/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_GOSSIP_H
#define TRINITYCORE_GOSSIP_H
#include "Common.h"
#include "QuestDef.h"
#include "NPCHandler.h"
class WorldSession;
#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
//POI icons. Many more exist, list not complete.
enum Poi_Icon
{
ICON_POI_BLANK = 0, // Blank (not visible)
ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
ICON_POI_RED_AV_MINE = 2, // Red mine lorry
ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
ICON_POI_SMALL_HOUSE = 5, // Small house
ICON_POI_GREYTOWER = 6, // Grey Tower
ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
ICON_POI_BWTOWER = 9, // Blue and White Tower
ICON_POI_REDTOWER = 10, // Red Tower
ICON_POI_BLUETOWER = 11, // Blue Tower
ICON_POI_RWTOWER = 12, // Red and White Tower
ICON_POI_REDTOMB = 13, // Red Tomb Stone
ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
ICON_POI_16 = 16, // Grey ?
ICON_POI_17 = 17, // Blue/White ?
ICON_POI_18 = 18, // Blue ?
ICON_POI_19 = 19, // Red and White ?
ICON_POI_20 = 20, // Red ?
ICON_POI_GREYLOGS = 21, // Grey Wood Logs
ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
ICON_POI_BLUELOGS = 23, // Blue Wood Logs
ICON_POI_RWLOGS = 24, // Red and White Wood Logs
ICON_POI_REDLOGS = 25, // Red Wood Logs
ICON_POI_26 = 26, // Grey ?
ICON_POI_27 = 27, // Blue and White ?
ICON_POI_28 = 28, // Blue ?
ICON_POI_29 = 29, // Red and White ?
ICON_POI_30 = 30, // Red ?
ICON_POI_GREYHOUSE = 31, // Grey House
ICON_POI_BWHOUSE = 32, // Blue and White House
ICON_POI_BLUEHOUSE = 33, // Blue House
ICON_POI_RWHOUSE = 34, // Red and White House
ICON_POI_REDHOUSE = 35, // Red House
ICON_POI_GREYHORSE = 36, // Grey Horse
ICON_POI_BWHORSE = 37, // Blue and White Horse
ICON_POI_BLUEHORSE = 38, // Blue Horse
ICON_POI_RWHORSE = 39, // Red and White Horse
ICON_POI_REDHORSE = 40 // Red Horse
};
struct GossipMenuItem
{
uint8 m_gIcon;
bool m_gCoded;
std::string m_gMessage;
uint32 m_gSender;
uint32 m_gAction;
std::string m_gBoxMessage;
uint32 m_gBoxMoney;
};
typedef std::vector GossipMenuItemList;
struct QuestMenuItem
{
uint32 m_qId;
uint8 m_qIcon;
};
typedef std::vector QuestMenuItemList;
class TRINITY_DLL_SPEC GossipMenu
{
public:
GossipMenu();
~GossipMenu();
void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
// for using from scripts, don't must be inlined
void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
unsigned int MenuItemCount() const
{
return m_gItems.size();
}
bool Empty() const
{
return m_gItems.empty();
}
GossipMenuItem const& GetItem( unsigned int Id )
{
return m_gItems[ Id ];
}
uint32 MenuItemSender( unsigned int ItemId );
uint32 MenuItemAction( unsigned int ItemId );
bool MenuItemCoded( unsigned int ItemId );
void ClearMenu();
protected:
GossipMenuItemList m_gItems;
};
class QuestMenu
{
public:
QuestMenu();
~QuestMenu();
void AddMenuItem( uint32 QuestId, uint8 Icon);
void ClearMenu();
uint8 MenuItemCount() const
{
return m_qItems.size();
}
bool Empty() const
{
return m_qItems.empty();
}
bool HasItem( uint32 questid );
QuestMenuItem const& GetItem( uint16 Id )
{
return m_qItems[ Id ];
}
protected:
QuestMenuItemList m_qItems;
};
class TRINITY_DLL_SPEC PlayerMenu
{
private:
GossipMenu mGossipMenu;
QuestMenu mQuestMenu;
WorldSession* pSession;
public:
PlayerMenu( WorldSession *Session );
~PlayerMenu();
GossipMenu& GetGossipMenu() { return mGossipMenu; }
QuestMenu& GetQuestMenu() { return mQuestMenu; }
bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
void ClearMenus();
uint32 GossipOptionSender( unsigned int Selection );
uint32 GossipOptionAction( unsigned int Selection );
bool GossipOptionCoded( unsigned int Selection );
void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
void CloseGossip();
void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
void SendPointOfInterest( uint32 poi_id );
void SendTalking( uint32 textID );
void SendTalking( char const * title, char const * text );
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
void SendQuestQueryResponse ( Quest const *pQuest );
void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
};
#endif