/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "UpdateMask.h" #include "Opcodes.h" #include "World.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); m_valuesCount = DYNAMICOBJECT_END; } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup if(!IsInWorld()) { ObjectAccessor::Instance().AddObject(this); WorldObject::AddToWorld(); } } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor if(IsInWorld()) { if(m_effIndex == 4) { if(Unit *caster = GetCaster()) { if(caster->GetTypeId() == TYPEID_PLAYER) ((Player*)caster)->SetViewpoint(this, false); } else { sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); } } WorldObject::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } } bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius ) { WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); SetMap(caster->GetMap()); Relocate(x, y, z, 0); if(!IsPositionValid()) { sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); return false; } SetEntry(spellId); SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); SetFloatValue( DYNAMICOBJECT_RADIUS, radius); SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0 m_aliveDuration = duration; m_radius = radius; m_effIndex = effIndex; m_spellId = spellId; m_updateTimer = 0; return true; } Unit* DynamicObject::GetCaster() const { // can be not found in some cases return ObjectAccessor::GetUnit(*this, GetCasterGUID()); } void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); if(!caster) { Delete(); return; } bool deleteThis = false; if(m_aliveDuration > int32(p_time)) m_aliveDuration -= p_time; else deleteThis = true; if(m_effIndex < 4) { if(m_updateTimer < p_time) { Trinity::DynamicObjectUpdater notifier(*this,caster); VisitNearbyObject(GetRadius(), notifier); m_updateTimer = 500; // is this official-like? }else m_updateTimer -= p_time; } if(deleteThis) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); } } void DynamicObject::Delete() { SendObjectDeSpawnAnim(GetGUID()); RemoveFromWorld(); AddObjectToRemoveList(); } void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit) if (*iunit) (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID() , delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); }