/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "QuestDef.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
GossipMenu::GossipMenu()
{
m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
m_gMenuId = 0;
}
GossipMenu::~GossipMenu()
{
ClearMenu();
}
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
{
ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
GossipMenuItem gItem;
gItem.m_gIcon = Icon;
gItem.m_gMessage = Message;
gItem.m_gCoded = Coded;
gItem.m_gSender = dtSender;
gItem.m_gOptionId = dtAction;
gItem.m_gBoxMessage = BoxMessage;
gItem.m_gBoxMoney = BoxMoney;
m_gItems.push_back(gItem);
}
void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
{
GossipMenuItemData pItemData;
pItemData.m_gAction_menu = action_menu;
pItemData.m_gAction_poi = action_poi;
pItemData.m_gAction_script = action_script;
m_gItemsData.push_back(pItemData);
}
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
{
AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}
uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
{
if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gSender;
}
uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
{
if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gOptionId;
}
bool GossipMenu::MenuItemCoded(unsigned int ItemId)
{
if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gCoded;
}
void GossipMenu::ClearMenu()
{
m_gItems.clear();
m_gItemsData.clear();
}
PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session)
{
}
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
void PlayerMenu::ClearMenus()
{
mGossipMenu.ClearMenu();
mQuestMenu.ClearMenu();
}
uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
{
return mGossipMenu.MenuItemSender(Selection);
}
uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
{
return mGossipMenu.MenuItemAction(Selection);
}
bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
{
return mGossipMenu.MenuItemCoded(Selection);
}
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
{
WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
data << uint64(objectGUID);
data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
data << uint32(TitleTextId);
data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10
for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32(iI);
data << uint8(gItem.m_gIcon);
data << uint8(gItem.m_gCoded); // makes pop up box password
data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
data << gItem.m_gMessage; // text for gossip item
data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
}
data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << uint32(questID);
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
data << uint32(0); // 3.3.3
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string Title = pQuest->GetTitle();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title = ql->Title[loc_idx];
data << Title; // max 0x200
}
pSession->SendPacket(&data);
}
void PlayerMenu::CloseGossip()
{
WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
pSession->SendPacket(&data);
}
// Outdated
void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
{
WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
data << uint32(Flags);
data << float(X);
data << float(Y);
data << uint32(Icon);
data << uint32(Data);
data << locName;
pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendPointOfInterest(uint32 poi_id)
{
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
if (!poi)
{
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
return;
}
std::string icon_name = poi->icon_name;
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id);
if (pl)
{
if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
icon_name = pl->IconName[loc_idx];
}
}
WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
data << uint32(poi->flags);
data << float(poi->x);
data << float(poi->y);
data << uint32(poi->icon);
data << uint32(poi->data);
data << icon_name;
pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendTalking(uint32 textID)
{
GossipText const* pGossip = objmgr.GetGossipText(textID);
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID; // can be < 0
if (!pGossip)
{
for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[8],Text_1[8];
for (int i=0; i<8; ++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
}
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
for (int i=0; i<8; ++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
Text_1[i]=nl->Text_1[i][loc_idx];
}
}
}
for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
if (Text_0[i].empty())
data << Text_1[i];
else
data << Text_0[i];
if (Text_1[i].empty())
data << Text_0[i];
else
data << Text_1[i];
data << pGossip->Options[i].Language;
for (int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
void PlayerMenu::SendTalking(char const * title, char const * text)
{
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
data << uint32(0);
for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << title;
data << text;
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
QuestMenu::QuestMenu()
{
m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
QuestMenu::~QuestMenu()
{
ClearMenu();
}
void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
if (!qinfo) return;
ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
QuestMenuItem qItem;
qItem.m_qId = QuestId;
qItem.m_qIcon = Icon;
m_qItems.push_back(qItem);
}
bool QuestMenu::HasItem(uint32 questid)
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
if (i->m_qId == questid)
{
return true;
}
}
return false;
}
void QuestMenu::ClearMenu()
{
m_qItems.clear();
}
void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
data << uint64(npcGUID);
data << Title;
data << uint32(eEmote._Delay); // player emote
data << uint32(eEmote._Emote); // NPC emote
data << uint8 (mQuestMenu.MenuItemCount());
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
uint32 questID = qmi.m_qId;
Quest const *pQuest = objmgr.GetQuestTemplate(questID);
std::string title = pQuest ? pQuest->GetTitle() : "";
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
title=ql->Title[loc_idx];
}
}
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
data << uint32(0);
data << uint8(0);
data << title;
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
data << uint64(npcGUID);
data << uint8(questStatus);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
{
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
std::string Objectives = pQuest->GetObjectives();
std::string EndText = pQuest->GetEndText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
Details=ql->Details[loc_idx];
if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
}
}
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
data << uint64(npcGUID);
data << uint64(0); // wotlk, something todo with quest sharing?
