/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_DYNAMICOBJECT_H #define TRINITYCORE_DYNAMICOBJECT_H #include "Object.h" class Unit; class Aura; struct SpellEntry; class DynamicObject : public WorldObject, public GridObject { public: explicit DynamicObject(); void AddToWorld(); void RemoveFromWorld(); bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active); void Update(uint32 p_time); void Delete(); void SetDuration(int32 newDuration); int32 GetDuration() const; void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;} void Delay(int32 delaytime); uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); } uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); } Unit* GetCaster() const; bool isVisibleForInState(Player const* u, bool inVisibleList) const; void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } protected: int32 m_duration; // for non-aura dynobjects Aura * m_aura; }; #endif