/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_DYNAMICOBJECT_H
#define TRINITYCORE_DYNAMICOBJECT_H
#include "Object.h"
class Unit;
struct SpellEntry;
class DynamicObject : public WorldObject
{
public:
typedef std::set AffectedSet;
explicit DynamicObject();
void AddToWorld();
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active);
void Update(uint32 p_time);
void Delete();
uint32 GetSpellId() const { return m_spellId; }
uint32 GetEffectMask() const { return m_effMask; }
void AddEffect(uint32 effIndex) { m_effMask |= (1< &GetGridRef() { return m_gridRef; }
protected:
uint32 m_spellId;
uint32 m_effMask;
int32 m_aliveDuration;
uint32 m_updateTimer;
float m_radius;
AffectedSet m_affected;
private:
GridReference m_gridRef;
};
#endif