
if (!*args)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if (!sMovieStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendMovieStart(dwId);
return true;
}
//Play sound
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{
// USAGE: .debug playsound #soundid
// #soundid - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwSoundId = atoi((char*)args);
if (!sSoundEntriesStore.LookupEntry(dwSoundId))
{
PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
SetSentErrorMessage(true);
return false;
}
Unit* unit = getSelectedUnit();
if (!unit)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (m_session->GetPlayer()->GetSelection())
unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
else
unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
return true;
}
//Send notification in channel
bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
{
if (!*args)
return false;
const char *name = "test";
uint8 code = atoi(args);
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
data << code; // notify type
data << name; // channel name
data << uint32(0);
data << uint32(0);
m_session->SendPacket(&data);
return true;
}
//Send notification in chat
bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
{
if (!*args)
return false;
const char *msg = "testtest";
uint8 type = atoi(args);
WorldPacket data;
ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
m_session->SendPacket(&data);
return true;
}
bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
{
uint32 msg = atol((char*)args);
m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
return true;
}
bool ChatHandler::HandleDebugGetLootRecipientCommand(const char* /*args*/)
{
Creature* target = getSelectedCreature();
if (!target)
return false;
PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
return true;
}
bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
{
uint32 msg = atol((char*)args);
m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
{
if (!*args)
return false;
std::string state_str = args;
ItemUpdateState state = ITEM_UNCHANGED;
bool list_queue = false, check_all = false;
if (state_str == "unchanged") state = ITEM_UNCHANGED;
else if (state_str == "changed") state = ITEM_CHANGED;
else if (state_str == "new") state = ITEM_NEW;
else if (state_str == "removed") state = ITEM_REMOVED;
else if (state_str == "queue") list_queue = true;
else if (state_str == "check_all") check_all = true;
else return false;
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
if (!list_queue && !check_all)
{
state_str = "The player has the following " + state_str + " items: ";
SendSysMessage(state_str.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item) continue;
if (!item->IsBag())
{
if (item->GetState() == state)
PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
}
else
{
Bag *bag = (Bag*)item;
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (item2 && item2->GetState() == state)
PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
}
}
}
}
if (list_queue)
{
std::vector- &updateQueue = player->GetItemUpdateQueue();
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
Bag *container = item->GetContainer();
uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch(item->GetState())
{
case ITEM_UNCHANGED: st = "unchanged"; break;
case ITEM_CHANGED: st = "changed"; break;
case ITEM_NEW: st = "new"; break;
case ITEM_REMOVED: st = "removed"; break;
}
PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
}
if (updateQueue.empty())
PSendSysMessage("updatequeue empty");
}
if (check_all)
{
bool error = false;
std::vector
- &updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item) continue;
if (item->GetSlot() != i)
{
PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
error = true; continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
if (Bag *container = item->GetContainer())
{
PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] == NULL)
{
PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] != item)
{
PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
error = true; continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
error = true; continue;
}
if(item->IsBag())
{
Bag *bag = (Bag*)item;
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (!item2) continue;
if (item2->GetSlot() != j)
{
PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
error = true; continue;
}
if (item2->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
Bag *container = item2->GetContainer();
if (!container)
{
PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
error = true; continue;
}
if (container != bag)
{
PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
}
if (item2->IsInUpdateQueue())
{
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] == NULL)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] != item2)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
error = true; continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
error = true; continue;
}
}
}
}
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
if (item->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
if (item->GetQueuePos() != i)
{
PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
error = true; continue;
}
if (item->GetState() == ITEM_REMOVED) continue;
Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
error = true; continue;
}
if (test != item)
{
PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
error = true; continue;
}
}
if (!error)
SendSysMessage("All OK!");
}
return true;
}
bool ChatHandler::HandleDebugBattlegroundCommand(const char * /*args*/)
{
sBattleGroundMgr.ToggleTesting();
return true;
}
bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
{
sBattleGroundMgr.ToggleArenaTesting();
return true;
}
bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
{
Creature* target = getSelectedCreature();
if(!target || target->isTotem() || target->isPet())
return false;
std::list& tlist = target->getThreatManager().getThreatList();
std::list::iterator itr;
uint32 cnt = 0;
PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
for (itr = tlist.begin(); itr != tlist.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if(!unit)
continue;
++cnt;
PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
}
SendSysMessage("End of threat list.");
return true;
}
bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/)
{
Unit* target = getSelectedUnit();
if(!target)
target = m_session->GetPlayer();
HostilReference* ref = target->getHostilRefManager().getFirst();
uint32 cnt = 0;
PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
while(ref)
{
if(Unit * unit = ref->getSource()->getOwner())
{
++cnt;
PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
}
ref = ref->next();
}
SendSysMessage("End of hostil reference list.");
return true;
}
bool ChatHandler::HandleDebugSetVehicleId(const char *args)
{
Unit* target = getSelectedUnit();
if(!target || target->IsVehicle())
return false;
if(!args)
return false;
char* i = strtok((char*)args, " ");
if(!i)
return false;
