/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_DYNAMICOBJECT_H #define TRINITYCORE_DYNAMICOBJECT_H #include "Object.h" class Unit; struct SpellEntry; class DynamicObject : public WorldObject { public: typedef std::set AffectedSet; explicit DynamicObject(); void AddToWorld(); void RemoveFromWorld(); bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active); void Update(uint32 p_time); void Delete(); uint32 GetSpellId() const { return m_spellId; } uint32 GetEffectMask() const { return m_effMask; } void AddEffect(uint32 effIndex) { m_effMask |= (1< &GetGridRef() { return m_gridRef; } protected: uint32 m_spellId; uint32 m_effMask; int32 m_aliveDuration; uint32 m_updateTimer; float m_radius; AffectedSet m_affected; private: GridReference m_gridRef; }; #endif