/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "QuestDef.h" #include "GossipDef.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" GossipMenu::GossipMenu() { m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use m_gMenuId = 0; } GossipMenu::~GossipMenu() { ClearMenu(); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded) { ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS); GossipMenuItem gItem; gItem.m_gIcon = Icon; gItem.m_gMessage = Message; gItem.m_gCoded = Coded; gItem.m_gSender = dtSender; gItem.m_gOptionId = dtAction; gItem.m_gBoxMessage = BoxMessage; gItem.m_gBoxMoney = BoxMoney; m_gItems.push_back(gItem); } void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script) { GossipMenuItemData pItemData; pItemData.m_gAction_menu = action_menu; pItemData.m_gAction_poi = action_poi; pItemData.m_gAction_script = action_script; m_gItemsData.push_back(pItemData); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) { AddMenuItem(Icon, Message, 0, 0, "", 0, Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""),Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); } uint32 GossipMenu::MenuItemSender(unsigned int ItemId) { if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gSender; } uint32 GossipMenu::MenuItemAction(unsigned int ItemId) { if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gOptionId; } bool GossipMenu::MenuItemCoded(unsigned int ItemId) { if (ItemId >= m_gItems.size()) return 0; return m_gItems[ ItemId ].m_gCoded; } void GossipMenu::ClearMenu() { m_gItems.clear(); m_gItemsData.clear(); } PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session) { } PlayerMenu::~PlayerMenu() { ClearMenus(); } void PlayerMenu::ClearMenus() { mGossipMenu.ClearMenu(); mQuestMenu.ClearMenu(); } uint32 PlayerMenu::GossipOptionSender(unsigned int Selection) { return mGossipMenu.MenuItemSender(Selection); } uint32 PlayerMenu::GossipOptionAction(unsigned int Selection) { return mGossipMenu.MenuItemAction(Selection); } bool PlayerMenu::GossipOptionCoded(unsigned int Selection) { return mGossipMenu.MenuItemCoded(Selection); } void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << uint64(objectGUID); data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = objmgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); std::string Title = pQuest->GetTitle(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(questID); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; } } data << Title; } pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID)); } void PlayerMenu::CloseGossip() { WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_COMPLETE"); } // Outdated void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName) { WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << Flags; data << X << Y; data << uint32(Icon); data << uint32(Data); data << locName; pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendPointOfInterest(uint32 poi_id) { PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); if (!poi) { sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id); if (pl) { if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) icon_name = pl->IconName[loc_idx]; } } WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; pSession->SendPacket(&data); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendTalking(uint32 textID) { GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; // can be < 0 if (!pGossip) { for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[8],Text_1[8]; for (int i=0; i<8; ++i) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; } int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { for (int i=0; i<8; ++i) { if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty()) Text_1[i]=nl->Text_1[i][loc_idx]; } } } for (int i=0; i<8; ++i) { data << pGossip->Options[i].Probability; if (Text_0[i].empty()) data << Text_1[i]; else data << Text_0[i]; if (Text_1[i].empty()) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } void PlayerMenu::SendTalking(char const * title, char const * text) { WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size data << uint32(0); for (uint32 i = 0; i < 8; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ QuestMenu::QuestMenu() { m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } QuestMenu::~QuestMenu() { ClearMenu(); } void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon) { Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); if (!qinfo) return; ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS); QuestMenuItem qItem; qItem.m_qId = QuestId; qItem.m_qIcon = Icon; m_qItems.push_back(qItem); } bool QuestMenu::HasItem(uint32 questid) { for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) { if (i->m_qId == questid) { return true; } } return false; } void QuestMenu::ClearMenu() { m_qItems.clear(); } void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID) { WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size data << uint64(npcGUID); data << Title; data << uint32(eEmote._Delay); // player emote data << uint32(eEmote._Emote); // NPC emote data << uint8 (mQuestMenu.MenuItemCount()); for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); uint32 questID = qmi.m_qId; Quest const *pQuest = objmgr.GetQuestTemplate(questID); std::string title = pQuest ? pQuest->GetTitle() : ""; int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = objmgr.GetQuestLocale(questID)) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) title=ql->Title[loc_idx]; } } data << uint32(questID); data << uint32(qmi.m_qIcon); data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); data << title; } pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) { WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); data << uint64(npcGUID); data << uint8(questStatus); pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); } void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); std::string EndText = pQuest->GetEndText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) Details=ql->Details[loc_idx]; if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) Objectives=ql->Objectives[loc_idx]; if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << uint64(npcGUID); data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << uint8(ActivateAccept ? 1 : 0); data << uint32(pQuest->GetSuggestedPlayers()); data << uint8(0); // new wotlk data << uint8(0); // new 3.1 data << uint8(0); // new 3.3.0 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!pQuest->RewChoiceItemId[i]) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0x00); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { if (!pQuest->RewItemId[i]) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); } data << uint32(0); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << float(0); // new 3.3.0, honor multiplier? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // reward arena points data << uint32(0); // unk for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(pQuest->RewRepValue[i]); data << uint32(QUEST_EMOTE_COUNT); for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) { std::string Title, Details, Objectives, EndText, CompletedText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); CompletedText = pQuest->GetCompletedText(); for (int i=0; iObjectiveText[i]; int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty()) Details=ql->Details[loc_idx]; if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty()) Objectives=ql->Objectives[loc_idx]; if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty()) CompletedText=ql->CompletedText[loc_idx]; for (int i=0; iObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } } WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetMinLevel()); // min level data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 data << uint32(0); // unk 3.3.0 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << float(0); // new reward honor (multipled by ~62 at client side) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points data << uint32(0); // unknown int iI; if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) data << int32(pQuest->RewRepValue[i]); data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; data << CompletedText; // display in quest objectives window once all objectives are completed for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqSourceId[iI]); data << uint32(0); // req source count? } for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI) { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText=ql->OfferRewardText[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << uint64(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint8(EnableNext ? 1 : 0); data << uint32(0); // unk uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i) { pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->XPValue(pSession->GetPlayer())); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << float(0); // unk, honor multiplier? data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell data << uint32(0); // unknown data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // arena points data << uint32(0); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(pQuest->RewRepValue[i]); pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId()); if (ql) { if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty()) Title=ql->Title[loc_idx]; if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty()) RequestItemsText=ql->RequestItemsText[loc_idx]; } } if (!pQuest->GetReqItemsCount() && Completable) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size data << npcGUID; data << pQuest->GetQuestId(); data << Title; data << RequestItemsText; data << uint32(0x00); // unknown if (Completable) data << pQuest->GetCompleteEmote(); else data << pQuest->GetIncompleteEmote(); // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); else data << uint32(0x00); data << uint32(0x00); // unknown // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32(pQuest->GetReqItemsCount()); ItemPrototype const *pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if (!pQuest->ReqItemId[i]) continue; pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } if (!Completable) data << uint32(0x00); else data << uint32(0x03); data << uint32(0x04); data << uint32(0x08); data << uint32(0x10); pSession->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); }