/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_DYNAMICOBJECT_H
#define TRINITYCORE_DYNAMICOBJECT_H
#include "Object.h"
class Unit;
class Aura;
struct SpellEntry;
class DynamicObject : public WorldObject, public GridObject
{
public:
explicit DynamicObject();
void AddToWorld();
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active);
void Update(uint32 p_time);
void Delete();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;}
void Delay(int32 delaytime);
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
Unit* GetCaster() const;
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
protected:
int32 m_duration; // for non-aura dynobjects
Aura * m_aura;
};
#endif