/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "Transports.h"
#include "ObjectAccessor.h"
#include "CellImpl.h"
using namespace Trinity;
void
VisibleNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
{
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
if (IS_PLAYER_GUID(*it))
{
Player* plr = ObjectAccessor::FindPlayer(*it);
if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
plr->UpdateVisibilityOf(&i_player);
}
}
if (!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for (std::set::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if (iter->getSource() == &i_object)
continue;
iter->getSource()->UpdateVisibilityOf(&i_object);
if (!iter->getSource()->GetSharedVisionList().empty())
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
}
}
void
VisibleChangesNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (!iter->getSource()->GetSharedVisionList().empty())
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
}
void
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if (Player* caster = (Player*)iter->getSource()->GetCaster())
if (caster->m_seer == iter->getSource())
caster->UpdateVisibilityOf(&i_object);
}
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
return;
if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
c->AI()->MoveInLineOfSight_Safe(u);
}
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* plr = iter->getSource();
vis_guids.erase(plr->GetGUID());
i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
plr->UpdateVisibilityOf(&i_player);
}
}
void PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature * c = iter->getSource();
vis_guids.erase(c->GetGUID());
i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player * pl = iter->getSource();
if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
pl->UpdateVisibilityOf(&i_creature);
CreatureUnitRelocationWorker(&i_creature, pl);
}
}
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if (!i_creature.isAlive())
return;
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
CreatureUnitRelocationWorker(&i_creature, c);
if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_creature);
}
}
void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature * unit = iter->getSource();
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
CreatureRelocationNotifier relocate(*unit);
TypeContainerVisitor c2world_relocation(relocate);
TypeContainerVisitor c2grid_relocation(relocate);
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
}
}
void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player * player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
if (player != viewPoint && !viewPoint->IsPositionValid())
continue;
CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
Cell cell2(pair2);
//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
PlayerRelocationNotifier relocate(*player);
TypeContainerVisitor c2world_relocation(relocate);
TypeContainerVisitor c2grid_relocation(relocate);
cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
relocate.SendToSelf();
}
}
void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature *c = iter->getSource();
CreatureUnitRelocationWorker(c, &i_unit);
if (isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
}
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player *target = iter->getSource();
if (!target->InSamePhase(i_phaseMask))
continue;
if (target->GetExactDistSq(i_source) > i_distSq)
continue;
// Send packet to all who are sharing the player's vision
if (!target->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
for (; i != target->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == target)
SendPacket(*i);
}
if (target->m_seer == target || target->GetVehicle())
SendPacket(target);
}
}
void
MessageDistDeliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
// Send packet to all who are sharing the creature's vision
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
}
}
void
MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
Player* caster = (Player*)iter->getSource()->GetCaster();
if (caster && caster->m_seer == iter->getSource())
SendPacket(caster);
}
}
}
/*
void
MessageDistDeliverer::VisitObject(Player* plr)
{
if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
{
SendPacket(plr);
}
}
*/
template void
ObjectUpdater::Visit(GridRefManager &m)
{
for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (iter->getSource()->IsInWorld())
iter->getSource()->Update(i_timeDiff);
}
}
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
if (u->GetType() == CORPSE_BONES)
return false;
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
if (!owner || i_funit->IsFriendlyTo(owner))
return false;
if (i_funit->IsWithinDistInMap(u, i_range))
return true;
return false;
}
template void ObjectUpdater::Visit(GameObjectMapType &);
template void ObjectUpdater::Visit(DynamicObjectMapType &);