uint32 id = (uint32)atoi(i);
//target->SetVehicleId(id);
target->SendUpdateObjectToAllExcept(NULL);
PSendSysMessage("Vehicle id set to %u", id);
return true;
}
bool ChatHandler::HandleDebugEnterVehicle(const char * args)
{
Unit* target = getSelectedUnit();
if(!target || !target->IsVehicle())
return false;
if(!args)
return false;
char* i = strtok((char*)args, " ");
if(!i)
return false;
char* j = strtok(NULL, " ");
uint32 entry = (uint32)atoi(i);
int8 seatId = j ? (int8)atoi(j) : -1;
if(!entry)
m_session->GetPlayer()->EnterVehicle(target, seatId);
else
{
Creature *passenger = NULL;
Trinity::AllCreaturesOfEntryInRange check(m_session->GetPlayer(), entry, 20.0f);
Trinity::CreatureSearcher searcher(m_session->GetPlayer(), passenger, check);
m_session->GetPlayer()->VisitNearbyObject(30.0f, searcher);
if(!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, seatId);
}
PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
return true;
}
bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* i = strtok(NULL, " ");
if (!e)
return false;
uint32 entry = (uint32)atoi(e);
float x, y, z, o = m_session->GetPlayer()->GetOrientation();
m_session->GetPlayer()->GetClosePoint(x, y, z, m_session->GetPlayer()->GetObjectSize());
if(!i)
return m_session->GetPlayer()->SummonCreature(entry, x, y, z, o);
uint32 id = (uint32)atoi(i);
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
if (!ve)
return false;
Creature *v = new Creature;
Map *map = m_session->GetPlayer()->GetMap();
if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o))
{
v->CleanupsBeforeDelete();
delete v;
return false;
}
map->Add((Creature*)v);
return true;
}
bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
{
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss;
while(ss.str().size() < 128000)
ss << stuffingString;
SendSysMessage(ss.str().c_str());
return true;
}
bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
{
if (!*args)
return false;
uint32 PhaseShift = atoi(args);
m_session->SendSetPhaseShift(PhaseShift);
return true;
}
bool ChatHandler::HandleDebugGetItemValueCommand(const char* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* f = strtok(NULL, " ");
if (!e || !f)
return false;
uint32 guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
uint32 value = i->GetUInt32Value(index);
PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
return true;
}
bool ChatHandler::HandleDebugSetItemValueCommand(const char* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* f = strtok(NULL, " ");
char* g = strtok(NULL, " ");
if (!e || !f || !g)
return false;
uint32 guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
i->SetUInt32Value(index, value);
return true;
}
bool ChatHandler::HandleDebugItemExpireCommand(const char* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
if (!e)
return false;
uint32 guid = (uint32)atoi(e);
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
if (!i)
return false;
m_session->GetPlayer()->DestroyItem( i->GetBagSlot(),i->GetSlot(), true);
Script->ItemExpire(m_session->GetPlayer(),i->GetProto());
return true;
}
//show animation
bool ChatHandler::HandleDebugAnimCommand(const char* args)
{
if (!*args)
return false;
uint32 anim_id = atoi((char*)args);
m_session->GetPlayer()->HandleEmoteCommand(anim_id);
return true;
}
bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
{
if (!*args)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Unit* unit = getSelectedUnit();
if (!unit)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
int32 state = atoi((char*)args);
if (!state)
{
// reset all states
for (int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraState(i),false);
return true;
}
unit->ModifyAuraState(AuraState(abs(state)),state > 0);
return true;
}
bool ChatHandler::HandleDebugSetValueCommand(const char* args)
{
if(!*args)
return false;
char* px = strtok((char*)args, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
if (!px || !py)
return false;
WorldObject* target = getSelectedObject();
if(!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
uint64 guid = target->GetGUID();
uint32 Opcode = (uint32)atoi(px);
if(Opcode >= target->GetValuesCount())
{
PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
return false;
}
uint32 iValue;
float fValue;
bool isint32 = true;
if(pz)
isint32 = (bool)atoi(pz);
if(isint32)
{
iValue = (uint32)atoi(py);
sLog.outDebug(GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
target->SetUInt32Value( Opcode , iValue );
PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
}
else
{
fValue = (float)atof(py);
sLog.outDebug(GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
target->SetFloatValue( Opcode , fValue );
PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
}
return true;
}
bool ChatHandler::HandleDebugGetValueCommand(const char* args)
{
if(!*args)
return false;
char* px = strtok((char*)args, " ");
char* pz = strtok(NULL, " ");
if (!px)
return false;
Unit* target = getSelectedUnit();
if(!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
uint64 guid = target->GetGUID();
uint32 Opcode = (uint32)atoi(px);
if(Opcode >= target->GetValuesCount())
{
PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
return false;
}
uint32 iValue;
float fValue;
bool isint32 = true;
if(pz)
isint32 = (bool)atoi(pz);
if(isint32)
{
iValue = target->GetUInt32Value( Opcode );
sLog.outDebug(GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue);
}
else
{
fValue = target->GetFloatValue( Opcode );
sLog.outDebug(GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
}
return true;
}
bool ChatHandler::HandleDebugMod32ValueCommand(const char* args)
{
if(!*args)
return false;
char* px = strtok((char*)args, " ");
char* py = strtok(NULL, " ");
if (!px || !py)
return false;
uint32 Opcode = (uint32)atoi(px);
int Value = atoi(py);
if(Opcode >= m_session->GetPlayer()->GetValuesCount())
{
PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount());
return false;
}
sLog.outDebug(GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);
int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode );
CurrentValue += Value;
m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue );
PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);
return true;
}
bool ChatHandler::HandleDebugUpdateCommand(const char* args)
{
if(!*args)
return false;
uint32 updateIndex;
uint32 value;
char* pUpdateIndex = strtok((char*)args, " ");
Unit* chr = getSelectedUnit();
if (chr == NULL)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
if(!pUpdateIndex)
{
return true;
}
updateIndex = atoi(pUpdateIndex);
//check updateIndex
if(chr->GetTypeId() == TYPEID_PLAYER)
{
if (updateIndex>=PLAYER_END) return true;
}
else
{
if (updateIndex>=UNIT_END) return true;
}
char* pvalue = strtok(NULL, " ");
if (!pvalue)
{
value=chr->GetUInt32Value(updateIndex);
PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
return true;
}
value=atoi(pvalue);
PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);
chr->SetUInt32Value(updateIndex,value);
return true;
}