data << uint32(pQuest->GetQuestId());
data << Title;
data << Details;
data << Objectives;
data << uint8(ActivateAccept ? 1 : 0); // auto finish
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers());
data << uint8(0); // IsFinished, value is sent back to server in quest accept packet
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
data << uint32(0); // Rewarded items hidden
data << uint32(0); // Rewarded money hidden
}
else
{
ItemPrototype const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (!pQuest->RewChoiceItemId[i]) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
if (IProto)
data << uint32(IProto->DisplayInfoID);
else
data << uint32(0x00);
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!pQuest->RewItemId[i]) continue;
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
if (IProto)
data << uint32(IProto->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewOrReqMoney());
}
data << uint32(0);
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // new 3.3.0, honor multiplier?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
data << uint32(0); // unk
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << uint32(pQuest->RewRepFaction[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << int32(pQuest->RewRepValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << int32(pQuest->RewRepValue[i]);
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
{
std::string Title, Details, Objectives, EndText, CompletedText;
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
Title = pQuest->GetTitle();
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
CompletedText = pQuest->GetCompletedText();
for (int i=0; iObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
Details=ql->Details[loc_idx];
if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
CompletedText=ql->CompletedText[loc_idx];
for (int i=0; iObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
}
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
data << uint32(pQuest->GetQuestId()); // quest id
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
data << uint32(pQuest->GetMinLevel()); // min level
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType()); // quest type
data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
data << uint32(0); // unk 3.3.0
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded
else
data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
// rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // new reward honor (multipled by ~62 at client side)
data << uint32(pQuest->GetSrcItemId()); // source item id
data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
data << uint32(0); // unknown
int iI;
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
data << uint32(0) << uint32(0);
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
data << uint32(0) << uint32(0);
}
else
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
}
}
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(pQuest->RewRepFaction[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
data << int32(pQuest->RewRepValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
data << int32(pQuest->RewRepValue[i]);
data << pQuest->GetPointMapId();
data << pQuest->GetPointX();
data << pQuest->GetPointY();
data << pQuest->GetPointOpt();
data << Title;
data << Objectives;
data << Details;
data << EndText;
data << CompletedText; // display in quest objectives window once all objectives are completed
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
// client expected gameobject template id in form (id|0x80000000)
data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
}
else
{
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
}
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
data << uint32(pQuest->ReqSourceId[iI]);
data << uint32(0); // req source count?
}
for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
{
data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]);
}
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
OfferRewardText=ql->OfferRewardText[loc_idx];
}
}
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
data << uint64(npcGUID);
data << uint32(pQuest->GetQuestId());
data << Title;
data << OfferRewardText;
data << uint8(EnableNext ? 1 : 0); // Auto Finish
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (pQuest->OfferRewardEmote[i] <= 0)
break;
++EmoteCount;
}
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(pQuest->OfferRewardEmote[i]);
}
ItemPrototype const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(pQuest->GetRewOrReqMoney());
data << uint32(pQuest->XPValue(pSession->GetPlayer()));
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // unk, honor multiplier?
data << uint32(0x08); // unused by client?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(0); // unknown
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(pQuest->GetRewArenaPoints()); // arena points
data << uint32(0);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(pQuest->RewRepFaction[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
data << int32(pQuest->RewRepValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
data << uint32(pQuest->RewRepValue[i]);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
std::string Title = pQuest->GetTitle();
std::string RequestItemsText = pQuest->GetRequestItemsText();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
if (ql)
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
Title=ql->Title[loc_idx];
if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
RequestItemsText=ql->RequestItemsText[loc_idx];
}
}
if (!pQuest->GetReqItemsCount() && Completable)
{
SendQuestGiverOfferReward(pQuest, npcGUID, true);
return;
}
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
data << uint64(npcGUID);
data << uint32(pQuest->GetQuestId());
data << Title;
data << RequestItemsText;
data << uint32(0x00); // unknown
if (Completable)
data << pQuest->GetCompleteEmote();
else
data << pQuest->GetIncompleteEmote();
// Close Window after cancel
if (CloseOnCancel)
data << uint32(0x01);
else
data << uint32(0x00);
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
data << uint32(pQuest->GetReqItemsCount());
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (!pQuest->ReqItemId[i]) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
if (!Completable)
data << uint32(0x00);
else
data << uint32(0x03);
data << uint32(0x04);
data << uint32(0x08);
data << uint32(0x10);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}