/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "UpdateMask.h" #include "Opcodes.h" #include "World.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); m_valuesCount = DYNAMICOBJECT_END; m_aura = 0; m_duration = 0; } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup if(!IsInWorld()) { ObjectAccessor::Instance().AddObject(this); WorldObject::AddToWorld(); } } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor if(IsInWorld()) { if(m_isWorldObject) { if(Unit *caster = GetCaster()) { if(caster->GetTypeId() == TYPEID_PLAYER) ((Player*)caster)->SetViewpoint(this, false); } else { sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); } } WorldObject::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } } bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active) { SetMap(caster->GetMap()); Relocate(pos); if(!IsPositionValid()) { sLog.outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); return false; } WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); SetEntry(spellId); SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); // effectMask? SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); SetFloatValue( DYNAMICOBJECT_RADIUS, radius ); SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0 m_isWorldObject = active; return true; } Unit* DynamicObject::GetCaster() const { // can be not found in some cases return ObjectAccessor::GetUnit(*this, GetCasterGUID()); } void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); if (!caster) { Delete(); return; } bool expired = false; if (m_aura) { if (!m_aura->IsRemoved()) m_aura->UpdateOwner(p_time, this); // m_aura may be set to null in Unit::RemoveGameObject call if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired())) expired = true; } else { if(GetDuration() > int32(p_time)) m_duration -= p_time; else expired = true; } if (expired) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); } } void DynamicObject::Delete() { if (m_aura) { // dynObj may be removed in Aura::Remove - we cannot delete there // so recheck aura here if (!m_aura->IsRemoved()) m_aura->_Remove(AURA_REMOVE_BY_DEFAULT); delete m_aura; m_aura = NULL; } SendObjectDeSpawnAnim(GetGUID()); RemoveFromWorld(); AddObjectToRemoveList(); } int32 DynamicObject::GetDuration() const { if (!m_aura) return m_duration; else return m_aura->GetDuration(); } void DynamicObject::SetDuration(int32 newDuration) { if (!m_aura) m_duration = newDuration; else m_aura->SetDuration(newDuration); } void DynamicObject::Delay(int32 delaytime) { SetDuration(GetDuration() - delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); }